Alright, I just started using Haggar and I really like the character but there’s one thing I haven’t been able to figure out yet. When Haggar hits you with his down H and the opposing character is on the ground it picks them up, hence OTG, now the question is: Why is it that when Haggar does his down H to pick up the opposing character, sometimes it makes them bounce harder and sometimes it doesn’t? To be more specific, when the opposing character bounces harder, the animation of that characters knees are propelled toward the body, giving Haggar enough time to OTG again. Although sometimes, that animation doesn’t happen at all. Why is that?
Does Haggar need momentum to hit his opponent with the down H when the opponent is down in order to cause the harder bounce or is it completely random? Also does the assist have to be out before Haggar does his down H move in order for the game to realize that Haggar is going to continue the combo? How do you achieve the harder bounce every time because sometimes that harder bounce determines a kill or not.
I completely understand that the harder bounce will not happen twice in a row, but what I’m asking is why it doesn’t happen even once sometimes. Any advice would help and I hope I’m explaining myself clearly…