The final smash thread. Don't fight fair, fight to win

Were you on a flat stage? I dodged his Rocket, but I still took a shit load of damage. I was floating at the edge of the screen.

IMO, Ness’s final smash in really small and tight stages and be annoying. The huge comets have some juggle potential, I think.

I think i was already on my 2nd jump at the end of the stage (so ican glide all the way across) by the time he activated it.

Ahh I see.

At times when olimar does his FS i’m able to use both of sonic’s jump and a spring to get high enough to avoid some of the damage.

Has anyone successfully punished a whiffed FS? I tried to hit a Link player online after he used the FS but it seems that the final strike hits behind Link and sends you in the same direction as the opponents who got hit by the initial strike.

I’m sorry, but Final Smashes will not be in tourney play.

Even though they can be avoided, they completely change the pace of the match. Now that Marth is all glowy, I have to watch my every move or i’m down a stock. A smart player will save his FS if it doesn’t cover the screen, which means that he now controls a very large piece of the map for free. Even when they’re on low, they appear 3-4 times per 3-stock match, and the game begins to degenerate into “get the smash ball” instead of “fight your opponent”.

Granted, you can definitely keep your opponent from getting it, but how can you be sure you’ll be able to? What if your opponent Fsmashed you to hell right before it pops up? Now he gets it for free, you just lost a stock, and you’re either going to lose another soon or you’re going to be running scared the rest of the round. Once again, a smart and conservative player WILL NOT endanger himself by doing reckless things while Marth is glowing.

This example obviously doesn’t apply to everyone’s final smash, but you get the picture. All items, with no exceptions, are random and DO NOT reward skill. Furthermore, Final Smashes enhance specific characters’ advantages (like marth and zelda/sheik) and will lessen the strategic value of the gameplay.

Side note: It has been shown time and time again that barriers to execution in fighting games are quickly overcome by expert players. Pikachu’s and Sonic’s Final Smashes though difficult to control, WILL be controlled PERFECTLY by experts by the time EVO rolls around. In fact, I would say that these are the best Final Smashes in the game, since good control will guarantee a stock lost.

Scenario A: Defender shields.
solution: put Sonic/Pikachu directly on top of them until their shield breaks.
Scenario B: Defender dodges.
solution: put Sonic/Pikachu directly on top of them to hit them during the lag afterwards.
Scenario C: Jumping/airdodging
solution: same as B.

I don’t get what all the complaining’s about. You have to earn it in the first place. I keep hearing random this and random that, but even if it spawns next to someone they aren’t garunteed to get it. If you lose the struggle for the smash ball you may be able to knock it out of your opponent or avoid the final smash. For all the bitching about Super Sonic, you don’t seem to have taken into account that he has a hard time killing people otherwise. If worse comes to worse, it’s one life. Smash Ball =/= insta win

All around the world, it’s the same song.

Stopped reading there. Pikachu’s Volt Tackle is erratic as fuck if you even TRY to control it you lose.

At this point, I guess there’s simply a fundamental disagreement between us, then.

This is quite likely, yes, given that about a fifth of them–Marth (fucking Marth), Zelda/Sheik (surprisingly), Landmasters!!!, and Glacier–are kind of unavoidable or control a huge amount of space.

But a lot of the hate comes from that fact that pretty much all Final Smashes benefit from being on the most “neutral”, which is fucking bullshit, stage of them all: Final Destination, which a lot of smashboards, even with the meme aside, freaking praise and love (for some reason).

It’s much more difficult to dodge a Landmaster on Final Destination (probably impossible) then somewhere like Pictochat or Battlefield or Bridge of Eldin.

And the general sentiment is that people don’t really want to even try because Final Smashes are automatically broken when it’s only the above seven that are really dangerous.

Hell, the ones you cited, Volt Tackle and Super Sonic, require basically juggling people to death while trying to make sure your FS doesn’t end over a pit or put you in oblivion when you have little control over it.

If it wasn’t for Marth and Zelda (seemingly) being OHKOs, then I would they would be allowed because it’s not like the Space Animals and Marth aren’t going to be whored anyway, so the whole “well only people with the best FSes will be played” argument is rather moot since it’s not like they gave the great Final Smashes characters that people really played anyway. (I.e. Jigglypuff and Captain Falcon.)

But, yeah, fundamental disagreement yadda yadda yadda.


As for the list in front, Ganondorf’s actually survivable. It survived as Snake when I was playing Ezekial45 IIRC. It just hits really hard.

Speaking of Snake’s FS, it’s rather mediocre, especially since the stupid grenade arc downard below where the bulls-eye is.

Speaking of mediocre, I don’t know why people like Metaknight’s FS. It’s such weak garbage. I guess people love the melodramatic pause. Meh.

As for underrated ones, I would say that Wario’s, Ice Climber’s, and Luigi’s are underrated.

Apparently Luigi’s even goes straight through halo-invincibility.

Snake’s FS is growing on me, actually. Once you figure out how the grenades arc and how to time them for your opponent’s recovery frames, it becomes more useful. It’s not the best, but it’s better than I thought.

Ice Climbers definietly seems underrated. Tons of space taken up and pretty good damage, while still letting you add in some more.

Ganondorf’s is pretty dodge-able. The main thing to avoid is the big shockwave he sends out when he stomps before he tackles you. If you dodge that, then you can actually survive getting hit by the tackle.

The final smashes are balanced towards 4 player games IMO. Ice Climber’s final smash is great against 3 other players. You effectively dealt huge damage to all 3 players. Whereas Zelda/Sheik’s final smash probably aren’t as good in a 4 player game since you would have to wait for all 3 opponents to line up to kill all of them.

Does anyone know the exact duration of Sonic’s Final Smash?

If you do marths FS on a stage that has land going all the way to the edges, he can kill himself just by doing it on the ground. I don’t think his FS is all that but whatever

Including the time it takes him to transform it seems to last about 13 seconds.

I agree on it not bieng all that. If time your dodge, you can go right through it. I’ve had it attempted on me numerous times, and it’s only hit me about two or three times.

Not true, sir. In the hands of someone who doesn’t know you can cancel it maybe, but since you can by hitting A or B, it is no longer a suicide if he misses.

As for dodging it, it’s pretty easy online due to lag, but in a lag free world all you do is make them think you’re going for it, they roll, you wait for it, FS and profit. :lol:

All of those are easy to avoid, and the Landmasters aren’t a guaranteed KO.