Help me out on that, I cant get Spiderman to come out quick enough.
Call the assist as soon as you land but wait a split second before hitting flame carpet to account for the assist startup. That way they hit around the same time.
Also, neutral jumping helped me with those launch combos, much less issues with them popping out of your moves, Dorms normals have hella range in the air so it works.
What I did was delay flame carpet a bit.
You know, I have the guide, and I kept meaning to test this out but forgot.
nullifies a single projectile. I didn’t test beams, but I did test hadouken and Arthur’s dagger.
:h: nullifies two projectiles but the timing is a bit more finicky on reaction.
:s: nullified all three of Arthur’s daggers* and the timing was actually kind of generous. I imagine you can use this to out-keepaway keepaway teams (with a healthy dosage of Dark Holes and Stalking Flares).
*Keep in mind, 3 daggers beats most guns and even some beams. This is kind of disgusting. I wish I could have tested against lances but I can’t find the record function and had to use his assists.
It makes me want to take up Dorm again. I was a little turned off by his mission mode.
You have to set record to buttons in the configuration.
Oh man. Oh yes. Yes yes yes.
I just picked up the game this evening. Sat down at 8 “just to fiddle a bit, couple minutes”, and eventually set the stick aside and noted that it was 11:30. Wha? Anyway, all I did was a few missions (Doom has really weird timing…) and then hopped into training mode to see if the teams I was interested in trying actually worked. After some futzing about I’ve settled on Dormammu/Trish/Doom-missiles (OR Sentinel depending on matchup). Team TGS Build. ha!
The better part of this evening was spent coming up with silly hidden missile assist combos with Dorm. After that was testing out Dorm’s matchups against other zoners. The quoted info solves a lot of the problems I noticed right off the bat.
Broken Loose, I’m 99% sure cr. and j.
also negate projectiles. I tested st.
the most extensively, and it busts right through Disruptor spam if you time it right, but I swear I got cr.
and j.
to work too.
Dorm’s flame carpet blocks ammy’s rosary stance ice beams for awhile, though ammy can spam more ice later. It blocks it for awhile though. I guess how it works is that flame carpet nullifies one ice hit for every flame carpet hit.
I forgot if dorm recovers fast enough to block or punish with chaotic flame.
Does Purification work as an AA? Or is it only good for OTG?
regarding mission ten, how does web ball hit otg after the S air combo ender? If you cross up to begin and hit assist with your launcher you can sometimes slam the dummy down onto the web ball but the carpet wnot combo after…
i see above people say land then call assist but the opp is on the floor so web ball will go over them, no?
fire carpet hits OTG, and the assist is slow. So even though you call the assist earlier fire carpet hits first, pops them up and allows the webb ball to hit.
I think use flame carpet to otg.
ahh thx fulan, so the input sequence isn’t broken if the carpet hits first as long as you called the assist before the carpet. goodt o know, should be easy enough to do! whats your team? i’m using modok dorm, sent and shuma. dont know whos gonna get cut yet.
I’m still clueless.
I had this weird idea of running (no order) Dorm, Mags, Hulk. Dorm uses Hulks AA and gets a little extra zoning from Mags beam assist. Mag can get a little help from Dark Hole assist as it screws with projectile zoning and he wants to get in. Same for Hulk. Also if Hulks AA assist hits then Mags gets a hella easy LVL3 straight after.
But seeing as how I have NO versus experience that might be complete rubbish.
I also want to run Dorm/Modok for hella zoning but they still need a good get off me assist, Hulk could help there as well but I don’t know what modok can really do for Hulk.
can’t you just pushblock them out if it pushes 3/4 screen? do you really need that sort of assist?
Thank you regardless!
Chris is definitely not screwed against Sentinel. Dormammu certainly has an advantage against Sentinel if he has the initiative, and I probably use Dormammu’s teleport against Sentinel more than any other character because his attacks all have huge startup and recovery. I basically rushdown with Dormammu against Sentinel, haha.
People are assuming he is because Sentinel is slow and has a massive hurtbox, while Dormammu has screen-covering moves.
Yeah, I still feel like Dormammu has problems if Sentinel gets the laser spam going if you intend to play keepaway. Try using Dormammu’s teleport offensively, ideally covered by an assist.
I do this with Sentinel Force. Mix up using Sentinel Force to lockdown at range to rushdown, it really messes with people.
It’s easy, but you are always trading something away for it. Dark Hole get blocked? You can easily get a Dark Spell in, but you could also be winding up your next Dark Hole! If you KO a character, you can get all 3 charges before the next comes out. You can also charge all 3 during the blockstun period from a full Sentinel Force.
I watched this earlier - great videos. I have been set on Sentinel/Dormammu for a while, but I’m not confident at all about Magneto. What I would do for Blackheart…
Since the recovery on Stalking Flare basically lasts until it hits on full screen, I don’t consider it ideal for getting Dark Spells out. Chaotic Flame is actually better for that IMO, unless you have an airborn opponent.
Destructor is for huge and immediate damage plus combo extension, Hellfire is for pressure. Hellfire plus Sentinel Force spam is pretty mean.
Games change; it’s great that it is much better than we thought.
Truth.
Go to your controller settings. The record functions are set to buttons.
I believe this is true - I read it in the guide at Gamestop on launch night.
Really? I wonder if it nullifies any other projectiles…
Amazing AA for damage, but it doesn’t knock back like Captain Corridor did, so it doesn’t really stop their advance.
Maybe, maybe not. Some characters are hard to knock out with just pushblock. Zero, for example. He just never leaves!
Pushblocking is not really a guaranteed way to get people off you I find. It’s useful to have a good character with a good GTFO and AA assist.
Tron’s flamethrower is pretty damn great for that. Plus it nullifies projectiles as an added bonus.
Also, SUPER MASSIVE PROTIP FROM THE TASKMASTER FORUM: Since assists can’t be pushblocked, if you attack the opponent at the same time an assist is blocked, you can’t be pushblocked for the rest of the blockstring. Dark Hole could possibly do some serious terror with this as an assist.
Did the guide book come with Dormammu’s frame data?
oh man, I love Flame Head. Offense and Defense character.
NeoRussell