The Firebrand Mix up/Reset thread

The only reversal options I can think of that might work is EX Thunder Knuckle or Emergency Combination. God damn Viper with her answers for everything.

With lvl 3+ Frank he can do tools out of the roll in order to counter (with good timing it should take out Firebrand on the swoop or during a hell’s dive) or he could try for FFC which is invulnerable until it leaves the ground.

Unknown unless its tried.

Even if it is possible, you’d NEED the reversal in order to fully escape, AND a bar of meter. There are worse things that could defeat something like this.

So I have been playing around with Firebrand’s Death Loop (and doing math) and I found a loop that builds a full bar. This means that you only need FB and the lockdown assist (I use Skrull) to do the loop. The timing is super tight and I will try to get a video tomorrow, but here is the notation:

Swoop, jS, cL, M, cM, cH, S, jMMHdHxxQCB+L cH, S, jMMHxxQCF+S (dash back) cMxxSnapback

It builds a very slight amount over 1 full bar when you run it through.

If you happen to catch the opponent on the ground the combo can be modified to get more meter:
Swoop, jS, cL, cM, H, cH, S, jMMHdHxxQCB+L H, cH, S, jMMHxxQCF+S (dash back) cMxxSnapback

I also found some interesting reset opportunities in the corner that can catch all the techs. They are specific to hitstun deterioration like the Funny Face Crusher resets I did before and they use the tenderizer (I’m sure other assists like Cold Star or Jam Session may work). You just combo into a jS and call your assist with the OTG fireball. Immediately start charging the flight and the swoop catches all three of the techs, leading into the above combo.

Here’s the reset to the unblockable setup that I use:

[LIST]
[*]Bnb > qcf+S > dash back (out of corner) st. H, slight pause call Ammy (~during second hit) xx DP+[H] > unblockable hits.
[/LIST]
The combo continues until the second hit of the st. H which you cancel into the unblockable and start charging and the opponent air techs.They can tech forward but they will still get hit, it’s escapable but it’s hard to escape. Maybe if they quick airdash away or invincible super or something.

From there I convert off of a ground hit or air hit. The confirm is different on both.

With cold star assist any time you can get a st. H in your pressure strings call Ammy and cancel into unblockable and it’s pretty much guarunteed (if they don’t pushblock the st. H).

I’ll share another of my resets and one of Zak’s that I think is pretty neat.

This one is for catching people trying to tech a TAC or a throw at the end of the bnb

[LIST]
[*]Bnb > ending S ^ j. L > (due to hitstun decay they tech out) j. H > j.d. H >
[/LIST]
You don’t leave space between the j. L chained into j. H.

  • If it hits you cancel the j.d. H into qcb+L and land to continue your combo.
  • If they block they will block the j. H and fall then the j.d. H will hit them when they are near/on the ground. If for some reason they don’t block it you can confirm off of it (I do another j. H xx unlfy (falling) S > st. M > combo). They will most likely block and you can easily cancel the blocked j.d. H into whatever mixup/pressure you like. I do j.d. H > qcb. M xx j. H (double overhead).

I just realized that it doesn’t involve cold star but I guess I’m sharing it anyway.

The Zak Bennet one I like is:

[LIST]
[*]Bnb > j. S (opponent is grounded) > (land)(should be in the corner) backdash xx backdash + Ammy then ground qcf+S.
[/LIST]
-The ground bon voyage is normally unsafe, but it’s used here to push the opponent into the cold star for a nasty high/low mixup. It leaves enough time for an IOH j.L xx qcb+L into a combo. The instant overhead will combo because of cold star.

Thank you so much for such a comprehensive list of setups! :slight_smile:

By the by, I don’t have any assists dedicated to unblockables, but I still tend to land it because of the Marvisto setup, which is most definitely not foolproof or anything, but I find it does the job against most people because they are unaware of how to escape it, which IS variable. Other than specific Invincibiity moves, it’s defeated(Occasionally) by tag ins, which may or may not trade/beat. Again, it’s nowhere near invulnerable, but it’s still consistent due to unfamiliarity.

So I’ve been messing around with taskmaster horizontal arrows and am really liking the synergy. I can confirm off demon missile M almost anywhere and even demon missile L in the corners (good pressure setups there).

Really I just love flying across the screen with a zero-esque crossup that I can confirm off of. :slight_smile:

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does anyone have any dr.stange setups? his eye seems like a good assist for it

Not sure if i missed anything. But what are your guys’ options for dealing with low crouchers (e.g. wesker, magneto specifically). I notice i can only really get a single air L. hit off and can’t connect anything else on my opponents wakeup while crouching. So far what i came up with is air L to L or M air dash for a small mixup. Anybody come up with anything better?

Option 1: Use assist to continue combo for you after jL

Option 2: Luminous Body active, then go into Bon Voyage. Works on everyone

This combos??? Good, God…

EDIT: Nvm, i see what you mean. Still, pretty sexy stuff.

Yes, jL into Bon Voyage combos, and is another of the long list of pros Luminous body brings. Timing is a little rigid, but meh

So I’m working on the unblockable after elemental rage to luminous body DHC. It causes the DHC Trick flip into hard knockdown, which I then backdash and charge unblockable. My question is, is there a better way to time the unblockable afterwards? This is assuming they are always in the corner.

So I’ve been working on Firebrand unblockables using Hidden Missiles, which is harder than most people would think. I’ve come across two setups, one harder than the other.

First, the more feasible, but more escapable one. cl, cm, cH, S, jM, jM, jH, Bon Voyage, S+Call Doom simultaneously, jH, Dive Kick Hell’s Elevator L, jH to hit them out of groundbounce. Done well, they should be forced to block missiles and then land in time to be hit. As of right now, this does need to be refined, since I am able to standing jab my way out of it, though timing seems a bit tough depending on character. Hard Tags will trade.

A much harder on to pull off is basically throwing Missiles into an already decent setup. Aftr a Bon Voyage in the corner, if you can position th assist so that they are OTG’d by the first missile, they’ll roll out, all while you’re charging. You’ll hit them with Unblockable while being protected by missiles on the way down. Again, not a great setup, but it is a stepping stone.

So demon missile M (as do all others) negates pushblock, so I use it in conjunction with deadpool’s quick work assist to create a dual layer mixup. Where the opponent has to block front and down. I also cancel into luminous body, either before or after the cross up to add another layer on top. Any thoughts on making this better?

so like

fbrand has fchamp resets now…

champbrand?

st.LMH c.H S, j.MMH xx hell dive, L drop, st.H cr.H S, j.M H bon voyage, dash back S, j.L … H_tac

The idea is that if someone’s mashing S to beat your scrubby ass tacing into infinites or super-high meter combos, they get bopped by an air H into more combobs. Firebrand is right in their face, so no direction of teching solves this.
this is something ive been using and it gives you the opportunity to use the swaggest corner loop firebrand has-- j.H xx M drop, j.H xx M drop, j.HS.

…So swag.

Haven’t tested the latter part, but legit. Put it in your game.

you’re welcome.

actually that works with all the powerup supers. i was dumb and stuff.

In all realness, a large chunk of the cast should be able to perform a Champ style reset, just so long as they can convert off their air hit. For example, a Nemesis play ends a BnB with a ground chain and starts an air series. He uses jM, then delays jS. Works since jS gives a ground bounce(Also, interestingly enough, covers all tech options too, so can be don sans corner). Doom, Mags, Hulk, Sent, Akuma, Haggar, Dante, Vergil, Frank, Zero, Felicia, Wolverine, Nova, MODOK, Phoenix, and of course Firebrand all can likely perfom this technique because they can confirm at that high up. Maybe Jill, I don’t know if her Knee drop can combo.

Found an interesting, very basic reset earlier(So simple I wouldn’t be surprised if people already know about it en masse). Most useful against people who like to roll tech backwards.

After any air Bon Voyage in the corner, dash back and hit them with slide. If you time it right, you will put yourself in the corner, and people who roll backwards will be caught off guard and block the wrong way. Works since Bon Voyage takes them out of the corner and you can slide in sneakily. The nice thing about this mixup is that it’s another one of those that can be hard to see sometimes, especially since you can still dash during the tech roll. The animation is confusing too, since if you let the slide recover, his turning around animation is subsequently delayed.

Very basic, but you can do a lot with it. For example, you can call a late assist and use Swoop to cover all tech roll options, should your team be able.
Has worked on all character sizes.