Eds KK>P is a ridiculously good AA. Don’t use anything else, just that. It’s invincible to jumpins if you time it right… has to be deep, but not to deep. You want it to hit at around eds chest height. If it’s knee or waist height then it might be to late.
I don’t know what buttons I’m pressing when people jump at me, but so far everything has anti aired
cMK hitconfirm into CA is gdlk, it’s like 3s chun but easier. Might be worth to keep meter for that at least in some matchups
I’ve literally anti aired with all his buttons. Too stronk
d+V-Skill catches DP’s with proper spacing, right as they take off.
Then again, why catching DPs when you can just punish them heavily on block.
Any good crush counter combo yet?
on st. HK CC you can do
(meterless)
- walk forward, cr. MK xx PP
- dash, st. LK, st. LP xx KK xx P
(1 bar) - dash, st. LK, st. LP xx KK xx PP, d+VS
on cr. HP CC:
(meterless)
- hold HP, tap P
- KK xx P (not worth it)
- j. MP, d+VS (best one for positioning)
with st. HP you get nothing unless you’re in the corner and have VT.
Thanks. Seems like his CC damage isn’t among the best.
250-ish meterless damage off a CC seems reasonable to me. With VT (that he will probably have at least twice per round) and one EX bar you can easily reach 400.
It’s honestly absurd how you can literally just choose buttons with this character to anti air when half the cast is either designed around poor AA or very meticulously placed AAs
Seems like you gotta use his charge hp, to punish dps and laggy ccable moves. Seems like he can get some Urien-like meterless damage off of it.
Anyone knows the minimum charge frame for charge hp. Feels like 20f-25f.
I believe you have to hold it all the way to the end to get Psycho Knuckle, which means it will always be 30 frames.
I don’t think so. It seems like you dont have to hold the button for the full charge. At least it felt like i could let go earlier.
On the move list they specifically say “max hold”. They might be telling BS of course
Yah, it could also be the animation. E.g. his 5mp finishes before the animation finishes.
Okay who the hell though 9 frames active sweep should be a thing? It’s like a whiff punish bait.
Is it possible to juggle anything off AA rising kick (EX) when using a V-trigger after it… I try another rising upper and ex pp but it doesnt seem to work? not sure about charged v-skill.
Also is there any properties to level 2 Hold Heavy Punch? Frame Data?
you can hold fierce, it will always connect. it seems like it ignores juggling points.
you can even do cr.hp crush counter - kk - ex followup - VT - hold HP
all hits will connect. damage is meh though, like 350 for crush counter with a bar and vtrigger.
9 active frame sweep? Anyone know the block adv is if we use it as a meaty on block? Considering we hit it on the last active frame of course.