Only 4 characters had evades.
Kenshiro, Rei, Mamiya (roll then shoot was hers), Jagi (pretty sure its the same as Mamiya’s.)
Everyone elses R1 did something different.
Kenshiro - Evades
Raoh - Makes it harder for him to flinch.
Toki - Counter
Rei - Wavedash
Mamiya - Giant bow shot
Jagi - Giant gun shot
Shin - Trigger (he has a chance to make enemies glow yellow on hit this makes them go boom)
Souther/Thouther/Touzer/Sauzaa - What you saw in the combo video with him. Makes them “fall” allowing you to combo them.
DLC
Heart - Like a scream that stuns enemies not really sure myself
Outlaw - Bowgun.
The evade if anything like One piece Musou will just make everything faster, and seeing how evade lets you dodge by swaying and countering gives you some more options.
Appreciate that breakdown. Never knew that since I’ve only ever really used Ken. Never finished his legend mode and I wanted to do that before dabbling with others.
But even if the evade button has significant uses, this might be a blow to the Nanto fighters comboability. They may have aerial moves built into the strings, but that’s obviously not the same as manually jump canceling or even having moves out of jumps. I guess maybe stuff could flow if you were able to cancel everything, even aerial moves, with evade. Then go into strings with aerial moves, rinse repeat for loopage. We’ll see.
My favorite newer school beat 'em up ever, Urban Reign, didn’t have a jump button. Yet it worked great. But for the juggles, we just treated it like it was Tekken in a sense, and used roll/evade canceling for groundwork that didn’t launch or popup. I’d pay a solid $60 no question, for that game if they did an HD remake. $30 simply if they ported it to PSN. Too bad it never got the love or recognition it reserved, although it got respected by whoever touched it. T6 Scenario mode, even with all the moves and combos intact, still couldn’t touch UR. Namco should revisit that formula again sometime.
I am not a fan of evades getting put in and I know they did this to appeal to newfags that just wanna press buttons and have easy mode dodges. I feel the removal of JCing will kill Nanto loops, ground pound loops and hurt alot of chars guard breaks since the best guard breaks were jump attacks.
I’m truly afraid for Souther, as he had a ground pound loop, Royal Quake loop, AND Nanto mode loops. He is one of the most offensively powerful chars in the game along with being one of the most fun. Would be a shame of the gameplay changes killed his fun factor.
Couldn’t get to cancel into evade in SHnK demo. Hope you can unlock it in the full game.
Couldn’t cancel into Ken’s R1
Only could cancel into Signature and grab
There are no guard breaks in the game because enemies don’t seem to guard, and when they do they only do it for a short amount of time.
Big brutes like Heart don’t need to be softened up anymore before you could really go in on them.
SHnK is a more traditional Musou. While HnK Musou was like as Emerald put it SoR and Musou had a love affair.
@ EmblemLord: Yes exactly. The system of KR2 looks as if it will rape Souther loops. Even if you can use new evades to cancel strings on the ground, Nanto fighters have aerial moves. It just wouldn’t be right without jumps involved. I’ll prob end up maxing out Fudoh, but with this 8 player online, I still want fools to be able to get all the juice they can. A loss of “Birdman Jr. loops” all because of a gameplay change would be unfortunate.
@ Joshkaz: Ok, honest opinion. Did you prefer KR2 demo over KR1 demo? Which seemed better? Just making sure that it’s not me…
I know they will. But big difference between having aerial attacks and strings that end in the air versus being able to aerial cancel attacks. Way more freedom and potential loopage involved. But we’ll see. Hopefully some good vids get uploaded this week.
I still need to finish One Piece Musou. I’ve been so busy with work and life in general I haven’t been able to sit down and play it. I think I’m only on Chapter 3.
And I still need to buy the first Ken’s Rage. I keep putting it off and putting it off for the fact all the DLC costs more than the actual game does now.
Couldn’t evade at all.
The grab system is completely different in SHnK
Whether you press square or triangle the result is the same. Some attacks then the finisher no longer are they different, and Ken’s Finisher is a kick that sends them flying I’ll try doing it to them near a wall and see if it works.