The Dormammu Thread

If “average” means Ryu, definitely not sir.

Check out the chip Dormammu takes here:
[media=youtube]KiQfZ1-Bya8&t=1m29s[/media]

He’s not as low as say, Chun-li, but I think calling him “above average” is a huge stretch, especially if you look at the damage he takes just from Spider-man’s Maximum Spider later in that video.

Ryu is certainly above average in this game health- and normal damage-wise.
As I said during NYCC, his health seems average, maybe a tiny bit above. It certainly felt higher than Trish’s.

His air back dash is so, so good.

I can see how that video would be deceiving. Everyone takes big chip damage in MvC3. Chip damage is 30% of normal damage. 30%!!!

I guess you don’t have to believe me, but this is easily verified in two weeks.

I thought chip was move-dependent? At least that’s what Keits claimed.

Is it just me, or does Dormammu take less damage in general from the first combo than the second in this video?
[media=youtube]UMiRKUfzk7E[/media]

I suppose it could be possible for specific characters to take more or less chip damage, too.

So whose health would you say Dormammu’s compares to?

It is. Moves chip for 30% of the damage they would do if they were unblocked. So moves that do more damage do more chip damage. The 30% is the killer part. Blocking 3 fireballs is more or less the same as getting hit with a fireball.

It does look like it. Weird.

Ryu. Ha ha. No seriously. From what I saw, the averaged sized but kinda slow characters like Ryu, Dorm, and Captain America seem to have a more life than averaged sized fast characters like Magneto, Storm, Dante, etc. After that I would guess that small fast characters have even less life, but the heavies like Sentinel and Haggar have more life than anyone.

But there are A LOT of fast average-sized and small characters, which bumps guys like Ryu and Dorm to above average health when you consider the whole cast.

I mean like their chip damage is actually independent of the normal damage done. Storm’s Icestorm seems to do ridiculous chip compared to its normal damage, while Chun-li’s leg hyper does almost no chip at all.

Yeah, that is true. Makes me feel a little better about Dormammu. Oh, does the game boost damage taken if you are hit during an attack animation? Due to Dormammu’s slow animations, maybe he tends to get hit in that state quite a bit, which has contributed to my perception of how much life he has.

questions

I only got to play as Dorm at the NYC Comicon for a few minutes, and so far I think he’s one of the more interesting chars in the game (especially with stuff like his creation and destruction spells), but I’m not really 100% sure how to classify him or what to make of his offense.

You guys would consider him a zoning char right? Does his cancelable airdash give him any semi-rushdown capabilities at all? I also asssume his M teleport isn’t a particularly good way to mount a consistant offense with him, so what is? Dark hole fishing? So far (in the early vids I’ve seen) it looks like he’s making most of his damage off of comboing chaotic flame off of darkholes/purification, or by comboing guys who rush HIM down and screw up or get caught by his launcher or L dark hole.

I’m the sort of guy who likes to play chars who make good use of a well defined offensive strategy, and I’m just wondering what sort of strats, particularly offensive strats, most of you are planning on using with Dorm. He looks like he’ll be too interesting to pass up, but hearing that he’s (so far) being used for more predictive, defensive zoning and hyper combo fishing with dark holes is honestly a bit dissapointing.

He’s a zoner, and definitely not meant for rushdown, but that doesn’t mean he can’t rush a bit when he needs to. Like you said, he earns his meals by opponents through ranged pressure.

But as far as his airdash is concerned, what do you cancel out of it with to put up some close distance offense (if you wanted to pressure someone who was close to you that is), do you use C?

And lets say you’re up against someone who keeps throwing out chun assists every 5 seconds and trying to mix you up with a formal rushdown char like storm or dante, if u expected a chun assist and rush would you typically stand your ground and use A-DarkHoles to screw up their plans and hope for a hyper opportunity, or do you try to teleport out of there and keep your zoning distance?

Probably just C, since A and B hit too high to really be used. I haven’t had hands-on time with the game, but since Fire Carpet can be comboed into, maybe you can lead an ad.C into Fire Carpet for nice chip.

That’s probably too specific of a question to know just yet, but I’ll say that Chaotic Flame xx XFC Chaotic Flame kills most assists at full health, so catching Chun-li in a Dark Hole, followed by those two hypers, means a dead Chun-li. Inkblot says his teleport has a hurtbox on it until its completed, so using it as an escape tool while being rushed down might not be as good as it sounds.

I know it’s a specific question, but I know people will copy J-Wong, and if Dorm would end up especially vulnerable to that specific rushdown tactic it might mean lots of uphill battles for Dorm, so it’s good to know ChaoticFlame xx KFC ChaoticFlame takes out a chun assist. As long as Dorm has enough tools to dissuade that sort of tactic against him.

Since the chun lightning leg assist lands wherever your enemy last was at the time of calling it, I guess if you were fishing for opportunities to punish predictable assist usage there you’d use A-DarkHole if you hadn’t moved for a while and maybe B-Hole(heh) if you’ve been backing up alittle?

Round 2 of the Gamespot tournament is [media=youtube]2Uhi-G8sfTw"[/media]. My match against FC is in the beginning. Here’s my commentary.

Disclaimer. I know I’m bad. I know I dropped many combos. It was like my 2nd time on the game people. My Dormammu honestly gets his butt kicked a lot, but there are a couple of sequences where I think you can see his potential.

Summary:

  • 5:44 shows solid basic keepaway that I think will be the backbone of Dormammu play
  • The rest of it shows what not to do =)

Full Commentary:
1:32 You can see the trouble I’m having with EM Distruptor spam right away. First I tried some Dark Holes and air Dark Holes. Nope. Then I tried to teleport out. I actually teleport BEFORE FC does EM Disruptor and I still get hit out of it. So fuck it, time to bring in Dante. Plan B, lol

2:17 Seth decides he wants to talk some shit about me. Thanks Seth. I miss some opportunities here to air throw or guess with Purification while Mags is floating above my head, but honestly I was thinking about what to do when the EM Disruptor spam started back up again.

2:58 When in doubt, do the Marn combo. God I hate this combo.

3:18 Trish is spamming stuff on my head which is stuffing my Purification attempts. It even stuffs my floating bomb super. This is where I think the right move is to go air to air and pop Holes on them. Trish is strong air to ground, but not so strong right in front of her face air to air.

3:30 Notice the Morrigan spam. <3 Morrigan

4:11 I’m sucking it out and trying to win by timeout.

5:03 I start Dante because, let’s face it, Dormammu didn’t do shit in game 1.

5:29 No, I did not mean to do Dante’s metamorphosis

5:44 Finally starting to get the hang of this big fucker. I place a few holes correctly, lay down a flame carpet, and go fishing with Finger Shot that doesn’t pan out. Magneto comes in and I freak the heck out because I know EM Distruptor is coming again. I could have easily kept up the Dark Hole pressure for at least 3 - 4 more moves.

6:30 Must. Kill. Magneto

16:31 I get mopped. No clue what to do against Deadpool’s bullet spam.

18:05 This is why calling random assists isn’t going to cut it in MvC3

I enjoyed it, the match with FC, was entertaining and informative on his specials, good stuff on rocking that classic Alt color.

That was pretty cool. That Morrigan assist looks really helpful.

One would think, after watching inkblot’s match, that Dormammu could be very effective aggressively zoning with a slow moving, multi-hitting projectile assist.

With Fire Carpet, I don’t think Dormammu really needs to worry about the Chun-li assist at all. His biggest issue is beam spam, especially from Magneto. It depends on your assists, too - I know a lot of Dormammu potentials are considering MODOK’s shield, which would make Chun-li’s assist almost entirely useless for anything beyond combo extensions.

I’m not a fan of talking shit. Yeah, you dropped combos, and yeah, you made mistakes, but I don’t really care. I just want to learn. I was actually glad I got to see that matchup, because Magneto really is looking just as ugly for Dormammu as I thought he would be. I also noticed that bullet spam makes Morrigan’s assist very dangerous, and it makes me wonder if Amaterasu goes under those bullets during Bloom.

Yeah, the more I watch the more I realize that I want Sentinel on point to build meter, and then punish those Disruptors with Dormammu every time they happen with a Chaotic Flame.

Haha, could you hear Seth’s comments during the match? I’m sure he’s not being venomous, but that must be demoralizing.

Ah, good to know. I kept thinking “where’s the Purification?!” during all that. I also noticed you didn’t utilize Dark Spells, and I think Explosion and Hellfire would really help you out in that situation as well. Teleporting might work too, but it looks like he predicted it whenever you tried that with Dante, and it didn’t turn out well.

Yeah, those bullets are even uglier than Disruptor spam. I think, just like with Disruptor, you’re going to need meter to burn to punish those with Chaotic Flame. When playing against fast-projectile spammers, I’m thinking either don’t put Dormammu on point at the start. Alternatively, utilize Hsien-ko’s Gong/MODOK’s shield, but as you experienced, predictable assists are a very dangerous thing in this game, and I doubt the Gong reflects hypers; we know MODOK’s shield does nothing against them.

I agree, which is why Sentinel is on my team for sure - Sentinel Force is just the perfect assist for him, and Sentinel’s high health makes effective punishing difficult. Alternatively, you can use Doom’s Hidden Missiles or Molecular Shield, but I think those are both less versatile, and Doom’s DHC is not nearly as good as Sentinel’s.

I was actually thinking of running Dorm first with Skrull’s tenderizer assist. I didn’t realize until yesterday when I watched that Wesker vs Chris video, but Skrull stays out there for a good amount of time just punching. Could be very useful for a high/low game. Then you’d have to figure for a 3rd character, do you go for the standard AA assist or the meter assist?

It makes sense why Seth said for Phoenix to “not get hit” now. Even if she blocks, she still loses health. This can be trouble…

would you guys say Dormammu is perfect for someone like me who just loves to go the keep away route during team games?
or is he a little harder then your average zoning character

don’t know, games not out and you should know when you play em if he;s for you or not.