Shifting Paradigms and the Emergence of the Digital Martial Arts
(Finally a thread really worth reading here.)
There are a lot of really interesting ideas, comments and concerns raised in this thread, and I have been poking around making comments here and there when topics of this nature have arisen.
Taxonomy of the Problem: A primer and Introduction
As I’m reading discertation after discertation, there are a few common questions that I am seeing resurfance time and time again amongst the different opinions and posts that populate this thread. Therefore, these are the questions I will comment on in this post:[list]
[]What is the current State of the 2D Fighter?
[]Why are 2D fighters in Decline?
[]What can we do to bring 2D fighters back into the mainstream?[/list]With these questions, there are some periferary issues that are directly related to these questions that are also worth talking about:[list]
[]2D Fighters as a Digital Martial Art
[*]Gunslingers and Zen Masters: The Psychology of the 2D Fighting community[/list]
THE CURRENT STATE OF THE 2D FIGHTER
It’s absolutely impossible to talk about making the competitive 2D fighting scene better without first talking about the 2D fighting game itself, which I’m sorry to report my fellow Americans, has been in steady since about 2000, which is something I think everyone can agree to, and does not require a rocket scientists or professional statistician to point out. There are many factors that have contributed to this, most of which have been pointed out: lack of Arcades, the introductions of the Shiney new sporty 3D model of fighting game, all the way down to 2D fighters become and esoteric game style that just doesnt have the visual pomp and pinache of its newer counterparts.
But if you want a good pulse of where the 2D fighter is at, just take a look at the games that most of the companies are pumping out: re-hash mixups of older game titles on the newer systems. Strictly speaking on a pure popularity level, the Street Fighter Series is king. Hands down period, end of sentance. But when was the last New Street Fighter game announced? 2000? Everything else has been remixes and combo vs. series (dont get me wrong, CvS is a good series), and unfortunately, GG and other fighters just don’t have the same fan base in sheer numbers.
With that said, I think this is an accurate assesment of the “New Game” reality:
It is unfortunate, but economics and social video game policy are increasingly marginalizing the role of 2D anything in a lot of newer “A release” games.
Even with all this said, there is a fundamental paradigm shift that has occurred in the 2D fighter genre over the years that I think has had more of an impact than economics, and this assertion is a cornerstone in how I approach this game, and I seek to encourage others to do so as well.
2D FIGHTERS AS A DIGITAL MARTIAL ART
There has been a lot of quotes cited from various posts talking about how complicated 2D fighters are, how their learning curve has become too steep, and the general malaise that has creeped into the attitude of the “Average Gamer” about fighting games.
Take a break from this post for a moment and look around at the 2D fighting games, their communities and their sites for a second if you haven’t yet. Watch some videos, read some FAQs, some frame rate Data the usual information that many of us have come to expect in terms of content. Take a look at the countless videos that many of these sites host, and look at the level of gameplay that has become standard within the community.
Then take another moment, and read the posts througout this forum, particularly those that deal with the question, “How can I get better?” Listen to some of the answers. These are not my recommendations, but yours, the countless posters here at SRK.
The Long Version
[list]
[]Learn all the basic moves of a character… live them.
[]Learn all the special moves of a character… live them.
[]Read up on the general style your character plays… live it.
[]Read up on your characters strength and weaknesses … know them.
[]Practice.
[]Play against as many people as possible.
[]Practice.
[]Learn from your mistakes, ask questions from better players.
[*]Practice.
[/list]…ad nauseum.
The Short Version
[list]
[]Pick a character, become a student of that character
[]Practice on your own
[*]Practice with and against others
[/list]
What this means is that 2D fighters have ascended beyond that of a simple game to play. It is a genre that in order to be truly competitive it something that you have to study, practice and live in order perform at a high enough level. This means you have spend time dedicated to the game both in front of and away from your video game console and/or arcade cabinet.
It means reading this post on this forum, and here in lies the paradigm shift.
This ascension means that 2D fighters have become a Digitial Martial Art, and that all of you are Digital Martial Artists, not just “2D Fighting Gamers.” You all have chosen a school of Digitial Martial Arts (“Capcom”, “SNK”, “Sammy”, etc…), and each of you have chosen at least one style within the school (The style of “Urien”, “Ken”,“K”,“Rugal”,etc.)
Why do I say 2D fighters are a digital martial art and not most 3D fighters? This is because of all of the things other gamers complain about: Just as a white belt on his first day of learning Kenpo or Aikido cannot hope to beat a 4th Degree blackbelt who’s been dedicated to the art for 10+ years, a new gamer to 2D fighters cannot pick up the controller or arcade stick and expect to perform even marginally well against a 10-year veteran who’s spent a significant portion of his gaming life dedicated to the genre.
Another significant reason is found in the “blackbelts” of this genre. Looking at 2 champion 3S players (for example) battle it out, the game takes on a different dimension, the people sparring make the game look effortless, which is the hallmark of any Martial Art or truly competitive activity. For most people this makes fighting games not “just a game” as you have so often heard from people you beat, and they’re right: it’s not. For the majority of you reading this post, you have put in the same level of time, dedication and work that many other (or you as well) have put into a “real” martial art.
So here lies a major juncture I think as to Why the 2D fighter is in decline.
GUNSLINGERS AND ZEN MASTERS: 2D FIGHTER PSYCHOLOGY
I posted a similar topic on a thread before, and would have liked to have linked the post for brevity, but the creater of the thread deleted it, se la vi.
At this point, if you even marginally agree with me that 2D Fighters are a Digital Martial Art and not just a “game” then this next assertion would make sense: When dealing with a competitve martial art, there are generally two life-cycles that the martial art will follow. I have outlined and explained those models below:[list]
[*]The GUNSLINGER Model: The Dharma of Competitive Self-Destruction
Harken back to the gunslingers of the wild west, where the only way to determine “who’s the best” was to have a showdown mano a mano on the dusty thoroughfare at high noon. Gunslingers tended to be the brash, boastful and arrogant, which has become the typical archetype when portraying that character. The Gunslingers had a phrase that described the Tao of their Martial Art: The Quick and the Dead, obviously meaning that if you weren’t the best, then you would wind up dead on the roadside.
There’s a two-fold problem with this: the first that only those who were “quick” enough showed any interest in the style of fighting, shunning the majority of the very young and later “more educated” generations, and it is here where the Dharma of Competitive Self-Destruction manifests: eventually all the “good” competitors and masters killed each other until there was only one left, and where did that last one go from there?
[*]The ZEN MASTER Model: The Dharma of the Selfless Self
Contrast this with the Zen Masters (not just Zen Buddhists, which took a codified approach to the study and attainment of Zen Awareness through religious Dharma and Texts), in their studies of martial arts in particular. The Zen Master is often characterized in our popular perception as the quiet, unassuming and modest sensei, wise beyond his mortal years.
The Zen Master model through the Dharma of the Selfless Self encourages the fulfillment of ones needs through the fullfilling the needs of others. Through teaching, the Zen Master learns new things both about himself, his martial art and the Universe that he lives in.
This selfless self brings with it a two-fold benefit: this model cultivates new students, seeking to better themselves and learn after seeing the Zen Master perform with grace-fluidity and the mindless mindfulness that allows him to react without thinking to any situation. This ensures that there is always new blood coming in to learn Zen and the particular martial art that the master has chosen to perfect.
The second benefit this model brings is in the fact that the masters always quizzed and tested each other with a competitive compassion, meaning in all things they acted with singular puposefulness and intensity, but it was always motivated by the sincere desire to improve those around them. This ensured that the competition was always maintained at the highest possible calibre, and constantly challenged both themselves and those around them to improve. By helping other students and “masters” become better, the Zen Master assured himself a mean in which to continually improve and would always have that which he most needed; a tool in which he could use to pursue the perfection of his self and his mindfulness.
[/list]
If you were to take a look around at the fighting game community, particularly the SRK forums, which model do you think the Digital Martial Art of 2D fighting predominantly falls under?
If you’ve read even half the posts I have that show a resentment/contempt for “n00bz” or “Scrubs” as they’re referred to here, I think it overwhelmingly falls under the former model, meaning that all the truly vicious trash-talk and overall lack of encouraging new people to play means that we’re literally shooting our colleagues and killing their interest to pick up the Martial Art, leaving that potential to die on the dust-ridden road in front of the SRK Saloon.
And here proposes the first tangible answer to the question:
WHAT CAN WE DO TO BRING 2D FIGHTERS BACK INTO THE MAINSTREAM
First and foremost, every competitive person who decides to be a part of the competitive 2D Fighting community, regardless of whether or not you will actually compete, need to make a conscious decision on a personal and individual level as to which Dharma he/she chooses to follow. Are you going to be a Gunslinger or Zen Master? In essense, each and every one of us needs to get an attitude adjustment. It’s not because _______ company won’t sponsor us, or _______ guy is a scrubby McScrubsDropper on XBL, or _________ game company wont make us a new game.
It’s not even about SRK giving premium members more bling.
…it is because of (generic) you.
Each one of us has a two-fold responsibilty: the responsibilty to ourselves and the responsibility to those around us. This is in all things. By complaining, name calling, forum flaming and “scrub hating,” we are killing our genre.
Not FPS
Not Madden
Not RTS
…and because it’s about (generic) you, the solution begins and ends with you.
Are you doing all you can ensure that you are not only raising the level of your game, but raising the level of those around you. Are you going spit, swear and curse when someone drops because they lost/were humiliated/had a legitamite network problem, or are you going to extend your hand in the same manner of the Zen Master and invite them to try again? Are you going to be self-proclaimed “Master of Fists,” seeking to win even if it destroys everyone else, or are your going to encourage your opponents to get better and challenge you again when they’re ready?
And perhaps this is what is so difficult about this problem: we have reached a level of play as a community where it no longer is a game, but an art form, a Tao, a Dharma and a serious path of dedication and personal digital perfection.
Yet at the same time, it is also just a game. It would seem that the trick of it is to stand in the middle of that contradiction and both walk the path of the Digital Martial Artist, but also retain that white belt mentality that it is what it is, and those around me wish to experience and enjoy what it is.
Personally, I make not claim that I am even close to being authoritative on anything, and know that many of you frequent XBL players would probably mop the floor with me, which is fine…
…but I still think these are worthwhile questions and proposed solutions to think about nonetheless.
Like many things, the answer is so extraordinarily simple it edges on the impossible.