No I mean if they move to the side or “twitch” I dunno if d+2 or iWS4 will pick them up.
How vulnerable are you if they don’t immediately roll though and the reset fails?
When using it, do I wait until I see them move, or use it immediately after the df+3?
I believe ws4 tracks to his right.
It depends on how you get attacked, If you get sweeped, There goes 40% of your life.
speaking of Sweep combos, I cant figure out how to do db+3, d+2, ws+4 combo.
I always get the WS+2 when I go for d+2. When in the animation does he count as standing? if I wait till he fully stands up, they can roll out of it.
Sidestep first, Or dash forward.
I prefer df2 myself
How is an unsafe launcher better than a safe move that launches on CH and catches sidesteppers?
it’s not. d/f+2 has gotten worse every game.
Howdy, I was lookin’ to pick up Drag as a 2nd or even main (currently playing a lot of Leo, but I feel like I don’t know what to improve with her and I feel pretty gimmicky) anyway, I was just looking for a few staple juggles to work on with Drag so I could start to play some human opponents and not just rely on pokes.
I saw this posted earlier in the thread:
df2 4,1 1 1,3,2b! 3,1,2
Any others?
I must be doing something wrong with that one since once I get to the first 3 the opponent is so far away my foot barely touches them and theres no way I could connect the 2. Suggestions?
take out the jab before 1,3,2 not only does it push them away for 3,1,2 but it pushes them away for oki as well.
Just do d/f+2,4,1,1,3,2
I think he has the worst df+2 in the game.
It’s possible. Leo’s is pretty bad too. -13 and doesn’t launch crouch. “Balls”
Like eiji said take out the jab, You can also do df2 f4,1,1 1 ff2b! (finisher of your choice) I’ve seen people connect another f4,1,1 but I havent gotten it down yet.
Tip of the day.
Watch vids of Aris.
other tip of the day never mix cumin with cayenne.
ok so dragunov has a decent wall carry but can you land anything once they get to the wall if you had to bound them in your combo to get them their?
I know its range dependent but ive been watching dragunov videos all day and theirs not much that makes sense for shit on TZ.
If you bound them in the wall, you can do D+4, 1, 3. It’s very consistant for wall juggles. Plus after they tech roll from that combo you can do B+1+2 to put them at a frame disadvantage.
Conversely, you can also do b+213, but due to the frames on the sweep you won’t be able to do many mixups afterwards