Saki / Tekkaman, and why they just might be the best team in the game:
Before, I only had two gripes with Saki; she didn’t do much damage, and her anti-airs were “meh”. The anti-air conundrum was always one that could be alleviated with the proper assists, such as Megaman or Chun (Or even Tekkaman, for that matter), as well as a better understanding of Saki’s tools, but the damage problem didn’t seem to be as easily thwarted, unless you expended a great deal of bar via DHC’s or Team Supers, but last night, after toying around with my favorite team for a few hours, I found another reason as to why Tekkaman is arguably Saki’s best assist choice, he gives Saki something that no other assist can: shit tons of damage.
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**Combos **
(They cannot be performed in the corner, btw (ie: your opponent’s back to the corner, and you’re face to face with them), although they can be performed near the corner. All of these combos were tested on Ken the Eagle and Ryu. I imagine that they’re possible on everyone, barring, of course, the giants, but I’ll test these combos out on the rest of the cast when I’m home).
*Edit: It works on everyone, even the giants to some extent, but you need to modify the combo against them.
2A, 2B, HCB+A/B/C, 5B, Assist, 5C: 1
1: (Charge 22C) 5B, Launch, jB, jBC, Land, 5C, 2C
1: (Charge Unblockable Super) 5B, Launch, jB, jBC, Land, 5C, Assist: 2
2: (Charge 22C) 5B, Launch, jB, jBC, Land, 5C, 2C
(This variant alone builds back 1.5 bars, at the price of 1 bar, and it depletes well over 2/3 of your opponent’s health)
2: (Charge Unblockable Super) 5B, Launch, jB, jBC, Land, 5C, Assist: 2
(Loop until out of bar, or your opponent’s dead. Mind you, your opponent should be dead within the use of 2 bars, 3 bars on the likes of Alex, Souki and Tekkaman, and considering that you build so much bar doing this loop, you need not start with more than 1.5 bars to accomplish this)
Other variants:
HCF+B/C, Baroque, 5C, Assist, (Charge UB Super or 22C), 5B, Launch…
5C, Assist, (Charge 22C), 5B, Launch, jB, jBC, Land, 5C, Assist, (Charge UB Super or 22C), 5B, Launch…
(If you’re closer to your opponent then you need to perform the first two hits as: Assist, 5C; as opposed to 5C, Assist)
[UB Shot Super Charged] 5C, Assist, (Charge 22C), 5B, Launch, jB, jBC, Land, 5C, Assist, (Charge UB Super or 22C), 5B, Launch…
(This one is particularly deadly when you’ve killed off your opponent’s point character, and their assist is forced to take the guaranteed UB shot)
*Edit: Following Saki’s counter-super, you can perform: 5C, Assist (Charge UB Super or 22C), 5B Launch…
*Edit #2:
[22B Charged] 2A, 2B, HCB+A/B/C, 5B, 2C, Assist, (Charge UB Super or 22C), 5B, Launch…
[22C Charged or UB Shot Super Charged] Launcher, jABB, jBC, Land, 5C, Assist, (Charge UB Super or 22C), 5B, Launch…
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*Note: It may be possible to create an infinite utilizing this loop. This could be accomplished by finding a way to use more hits prior to the launching of your opponent (ie: 2A, 2A, 5B, Launch, as opposed to: 5B, Launch), as well as implementing more hits post-launch (ie: jBB, jB, Grenade, C as the opponent’s falling, as opposed to jB, jBC. It may even be possible to implement HCF+A/B/C as opposed to 5C, prior to your opponent being lassoed by Tekkaman’s lariat. If it’s possible to build 1 bar in between each reset, than a viable mid-screen infinite is also possible, but I couldn’t execute a variant that seemed to work consistently, though I’m convinced that one exists).
Saki is one of the characters to watch out for; her anti-airs are competent enough to enact a solid zoning game, and now, with Tekkaman as your assist, she’s easily out damaging the likes of Polymar, Ippatsuman and Daimao, from full-screen even. However, not much unlike Strider/Doom, I do believe that if you expect to compete with her, you do need the proper assists, which seem to be, at the moment at least, Tekkaman, Chun, and Megaman. (Maybe Ryu & Morrigan also.)
(Also, if anyone’s having any issues performing the aforementioned combos, feel free to ask any questions pertaining to their execution. I’ll try to explain them as specifically as I can, and to the best of my ability. Regrettably, I don’t have a means to record these combos.)