Marth’s FS is the only one hit kill.
I have survived Ganon’s and Zelda’s.
Fear the beautiful Shinigami Marth.
Marth’s FS is the only one hit kill.
I have survived Ganon’s and Zelda’s.
Fear the beautiful Shinigami Marth.
Okay, finally got Smash a little over 3 hours ago. My thoughts on final smashes - Strong “super” attacks that deal good damage. I only got instantly KO’ed if I had 50-70 or more % already. I even dodged a few Landmasters, which was surprising considering all the talk of it’s brokenness. I haven’t played a Sonic yet, so I will find out when the time comes. I actually think the crazier stages give you more options (platforms, staged attacks) against FS. Maybe this game is meant to be played as a PARTY game with all items? gets shot by every SRKer
Seriously, I don’t think this making the most random FG is gonna prevent the best from being the best, which is all that matters. The rest of us can just have fun and learn Smash strats as we go along.
Hmm…that actually makes sense.
Side Smash is his Bankai.
It’s so obvious now.
Actually, I’d want the winner of a tournament to simply the one who won the finals. If he’s the better player then fine. If not, then the other guy may have gotten lucky and that’s fine too.
Has anybody found a way to combo in some Final Smashes yet (by training mode’s definition or otherwise “nearly impossible to avoid” situations)? Right now it seems as if Brawl uses “Cannot activate when opponent is in hitstun”.
I’m pretty sure we’re not discussing how others should play, we’re discussing what tournament rules should be (the “Professional” way to play (no matter how stupid it sounds)).
Unless the Evo rules have been finalized already (if so, then I’ve missed it and have been wasting my time), then that’s reason enough to discuss.
He’s making fun of you for saying that if FSs suck, it would be another reason to ban them.
Because, you know, fireballs in 3s suck. (but they still bring another layer of depth)
I’m not a 3S player (so please correct me if I’m wrong), but is the only “layer of depth” it adds is “mess up Parry timing when you don’t have enough meter/want to save meter, then attack with something else in tandem”, which rarely (again, afaik) happens anyway? Not only can you not do that (the only thing you can do in tandem is making your opponent be careful of the FS when you’re attacking), but having Smash Balls on will bother most with it’s random screen movements.
And is somebody going to answer my question of “Why do people even want FSes in tournament play?”?
Projectiles add way more depth than that in SF. Trust.
If a tournament is featuring something you don’t like, such as items/FS’s/etc, just don’t go. I’m sure you can find tournaments that feature none of these additions and you can brawl it out on Final Destination or whatever. Go with the flow, it’s not a big deal, and certainly not gamebreaking.
Of course they do, but we’re talking about 3S, and that’s the reputation normal fireballs have in it afaik, so please be more specific. One example will do.
One of the reasons we’re discussing this is because Evo is supposed to be the “largest fighting game tournament in the US”, so it’s going to be pretty influential. I personally prefer having items/FSes off because it’s impact (if it is a mistake) would be less serious, but I’ll just shrug it off since I don’t even know why the heck the Evo staff chose two premature games for it’s lineup.
And I have too much free time :x
Well since fireballs are pretty much the easiest thing to parry in 3s, you can actually use them to condition your opponent to parry them every time you throw one out. After you’ve done that, you can force a parry from your opponent and take advantage of that situation.
Since, usually, coming out of a parry gives you the upper hand, one of your first reflex is to follow up with one of your character’s strengh (Ken’s c.mk xx SA3 for example).
By anticipating the parry, you might make the other player commit to a punishable attack and capitalise on his mistake.
“Sonic:
Instant ko: Nooooo!
How to avoid: Roll, jump, air doge,grab ledges…seriously not that hard. I usually only get wacked a few times.”
getting whacked a few times with this FS = death
generally all it takes is 2 hits and you die with sonic FS.
also dodging almost never works. it lasts through everyones air dodge. the only way to avoid is ledge invinciblity or a lucky roll. and if you are on ledge using invinciblity sonic can just run into the ledge, stop, then watch you drop into him and die lol.
no getting around how broken sonic FS is.
I don’t know if this is obvious or not since no one mentioned it yet but the longer a smash ball is out the fewer hits it takes to break it.
I actually wonder if there’s a timer set on each smash ball such that it’s unbreakable until a certain amount of time has passed. It’s really hard to say, since no one has figured out any way to calculate how much stamina it has or how many hits it takes to break, so I’m going to posit that it cannot be broken at all, no matter what, for a certain amount of time, and then would only take one hit after that.
^We know that multiple hits at once like meta knight’s fair or bowsers up B don’t mean shit and still “count” as a single hit, and when the smash ball first appears I noticed for the first 10 seconds or so it takes 4 hits to break it open and anything after 15 seconds it breaks open in a single hit.
I’ve been able to get the smash ball many times with metaknight in one hit. if you use the nair its actually pretty easy. (right when it spawns btw)
to make it easier what you can do as MK is either uair/dair then nair into it and you’ll get it guaranteed.
sometimes when you go for just one nair the smashball can get out before the final hit of the nair gets it.
I’ve broken smash balls with just Rob’s uair after waiting half a dozen seconds or so to do it.
Take note that if the smash ball is left alone completely it doesn’t take long to leave the screen.
Olimar’s Final Smash can be avoided. Avoid the rocket going up and coming down, as thats the only part that can KO you. Be aware of your position as falling off the stage while you cant see can KO you.
Get up as HIGH as you can, and you will take little to no damage with a lot of characters (snake, pit, sonic, etc). Ive gotten through this taking less than 15% many times.
Why do casual players feel like they know everything about competitive smash? They talk about FS as if theres no randomness at all and a metagame is simple to develop for every single situation.
I love this forum.
You just learned the word metagame didn’t you ?