Basically speaking, if a person crosses you up while you’re charging, if you quickly reverse the joystick direction you’re charging, you’ll keep the charge on the move you’re charging.
Taking that Guile example you mentioned and breaking it down based on the above information, that’s exactly why you’re getting a Sonic Boom. If you charge away from your opponent and then the opponent crosses you up, the game will read it as if you’re now pushing the joystick toward the opponent. Since, with any charge move, once you take the joystick out of the initial charge position, you get a few frames to finish the motion, which will mean that if the game reads you as pressing toward+:p:, the Sonic Boom will come out. However, say you’re charging :db: and your opponent jumps over you. While your character is turning around, if you quickly move your joystick to :df:, you’ll keep your Sonic Boom charge.
I’m not an expert on frame data, but I imagine that since the “turning around” process for each character usually happens very quickly, that’s probably how much time you have to move your joystick to the correct position. Some one else can elaborate on how many frames of leeway the game gives you.
Well, given that this was something that was discovered not too long after the game came out, I’m sure there are people that can do it consistently. I don’t think that it’d be harder than, say, timing a meaty attack. Probably easier than consistently doing reversals online, I’m sure.
Also: What’s the best way to counter/punish Dictators super when you anticipate it on reversal or otherwise? I hate this move because I haven’t found a reliable way to punish it even when I know it’s coming or have established that my opponent is going to use it, it seems like a very difficult move to contain.
pancho: risk/reward isnt in your favor. He always goes all the way across the screen so the only way to “punish” it would be anticipate it and do a dp like move on reaction. and if you fuck up, well you’re gonna eat the super. not worth it to me.
I’d say Bison’s super is among the most effective in the game, and I don’t want to say abused, but is used very often and can easily be used a good 2 times at any given round. Because Bison is so quick to evade attacks you have to time just perfectly to punish him after his super… if you open too early you’re going to take a little damage from the end of his super, but if you wait too long he can actually throw you after his super… so it’s a thin line you have to balance.
Normally what I do now is just try and jump if I know he’s going to do it on wakeup and just avoid it, since blocking it usually gets me in trouble anyway, it’s still frustrating that he can use it so mindlessly, given it’s inmense reward and how eassily he builds it in certain matchups.