The Future of SFxT

alpha counter blows up all dps period.
If you have certain characters you can counter the dp and if they switch the in coming character gets messed up instead and you get a free mix up afterward. There are options to everything in this game, but this game requires thinking. The smarter you play the better you play in this game.

Guys I know DPs can be baited. I’ve played games with invincible moves before. It’s just usually in those games you don’t have to bait all the time because attacking can’t randomly cost you half your life.

It’s the damage on hit that’s a problem, and would still be a problem even if they were universally unsafe. It’s just like SF4, except worse in a way since the threat isn’t limited to when they have ultra stocked, but any time they have one bar. (Which is always!) They just need to tweak the scaling so the damage you get off a DP is significantly less than what you get for punishing one.

And I’m not syaing DP-tag is a reason to stop playing the game, after all we put with vanilla SF4 for 18 months and it had the same problem. (inb4 tataki rage.) I don’t really understand how capcom made the same mistake again.

Quoted for truth.

It’s like any DP, you bait it, you block it, you punish. If anything tag cancelling isn’t as good as FADC off a DP as you risk both characters being damaged on punish, and whichever character you tag in loses the grey life they were recovering.

People that criticize stupid stuff like this really need to play the game before they make these kind of assertions. Yes you get more damage off it, providing you can land the links, but one bar in SFxT is a huge deal as a Super takes two and there is no Ultra meter. It’s also a bigger punish if it fails.

If the dp hits it hits. The most you can do is block it at that point and it beats it. You have to make reads that hint to habits your opponent likes to do. If they like to dp then that’s something you keep in mind when playing them. I play ken lili and the only person who complained about was my friend will08 and he adjusted to me and dping is a risk now for me because he has options to blow it up.

WHAT

THE

FUCK

I guess it’s that time again, for us to all go to bed, because the level of tech the musicians had when playing those pieces were literally above and beyond every single piece of Jazz you have heard in any game since then (sadly yes, even skullgirls).

The music standalone was beyond godlike and whoever did the composition and performance deserves awards for forwarding video game music,
Fighting game wise, they were still better than anything before or after it.

o_O

I bought SFxT at midnight with a bunch of friends. Some of them bought the game too. We went and played it for a few hours that night at a friends house. The next day I returned my unopened copy of the game. Sometimes when I go to homeboys house to play fighters, he wants to play SFxT, and while I will play just to be a good sport, I really hate the game and have no fun playing it at all as much as I try to enjoy it. Even when they brought in ‘new’ characters [that were already on the disc] including my favorite, Sakura, I was not having fun playing the game.

It has nothing to do with not being good at the game as I’m pretty decent with Blanka, Sakura, Elena and Ken. When I play the game, I have no desire to get better at it because I’m not having fun. I can lose 100 times in a row to a great Marvel player, but I would probably have more fun with that than with playing SFxT.

When vanilla Marvel came out, I wasn’t in love with it, but it just took me a second to take it for what it was instead of trying to play MvC2 and eventually I got the hang of it. When Ultimate came out and we bought it at midnight, I remember being so anxious to go get in the lab and improve my combos, movement etc. I don’t get that feeling one bit with SFxT when I play it.

I do understand why people wouldn’t like UMvC3, but I REALLY don’t understand why people don’t like SF4. SF4 is the best fighter out right now, especially AE and how balanced it is[in my opinion of course].

Why do you SFxT people like the game? What is it about the game that you enjoy? What makes you want to keep playing the game?

The bottom line is that we all like different things, but it seems as if alot of people dislike SFxT and dont wanna play it whereas people say that hate Marvel yet they continue to play it for some odd reason.

When you say “it’s the best fighter out right now” it means you think it’s better than any other game in the genre that came out until now. So allow me to assume you don’t know a lot of games in the genre very well.

There’s wholly separate tangents about this game: the actual fighting mechanics and graphics of what you get on the disc you buy, then the rest of the game via DLC, and then the even bigger dilemma of people buying gems to fight and beat people (more easily) who haven’t. Regardless of just how good and cool SFxT is to play, the game became infamous very quickly for the last two issues mentioned above. When I buy costume packs for Pai or Chun in SF4 or VF5, it is transparent and relatively reasonable (even though, not so many years ago, you would simply unlock outfits and other extras by playing the game inside out). In both of these games, and most others until SFxT, you play-to-win by leaning and practising, not just firing more money at the game. I remember the uproar with Soul Calibur 3 adopting all these RPG style elements, but even that came ‘unlocked’ with the disc you initially paid for.

slow ass walkspeeds, shit ton of wake up options, shit throws, yet this game is so fast and offensive? right, thats why timeouts happen 90% of the time in tournaments or those precious ssf4 evo videos. man, i love how bias this community ( lol ) is for this game.

this game is one of the most defensive fighters to date. how does a game with just about non-existent oki, frame trap game, 7 frame throws, 1 bar fadc is more offensive? i’m not seeing it, so explain.

Huh, I don’t recall mentioning Time attack, survival and car smashing etc. Those modes suck and everyone knows it
But I cannot lie I do enjoy gallery modes like how in sfiv you could unlock concept art etc and watch your favourite character opinings and endings, it gave me something to work to. I (and I’m sure other people) would have really liked a MK9 like story mode in this game. I also like how in Tekken and Soul Calibur you can unlock different costumes, and customize your characters clothing. And how in MK9 you can complete arcade mode and do the fun challenge tower to unlock more content like costumes etc. For me this is worthwhile extra content beyond your usual multiplayer modes and online. Heck soul calibur V has all of this stuff and it’s online is miles better than sfxtk’s

Walk speeds have been improved for nearly all characters from ssf4.

I like slow grabs, you work more and in different ways to open people up now, and counter hits/smart pressure becomes more important than a herp derp frame 3 move

Oki exists if you know what you are doing. OS not so much… or aren’t as effective

and ssf4evo is a fraudulent uploader. No one should watch his shit unless they are well-known players. He uploads matches of people he has grudges against as well and assumes high bp=good player.

I once told him that he is uploading bad ps3 ssf4 matches because he think just because you have lots of pp or bp you’re auto-pro. His ssf4 ps3 players were mostly trash, dropping combos (its ps3) and not doing anything special. He got upset, bought a xbox and uploaded one of the most blatantly laggy rollbacking like a b*tch match of me teaming with my friend Brolylegs and put it in one of his vids.

I recently called his ass out with a video response, he didn’t accept ofc, but here are the vid responses anyways:

[media=youtube]L1p-ixNDUCM[/media]
This is me playing the same player he posted me and broly losing to alone in a good connection. I’m pretty much doing training mode practice on round 2 and 3 the guy is so bad.

[media=youtube]0mWEqaJJGME[/media]
and here was a match of me with broly that wasn’t a lagstorm yet he rather put a match that had so much rollback im blatantly dropping super and doing stuff like blocked magic into launcher. Broly couldn’t really block either and it was disrespect to him as well which bothered me. :confused:

its funny his most recent video now says “there is lag, keep this in mind” (sic)

ssf4evo:

Another batch of endless matches that happened on August 29th, streamed by KS JiBbo. Matches featuring Wolfkrone, KS JiBbo, Ryan Hunter, WhiteTowerMVP, and others.* Some of the matches were laggy, so take that into consideration when you come across when you watch these matches***

lol…and scrubhubs all over him. Only about 10% of the players he uploads are actually good. Like I said he thinks high bp=skillz. And many people have posted comments like “why do you only upload replays of me losing?” (he probly removed them, but apparently I wasn’t the first one he PMS’d over) He has his own agenda, and makes the game look bad with his mostly mediocre players.

yeah i don’t watch any of ssf4evo’s SFxT stuff… even Mike Ross in week1 did more interesting things than in most of his replays

Wrong

Good, lol vortex gets old.

People get thrown all the time? Throws are an essential and viable part of the game, I’m not seeing the problem here.

Actually, they don’t, the fact you can lose half your life bar from a single jump in quite easily makes this argument especially retarded but I doubt you’ve watched anything recently

Yeah I know, it sucks, we constantly get ignorant assholes like you coming into threads spreading misinformation

  1. Oki? Learn to OS and punish rolls.
  2. SFxT has hundreds of counter - hit set ups
  3. Which work in the system
  4. 1 bar in SFxT is more than 1 bar in SFIV, a Super costs 2 bars in this game, not 4, and there is no Ultra meter to fall back on. Tag cancels are not FADC either, you lose the grey life of whoever you bring in and you risk getting both characters hit on block.

You treat this game like SFIV, and make all these baseless assumptions as if it is SFIV because time and time again you prove you know NOTHING about this game. Please stop posting.

Lol, the game was not at evo, at least not officially, it was a side tournament organized by the sg players, not the evo staff

I don’t like SFIV because it’s overly fair in all the wrong places and keeps the game rather boring. Then most of the actual offense revolves landing a hard knockdown into a safe jump. It’s like Super Turbo and 3S combined in a really watered down game.

The SG players also whined a lot less despite it being a side game.

Know where else I found music like Marvel 2s?

In an elevator.

On that note, I really gotta throw people more often. All of this talk about how throws are ass in this game have made me stop using them completely, which is a recipe for disaster.

I don’t know where the 90% timeouts came from, but it made me curious so I looked into my online match records. So far here’s what I got:

3 perfect wins
190 normal wins
1 near death win
2 pandora wins
48 super art wins
13 cross art wins
11 cheap wins
29 time over wins

That will be a total of 297 wins. Now 29 is 9% of 297. Where did you get that 90% data, or is it a typo? I understand you mentioned the word “tournaments” and “ssf4evo videos”. I suppose you’re able to gather data or did you just pull that 90% time out win statistic from your ass?

Maybe people here should show their player data as well so we could find out how saturated time over wins here?

One more thing, I never consider the timeout wins as a problem. It may be boring to the spectators, but a win is a win. Although Pandora’s time constraint might be an issue.

As far as the music argument…every Marvel based game other than MVC2 had character themes. Xmen COTA all the way up to MVC1 had character themes. Only MVC2 didn’t do themes because there was 56 fucking characters and they had really short development times with not as much tools as they have now. CVS1 and 2 were in the same boat as MVC2. Short ass development times with limited tools so only a few character themes.

MVC2’s music was alright but people originally didn’t like it when the game released because it didn’t really fit the theme of the characters or the hectic gameplay. That’s why for a lot of MVC2 tournaments people edited their own music into the game on a bootleg disc.

Skullgirls music beats the pants off MVC2’s music pretty free while fitting the characters and the theme more correctly.