The Fatal Fury Real Bout 2 Thread

LOL, you beat me to it. XD That was a great line! :pray:

Okie dokie folks, good news, and bad news.

:Flips coin:

Okay, bad news first.

I’ve been doing some more work on the codecs and such of my videos in order to make my life easier. Before I had to record the vids, then put them through another program (one at a time) to recode them so Youtube would play them, then upload and create tags and such for all of them. As you can imagine, it took forever and was an enormous headache. As such, it meant that I wouldn’t have as many videos up because of the run-around I had to do to get them to you.

But today I found a way to make it all easier. Much, much easier in fact. In such a way that I could upload the match vids in great quality (before Youtube butchers it) quickly and easily. So fast, in fact, that I could have them hosted minutes after they were fought.

So God 2.0 and I recorded 25 matches. An hour’s worth of video. Great matches, too. Tourney-worthy, even. So when I go through to check them out before uploading them, they’re all gibberish. Turns out the codec I discovered records everything except the one thing I wanted to use it for: Mame. :crybaby: So all those matches we fought…are gone, history, will never be seen. =(

Now for the good news.

After an hour of messing with the codec settings, and testing, and testing, and changing, and re-testing, and screamng and crying, I’ve finally gotten it to record Mame in awesome quality, in the resolution I want, in match-by-match format, with a small filesize as well as a way to batch-upload them to Youtube! (for them to downsample and turn to trash) :bgrin:

After weeks of messing around with a plathora of different programs, formats, and so forth, I’ve managed to get one program / codec that does everything I need it to do quickly and easily! :party:

I’ve been toying with the idea now of making tutorial vids for some of the characters in RB2, I’ve just been trying to figure out how I’d format it and all. Just an idea I’m playing with for now, though. :wonder:

Good to hear that you found a way. Tutorial vids sounds nice. Perhaps they can help get new players into the game. I believe I am skilled enough with Geese and probably Krauser to make any for them.

Told ya I could fix it! :bgrin:

And speaking of, Deadly Rave Neo and I had a ton of matches to test out the new setup. I’ve got about 25 matches uploading to Youtube right now (about half of them are already there). There’s a lot of Franco, Mary, Bob, Chonshu, and Laurence action from me, and Terry, Tung, Krauser, and Rick from him. Feel free to check them out! (By the way, I’m P1 and he’s P2.)

http://www.youtube.com/profile_videos?user=Ghostpilot

Till next time!

Those were some awesome matches, especially Mr. Big/Ghostpilot as Bob. I saw the match between Terry and Bob, and when it came down to the final round and I saw that there was only about 20 seconds left, I said “Bob’s going to win this. Only he could end a round that quickly.”

EDIT: Chonshu matches were good too.

Hehe, except the part where I lost focus and just got totally pwned. XD But hey, we’re all human. I was thinking, in order to keep some variety in the vids, are the chars people don’t often see that they’d like to see me take up?

I’ve must’ve played well over 200+ matches over the weekend and man, I’m just totally burnt. Perhaps I could use a new char to toy around with to switch things up a bit. But who should that character be? :wonder:

Something I’ve noticed while looking at the vids was that lately I’ve been playing Franco more tightly than I used to, there’s not a whole lot of flash there (at least not to me). But considering the competition lately I’ve been having to keep my “fuck your restraining order, I’m gonna rush you until you die” blitzkrieg rush a bit more in check. I’ll try to work on that for future vids. ^^;

Blitzkrieg is indeed a suitable name for Franco and his barom punch hell. He is built as a bloody tank after all. Guess I will have to perfect my restraining order further then. In any case we should have another go so we can get some more replays up.

I really disagree with a lot of that. Geese isn’t a horrid matchup for Hon as he can bait counters pretty easily, and the reppuken isn’t much of a threat. When he’s got P-Power you have to avoid mid range though.

Chonshu’s really bad, as is Billy. Andy can be bad, but for entirely different reasons. Yama’s Guillotine can mess up Hon. Terry- his aggression works against him usually.

Bob’s a tough match due to his damage, and he doesn’t need to go aerial, so Hon’s Sky of Fire isn’t a huge plus there. Chonrei- see Andy but less predictable. Kim and Cheng are tough matchups actually.
Duck’s an even match really. Hon dominates until Break Spiral comes into play, then Duck has an advantage. A good Duck can bait Hon to hell and back.

At the behest of Arstal and God 2.0, I’ve uploaded the videos of the matches they had earlier today over at the usual place. The characters featured here are…

God 2.0: Wolfgang Krauser, Geese Howard, Tung Fu Rue, Ryuji Yamazaki.

Arstal: Hon-Fu, Jin Chonrei, Cheng Sinzan, Sokaku Miochizuki.

Some good matches there, feel free to check them out. :smile: By the way, for future reference, since I’m making the bids for everyone here, I was curious: do you guys prefer the smaller, individual match vids, or grouped together in compilation?

Lemme know. In the meantime, seeyas!

UPDATE: Added a poll for the aforementioned question. Vote or Die! :lol:

Arstal has a great Hon-Fu. Yay for death by chipping.

Thanks for the feedback, I kind of figured I’d be pretty far away from the truth with it. I haven’t really had enough matches to be able to truly decide this sort of thing, so a fair bit of it was just guesstimation. I’m actually a bit relieved to hear that Cheng is a bad matchup for him. I was worried it was just me. If you’re willing to give a bit more feedback, though, I was wondering, is Franco really a bad matchup for him?

I play both Characters, the thing with Cheng is he has to get meter, but not get full meter. He has one of the best and easiest breakshots in the game, and he needs to use it. My pad is still a little too stiff to use Sokaku really effectively- surprised I got anywhere with him- God is as good as advertised, and as good as he is in SSVSP.

His offensive game involves a lot of things that are tricky to block, combined with old-school ST-esque throw ticks. He’s the best char in the game for that. His high-angle fireball is pretty good for pressure and confusion games. Cheng is gimmicky, I’ll admit that, but his gimmicks can work.

Good games. Nice to play a strong Hon-Fu and Sokaku for a change. I don’t see them used a lot.

My game was a bit sloppy though, as you will many situations where I press a special move too late in a combo and fail to punish properly in some situations. I guess I was a bit nervous since I knew we played matches that were going to be put up. No matter, good games anyway.

Curses, I was kinda hoping that people would vote for the collections and make my life easier. :sweat:

God 2.0 and I had a few matches today, and though they’re not the awesome set we had last week, there’s definitely some good fights in there.

Videos 01-11: Franco Bash vs. Ryuji Yamazaki (Big comeback in 2, 10 is an example of Franco’s corner pressure).
Videos 12-15: Franco Bash vs. Wolfgang Krauser (13 & 14 are particularly close).
Videos 16-18: Franco Bash vs. Geese Howard (very nice comeback in 16, and 17 is a good example of Franco’s ruthless pressure / high-low games).

By the way, match #8 was taken down because we spent much of that fight discussing strategy, so there was a lot of Franco and Yama standing there. :wtf:

Looking at the original vids and then looking at them up on Youtube, man, it just breaks my heart and the loss of quality they suffer. But I suppose that’s the price of having them on a popular and easily accessible site. :wonder:

The Yama matches really made me frustrated, as it felt like walking up a hill carrying a house. Franco’s normals were just too fast to ever get anything in between, and his barom punch makes him stay at exactly the range he wants all the time. I spent lots of time just trying to find ways to get out of the attack, unfortunately Franco does not really have much recovery at all, meaning that if you cannot beat his moves in trades, you cannot really turn him away.

Personally, I believe the barom punch to be a overpowered move, and at the moment I would put Franco in the top tier without a doubt. In addition, I would do something nasty involving a scotsman on a horse and a pointed stick to the designer who made the barom punch frame data.

I do agree on Franco being up there as well. His overall rush game is very good and has a lot of great specials. I’ll see if we can get some Franco vs Yama matches also to see if I can do anything agains’t him. Glad more matches are getting made though not many RB2 matches these days anymore. Keep up the great work.

I’m not sure about that, the Barom Punch is the only thing keeping Franco from being completely dominated by characters such as Yamazaki. A runaway Krauser, Yamazaki, Cheng, Geese, even Andy would be an impossible fight for Franco without that move (particularly on 1 Line stages).

RBS had the prototype for the RB2 Barom Punch, where it was slower, had less range, and substaintially more recovery (about equal to the recovery on the Zapper).

But look at it this way, the Barom Punch is -much- better for you than Franco’s previous moves for closing range (Mateo Tackle and the Waving Step, both in RB1). Thank your lucky stars he doesn’t have those moves anymore. :rofl:

The Waving Step was a 100% invincible dash that Franco could cancel at any time (something he needed being a big character on a game with ringouts).

The Mateo Tackle (w/ Mateo Backblow followup) was, and there’s no other way to put it, fucking CRAZY. It was an instant-startup charging shoulder bash followed by a 2-hit backhand that had near instant recovery. :looney:

Here’s examples of the Power Bicycle, the Mateo Tackle, and the Waving Step (which you’ll see at :41-42):

[media=youtube]v3C_GYmfdZg[/media]

Along with Franco’s old sprite and awesome old theme. :lovin:

Your new avatar kicks twice as much ass as all of those moves combined, and NOT MANY PEOPLE CAN TAKE A BLOW LIKE THAT!

Sorry guys I been away for a little while…I been pretty bussy lately but I will be back in here soon…

I dont really have too many people around me at all to play…:sweat:

Really impressive.

Hehe, i believe this the beginning of a new era.

We will see a bunch of new Franco players soon abusing of that punch online :slight_smile: A+b or breackshot could help, but i guess it’s not easy to meter when you have to face such a brutal character XD.

Btw, what are franco’s worst matchs up ? (Andy, terry, chonrei ?)

Oh man, I remember that video. That’s what I get for showing Izlude (aka: Running Wild) the stuff with FF3 Bash. :lol: I’m still disappointed that he didn’t get the [media=youtube]3uoCz-Gom9Q"[/media] :wgrin: I’ll make videos showing those supers when I get back home tonight.

Hmm, bad Match-ups for Bash…

He actually doesn’t have too many bad match ups, even against the top-tiers, but the bad ones he has are against fairly unusual characters. And though he has bad match-ups, he doesn’t have any overwhelmingly bad matchups.

His biggest problem is his lack of a truly effective anti-air. Yeah, he’s got the Power Stomp, but it’s not a move to be feared as it’s lacking damage, invincibility, and has a lot of recovery.

Terry Bogard: No one, not even Franco, can keep up with Terry’s pressure. Terry has so little recovery on almost everything he has that it can seem like he never stops attacking, and he has a tool for any situation. The only problem is that Terry has virtually no mindgames to use along with that pressure.

Tung Fu Rue: Played tightly, can give Franco a hard time (Franco doesn’t have too many ways to get around Tung’s :qcb:+:snka:).

Jin Chonrei: He’s small, but hit-per-hit, he might be the hardest hitting char in the game, and he’s got a ton of priority. However, Chonrei has to get around Franco’s range.

Mai Shiranui: No one ever uses her, but she can give Franco a hard time between her speed, jump-ins, and Flying Squirrel (air :df:+:snka::snkb:) attack.

Geese Howard and Ryuji Yamazaki: I group them together because they give Bash problems for the same reason: their range and counters. They’re two of the very few people in the game who actually have a better sweep than Bash (which is one of his most dangerous tools).

Cheng Sinzan: His fireballs, easy breakshot, and the built-in retreats in a number of his normals can be a pain for Franco, until Cheng retreats into the corner, where he’s in Franco’s world and at a significant disadvantage.

A lot of people who’ve played against my Franco wonder why I don’t see him as top-tier with all the things in his favor. And that’s principally because of two reasons:

  1. He has a number of bad match ups against lower-tier characters.

  2. As good as his offense is, it’s equally how bad his defense is. He has very little defense against jumpers, and when he’s on the defensive, he has to either trade a hit (the usual outcome from the Power Stomp) or wait for an opening to slip a jab in.

That’s why I blitz right out of the gate: you’ll have a hard time taking advantage of his weakness if he’s smothering you in the corner. People don’t expect him to be as fast or as combo / mindgame-friendly as he is. Though he is the biggest character in the game, he’s also among the fastest.

A lot of his effectiveness also comes from an intangible factor: intimidation. He’s big, he’s fast, he screams a lot, and he’s got a vicious pressure / mind game. It’s overwhelming. And if they’re overwhelmed, they’ll be slower to retaliate and take get out of the corner.

At the end of the first round [media=youtube]-9NEtZzPay0"[/media] is an example of a Franco’s intimidation coming into play (sorry God 2.0 :sweat:).

Fear can be a large factor in Franco’s game. An opponent who turtles is golden to Bash for two reasons: can’t capitalize on his biggest weakness (his defense) and because Franco will eventually get through the guard.

If you’re fighting Franco, maintain some form of offense; make him second-guess rushing in. And try to keep the openings to a minimum. He’s a big guy, but he’s plenty fast enough to take advantage of a whiffed move, even from a full screen away (he’s even fast enough to Barom Punch after being hit from a max-range Snake Fist from Yamazaki).

That’s about all for me for right now, but I hope that helps!

Hey when is Battle Archives Vol 2 coming out?
That’s a keeper.