Um, I paid $40 for the game then $15 for the costume packet, so $55.
I like the Street Fighter roster, but at the same time I like to try something new. I was very disappointed when they released SF4 as a complete throwback to the original SF2, with barely any new additions. It felt like it was SF2 3D. So of course when the newer versions came around, I’m going to be only picking the new characters. The characters they included from SSF2 and SF3 don’t really count as “new”, and Seth is just a poor imitation of Urien/Gill, model-wise and lore-wise. Abel is emo and ugly. Rufus is fat and disgusting. C.Viper seems like cheap top-tier stuff I don’t want to touch. And El Fuerte…eh, not exactly what I have in mind when I think of a grappler, though IMO he’s the most interesting one out of the bunch. I tried Juri for a bit, but didn’t really like her low HP, though I’m willing to give her another shot. I mostly only play male characters though, so that pretty much leaves me with Hakan and no one else.
You seem to be suggesting that I’m not allowed to be frustrated with a weak character…
No anti-air (Out of the entire roster, he is the ONLY one. Air grab doesn’t count, I’m talking about specials that can beat normals clean) -* LP slide***
Nope. I mean it does work but it is not a standard AA move, they have to be very close to the ground already for it to hit. Otherwise it doesn’t and it leaves me open when I am getting up. Unsafe.
No real safe wake-up game -* Block, back dash cancel***
Uh everyone can block, that still leaves me in a defensive position. Hakan needs a reversal. Back dash cancel is also available to everyone, but it requires HP. What if I only have a sliver of HP left? Automatic loss? Doesn’t seem fair.
No overhead, making it difficult to pressure people who just crouch block -* If they’re downbacking, tick throw.***
I find tick throws during block only work sometimes, for whatever reason Hakan will whiff the grab at times so it’s not completely reliable. If I want to be in range guaranteed, I have to waste a bar to dash cancel in, but that also gives them a few frames to counter attack, and they usually do.
No quick moves (Some characters like Balrog or Guile can just jab Hakan out of everything) - Hakan has a 4 frame jab, like most of the cast.
I just gave examples of characters that can beat that. 4 frames is not too shabby, but it’s also nothing to rave about. Zangief and THawk both have faster jabs with longer range. Their grabs also have longer range.
Requires constant faking out using FA just to bait people into not blocking, at the risk of eating a combo -* Welcome to the world of grapplers.***
If this was the only issue with Hakan then that would be fine, but it’s not.
Requires EX moves in most situations to be effective. - Absolutely not
EX moves, FADCs, whatever requires bars. Not using any of these is giving the opponent free shots.
Requires oiling up otherwise options are very limited and range sucks - Trade that for how broken he is oiled, and its ok.
Right now he’s paired with THawk in Class E, but if there was a class F, “Drykan” would bear that special title. He’s ass tier dry, oiled he’s only mid-tier. That’s talking on average, I’m not talking about if you’re like Wildcat. Problem here is how difficult it is sometimes to find an opportunity to oil up and stay oiled up. Pressure characters simply don’t let Hakan do this if I’m paired up against someone who knows their stuff. Also, constant oiling up breaks the momentum of the fight, effectively reducing Hakan to a reactive character 90% of the time.
Difficult to find opportunity to oil under pressure - Create your own opportunities. Get that knockdown, and oil up, then keep the pressure on. Thats part of the Hakan battle.
Sure, if they’re bad. If they’re good, hello? Block stun? Can’t do anything during that except block more. They have to finish a combo and not knock me back far enough to where my grabs won’t connect for an opportunity to be presented. Oil Slide is highly predictable and usually doesn’t work against good players. Oil Dive intuitively should be something good in that scenario but it turns out it’s trash.
Oil Dive is practically worthless, EX Oil Dive has no special properties and can be cancelled with a jab, wtf? - there are LOTS of setups to make Oil Dive perfectly worth while.
Really? Like what? As long as they don’t stand up, how is Oil Dive going to catch them?