The Fox thread

So I’m liking Fox’s game more and more but I realize his air mobility is his biggest problem. It sucks. Try double jumping forward and see how far you actually go. It makes air approaches and recovery harder than it should be. It’s annoying. :confused:

Yeah his ground game is really where it’s at. Get as close as you can on the ground before you go aerial. Range is a problem in general, at least for me. I main DK and I fall short with a lot of my Fox approaches.

Yeah, usually when I throw, I run forward as much as I can before actually trying to juggle with an aerial.

One big problem I see is approaching the ground after getting knocked upward. It’s hard to escape your opponent if they try to get underneath you. Airdodging and d-airing aren’t always the best option. I’m often finding myself sideBing in midair to get out from over my opponent.

Yeah, Fox has that problem as a fastfaller. Use shine stall. If you shine right out of the opponents attack range, you can drop a Dair or airdodge back to the ground afterwards. Don’t use it too often, as it wil get you punished with a strong aerial attack if they know you’ll stall, but keep it mixed up in their with airdodge and Dair to mix it up and keep them guessing.

He’s no melee fox…

Dair/nair > shine isn’t what it used to be. Upsmash and uair still kill nicely though.

huh, why’s everyone using shine? I find D-air into U-tilt very effective and that’s what I use. Very hard to avoid, hard to guess what move’s coming next

I believe shine leads to a free dash attack or dash grab.

I don’t play brawl fox, but I played melee fox, and shine was the best option for him after a dair. Things are probably different for brawl fox, since dair to shine is a lot easier to get shield grabbed out of now.

It’s been nerfed horribly.

It’s only about half as useful as it was in melee, but its a lot easier to pillar with fox in Brawl, so thats what I do.
It doesn’t require shining.

You can either dair > utilt > dair, or dair > dgrab > dair.
You can repeat the combo by doing dair, then utilt and repeat, and you can get up to about 80% damage on some characters.

This is what I’m talking about, for those of you that don’t know.

I don’t understand Fox’s shine combos.

Supposedly if you hit someone with shine, you can run up and shine again.
How exactly does this work?

Some say you need to Jump Cancel the shine when you do it, but I do JC it and still nothing.
Is there somewhere that explains more about the shine?

You just JC > dash > shine repeat.
It’s the same effect as wavedash shine in melee, only not quite as fast…
But you have to do the JC REALLY fast… Almost simultaneously.

I’ll try and find you a video.

JC shine combos have to be really fast to make them inescapable. In theory, you might not even have to JC shine if you halt your dash with a crouch and hit B immediately. Should come out just as fast…in theory…

That won’t work, bc you have to press shield to dash cancel.
Ehh, I completely misread what the other guy said about shine combos.
It’s simple.
Shine, then dash forward and attack with w/e. (you cant really d / fsmash, though…)

And to do multi shines (shine combo) the way your talking about all you have to do is JC shine, but you don’ really hae o Jc, you can just tilt the stick down and press B, and he shine comes ou faster.

The reason why it comes out faster is because if you press down all the way, it registers he lag of ducking and then standing up again before it will actually initiate the move.
So if you tilt, you don’t duck at all.

Oh, so in general your TKing the shine to continue the combo?
Ok, I see…

TKing…?

Tiger Kneeing

QCF to U + K for Sagat in SFII (I forget which version) did his tiger knee. For QCF moves that worked in midair (like Akuma’s air Hadouken) it was a good way to lauch the move quickly after jumping.

This is similar, but it’s more like using a jump to produce a quicker version of the move on the ground rather than in the air. The move also cancels the jump itself due to the aerial momentum canceling properties of the shine. We call it simply jump canceling or JCing, not to be confused with GG’s Jcing which uses a jump to cancel the last few frames of an attack.

Oh, I know what it is,. I’ve just never heard it called TKing… Lol’ you don really do that motion. Its more like "Shine> Dash attack/Aerial/Re-Shine>repeat… I dont really shine much, though.

yeah i started playing as fox again and i’m really loving it. his jc shine for example it isn’t nearly as useful as it was in melee, but it’s good to throw in the mix and throw off your opponent. it’s especially good for bumping them off the edge, allowing you to go in for a sudden gimp kill. and his drill is a great poke for kills w/ up-b and down-b, and good from setting up combos w/ u-tilt or d-grab following into any of his air moves. also sh, n-air works pretty well as a poke and stuffing.

Meh… I guess.

Bu you can’t D-AIR too much. You’ll get Shield grabbed.

Fox has some pretty long combos, though…
(e.i.: D-air>utiltx2>d-air>shine>dash atack>u-tilt>d-air>shine>u-smash.)
I’ve killed somebody like that X).
( but I think I had a back air in there somewhere, lol.)

Hey I have 2 vids of my Fox in a moneymatch vs. someone at a smashfest I attended last month.

D1(Fox) vs. HaB (Wolf) #1

[media=youtube]Uzi2czRHyhk&feature=related[/media]

D1(Fox) vs. HaB (Wolf) #2

[media=youtube]7UiqLWhcK5g[/media]