The Future of SFxT

why do you waste energy hating on the SFxT forums Mr. Based Ken? Do something more productive like I don’t know playing the games you like and leaving the rest of us who wanna bring SFxT up a notch work on our game. I prefer SFIV over SFxT in terms of personal taste but I still think this game demands more responsibility outta your actions unlike some other fighters. It teaches you the importance of cleaning your footsie gameplay while giving you freedom of your punishes. A game with retarded knockdown Oki pressure is not needed. For that you have SFIV with its coin toss gameplay. So I can appreciate the type of game that SFxT is and your words trying to discourage those who appreciate this game for what it is are not neccesary. Just my 2 cents.

All I gotta say is. I approve of this.

Usually I would just say “it’s time for bed”, but no, I can’t let this go.

Dude, it’s the PLAYERS that decide how a game is played, not a game.

It’s why combos happened in SF, it’s why Marvel 2 became a reset heavy game, it’s why the current Skullgirls is a combo centric game.

Saying that the majority of the people “misunderstand” your product makes you sound like a childish hipster.

You thinking that umvc3 is shallow is your opinion, so I won’t go in on that.

But the rest of that paragraph was hot air.

Ever heard of this little game called Skullgirls, all it wanted to be was Marvel 2 without all the stupid shit, it got appeal, from both industry and players, everyone that talked about it seemingly loved it, but for some strange reason, it never picked up steam.

And the main reason why, well, when I ask, it’s “because it’s a one player game after the first touch”, “So is marvel, so is blazblue, so is SF if proper oki is applied!” many cried, some normal, others ravid.

Now, I, as a player of SG, had 4 choices:

A:Quit the game because people didn’t “understand it and played it wrong”.
B:Quit the game and say I’m coming back “after the patch”.
C:Become a combo monster
D:Figure out how to play the game my way

Guess which one I chose?

Well maybe that’s how those games were supposed to be played on the first place? lol. If a player “discovers” tech that re-defines a game therefore he discovered a new effective way to play the game obviously. People played SFIV, incorrectly during its first year. Everyone assumed it was a zoning heavy game and that Sagat was the top tier. Obviously, the knockdown mix up game was well hidden within the game. As a matter of fact people played Gouki at the very beggining like a traditional shoto until that mix up tech (a.k.a the vortex) was discovered and exploited. That opened people’s eyes into thinking Gouki’s advantage against Sagat match up wise as well of his dominance on the rest of the cast.

How does this relate to SFxT? simple, this game is still pretty young (hasn’t been a year). So whatever we think is broken or stupid at this moment could potentially change in the future along with the entire metagame. That’s why haters need to back off from the game or step their shit up and figure out how this game is supposed to be played the most efficient way.

Goddamnit go to bed.

Skullgirls was meant to be reset heavy, this is fact, combos in SF were discovered by players and were not put in there on purpose, this is fact.

And discovering tech is the PLAYER’S DECISION, not the game’s.

You really think MVC’s intention was to have only 8th of the cast be viable? No, but because how players started to play the game, it came down to only a handful of characters being playable.

Or do you not remember when MVC2 first came out and it looked slow?

Now, yes there ARE certain designs that coerce players to play a certain way (coughnegative penaltycough) but it is still up to community to decide how a game will grow.

Vsav could have been a completely different game.

The same with CVSNK2.

P.S. I never said UMvC3 was shallow. You just assumed cause I said it wasn’t as deep. To be honest from a hardcore die hard MvC2 player like myself that game will not ever come close in stature to this legendary game. But I don’t hate on it I actually think it has enough appeal to be worthy the “Marvel Vs.” title on its own right.

I just play the game.

How can you assume it was not the developer’s decision all along? The developers have intentions on their games and how they are gonna end up you know. They don’t just do a bunch of shit and balance as they please and call it a day, you know? >:( There’s a purpose on every bit of the engine, mechanics and character balancing to carry on in the idea of how the envision the game. It’s a not as easy as people sometimes seem to think it is.

How does Ono envision SFxT? We don’t know fully yet because this game is well young and it could change. I for one can assure you this game was balanced around the gem system and the lack of going in on gem tech is obviously hurting the game from being played properly as it was intended or perhaps as it was envisioned. As a matter of fact I think this game wants to cater to all sorts of fighting styles on with the gem system so nobody can’t bitch how they can’t rushdown or be defensive.

One of those things people are being bitches about it. Guess one it is? They don’t understand how much potential outta the game, gem usage would bring because its easy to hate on it. And discard it is a mere gimmick without taking the time to plan out strategies or set ups around them. Also, blame the stubbornness of many players to accept new concepts with an open mind.

I don’t get when hype became the biggest currency in the FGC but I don’t buy into it. It might be fun to watch, but those kind of big comebacks due to cheap shit don’t make a game enjoyable to me, they make it frustrating. I’d rather a balanced game that felt like a better representation of skill than an imbalanced game where everyone just abuses the cheapest shit and even the top players can get randomed out by illogical bullshit.

Dude, the point I am trying to make is WHO GIVES A FUCK IF PEOPLE ARE PLAYING THE GAME ONO WANTS THEM TO PLAY?

It doesn’t matter if people play the game the way developers designed.

Mike said he doesn’t want 3 v 1 practical TODs post patch, and do you know what the FIRST thing Pali said? “I’ll find one anyways”.

You see that, that’s called the community doing whatever the fuck they want to.

If the GG community wanted to play a game where no one cared about Negative Penalty, they would and could have.

If the CVS2 community wanted to play a game without roll canceling, they could have and would have.

Do you see my point, it doesn’t matter what the developers do for the most part, if the community wants it their way, they will probably get it their way, “the customer is always right”.

The Naoto SMP loops are a complete glitch on the Save Move Poration mechanic, and could have EASILY been banned from tournaments, but they weren’t.

TAC infinites could have been banned, but they weren’t.

ROLL CANCELING.

Do you think the developers had this shit in mind?

Does it matter, it’s here now, and majority want it to stay.

Hype is only a fun factor for the spectator. Sometimes those “hype moments” turn out to be the most hair breaking stupid WTF moments for the people actually playing the fucking game. There’s only some many honest genuine hype moments in Fighting Game history like the Daigo Parry moments. But nowadays most of the stuff that’s regarded as hype is usually random risky shit that satisfies the spectator more than anything. SFxT is capable of hype as well. It’s just not the type of hype that average stream monster lately wants in a fighting game.

SFxT hate did start to grow thanks to the negativity spewed from these idiots and 09ers. sadly. :confused:

So far you are just giving examples of other games. What do you want to suggest then for SFxT ? Is actually more useful if you do that in the SFxT boards instead of trying to have a debate with me about a very should I say…debatable argument.

This argument we are having has been tired to death on many forums and threads. It’s very opinion based. None of us would end up being right because its still pretty much an unsettled topic. So please stop it.

You let the game play out.
If it dies then it “dies”, if people like it and it picks up steam, that’s cool too.
But forcing people to play it your way and your way only isn’t gonna make a damn thing anymore fun.

I am going to follow my own advice and just go to bed now.

Also, no one’s angry, I’m just going to bed before I say anything I will regret.

Good night. Stop getting heated on forum discussions is not to helpful for the both of us. Its a forum is to have a good old discussion and provoke some thoughts. No need to take it personal. I understand we are competitors** but we are not in the battlefield now**. We are here just talking strats, just chill.

To everyone fighting in this thread.
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lol, I guess when you are a little outspoken like me some sparks are bound to fly around here. SFxT is a game well known for having mixed feelings from the FGC members. Differences always will exist until people starts to play the game for real or just move on from hating it altogether. Trolling SFxT players seems to be the “in” thing as well.

Where have I said I am forcing people to play SFxT my way? Are you serious?

I said people are playing it incorrectly because it just feels like it. I will put myself on blast and tell you I have been guilty of that as well . Remember how much we sucked in SFIV before? The Japanese showed the correct way to play the game in the fact that they made us understand what the game was capable of. They weren’t just imposing their style on us. If people wanna emulate them that’s their business. They just opened up the door for ideas.

What I think needs to happen to SFxT as well especially from the dedicated players who are trying their best to bring the steam back. Again. Perhaps I think we got lost in translation somewhere in our discussion.

At least Nickguy is cool.

A little bit off-topic, but just a piece of advice. Singing “My Way” in your friendly neighborhood karaoke bar usually leads to numerous fights which end up in murder in the worst case possible. :slight_smile:

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You know, everyone (okay, maybe not everyone) talks about how UMvC3 and SF4 are “hype” because of the comeback mechanics…am I the only one who feels that “comebacks” because of X-factor or Ultra, even from a viewing standpoint, are dull and boring? This may be because I have experience with both games, but whenever I see an X-factor comeback, or a comeback with an Ultra, I feel un-hyped. It’s like, this guy was dominating the whole match, and then he gets blown up by one touch into stupidness. Yay.

Anyways, don’t you think it’s time to get back to the original topic? You know, the future of Street Fighter X Tekken?

Personally, I feel that the game will pick up steam. It just needs time to heal from all the stupid stuff that came about in the first couple months of it’s release. It’s a great game, it has a lot of depth, and it really rewards good, smart play. I think we just need to get more people to play it and show people how good the game is. We can talk about how we need to host more tourneys, get more people playing…but if we don’t actually do anything then what’s the point?