The DHC Trick - Damage & Hit-Stun Scaling Reset

not about using web ball it was about how they used web ball. all web balls dont work its only under specific conditions. same with storm and a few other characters. they dont always start the glitch.

Ok, “using web ball in such a way that they’re still captured during the super flash.”

that too, but I’m not exactly sure of it exactly. For example you cant get it from a ground web ball xx Maximum Spider, but you can get it from an air web ball. But at the same time you cant get it from just any setup. For example with Spiderman and Sentinel (tested against Sentinel for his size and ease of combos)

c:l: c:m: c:h: xx :l: web swing j:m: j:h: xx :l: web ball xx MS DHC HSF

that combo scales sometimes and other times doesnt but more than not scales, BUT

c:l: c:m: c:h: xx :l: web swing j:m: j:m: j:h: land j:l: j:m: j:h: xx :l: web ball xx MS DHC HSF

resets damage 10/10 times. It’s still an air web ball and you still get the spin but you dont always get the reset damage with one combo while you do with the other. Same thing with Spiderman and Storm. I can do a long ass solo combo with Spiderman ending in a web throw, raw tag into Storm, do ER and then DHC to MS and MS will hit for full damage but if I use an assist with the Spiderman combo before the tag in MS will hit for scaled damage. Also if I try to DHC glitch with Storm on point I cant just do it off a regular air combo into ER. I have to either throw them first then go straight into ER to reset damage with MS or do a jumping loop and use ER to catch them while being juggled to reset MS’s damage. There’s more properties to the glitch then what was first thought.

anyone been able to DHC into captain america? I’m fairly certain i can get hyper charging star to whiff with amaterasu as a starter… just wondering if the glitch is possible with him though… he isn’t in the first page’s list

EDIT: Amaterasu to Doom DHC. i dont know a good combo to continue. someone figure one out!

Doom has pretty easy follow-ups on the corner. Let them hit the ground, then use :h: to OTG and start the combo.

[:h: :s: j.:m: j.:f::h: j.:s: Air Dash Down, land] x3, :d::df::f::uf::h: (air plasma beam otgs), j.:d::db::b::atk::atk:

More is probably possible, though this is pretty lethal as it is.

Also, if you finish someone else’s DHC glitch with Ammy’s Veil of Mist, you can raw tag in Doom and do this combo.

cool, but i’m looking for something to exploit the slow mechanic of veil of mist more. something more visually spicy. you know like berserker slash loops…

Possible to get the first page updated w/ all the newer info so it’s all in one location?

Some DHC glitch combos. including X-23 to Doom and Ammy to Doom.

awesome. does plasma beam to photon array count as a dhc starter? or are u just showing it for the hype before cancelling x23 into amaterasu?

i like it instead of going into SF so I’m able to DHC into an easy DHC trick to kill people if I need the damage. I dont believe it counts as the DHC trick starter but I really haven’t looked into it.

Is it already common knowledge that Magneto’s throw can also trigger the DHC trick? Obviously if you land a throw though, you should probably do the hyper grav loop into the hyper grav DHC trick, but it’s good to know.

Hey guys. After looking through these pages I still dont understand how to dhc glitch. Can someone simplify and explain to me how this works? My 2 main teams are Hsien Ko (mostly as an armored assist) Dante and Zero. I also run Deadpool, Wolv, and Akuma. Really hoping someone can make sense of this for me and maybe cite a few examples for my teams. Thanks guys, Im lost on this for some reason.

Basically in mvc3, (like in many games) there are things called hit stun deterioration and damage scaling

Hit stun deterioration - is this system that makes your opponent fall out of combos if they are too long (basically, to prevent you from doing some infinite loops. If you have ever done an extended combo, you will notice that the longer the combo is, the faster the buttons series end up being and the harder it is to get the combo to wokr

Damage scaling - as a combo lengthens, each successive hit does less damage. for instance, if you do standing :h: lets just say it does 50,000 damage. now lets say you do a 5 hit combo, that ends with standing :h:. in this instance the standing :h: portion of the combo may only do 20,000 damage (although the entire 5 hit combo might do something like 200,000 damage or wahtever)

What the glitch does, is trick the game into thinking that the hit stun and damage scaling has been reset to zero (or close to it at least), without resetting the combo meter.

That means you can do extended combos that you normally would not be able to do for a very cheap amount of meter.

Why this works is a little more technical and i’m not even gonna begin to touch on whatever because it might just be more confusing but basically this is what hsould happen

  1. one character is a DHC starter. he has a technique or a combination of techniques that will be the first hyper in the DHC

  2. the other character is the DHC finisher. he has a technique that will be the second hyper in the DHC string

for sake of simplicity lets use storm and wesker

Storm is the DHC starter because she has elemental rage (if you look on the list on the first page you will see it in list of starters).

so what i would do, is some simple combo with storm that ends with her using Elemental rage. now while elemental rage is hitting, I need to DHC into someone who has a dhc finisher. (in this case wesker).

Wesker’s rhino charge counter hyper is on the list of dhc enders. What will happen is the opponent will be in a spinning state and will fall all the way to the ground (in some situations, you can just juggle, but wesker has an otg so we willl just let the opponent hit the ground).

Once the opponent hits the ground, Wesker is already out of recovery of the rhino charge so he can OTG gun shot the opponent, and chain into a normal combo. If i had done a full magic series with wesker, and done the otg gun shot, the follow up would be impossible due to hit stun deterioiration. But because the dhc glitch resets this, wesker is able to follow up OTg gun shot after storms full combo with a full combo of his own.

with your teams, hsien ko, wolverine, deadpool, dante and zero can all be finishers of hte glitch.
Deadpool and dante are the only ones on your teams that can be starters (unless i’ve missed something pretty obvious)

So you could do something like deadpoool combo, wallbounce off of chimichangas, into cutting time hyper, before cutting time hyper cinematic finishes, DHC into dante/wolverine/hsien ko/zero, and then juggle them with a combo.

Deadpool added as a viable starter from the DHC trick to Doom.

Doom can do the trick with a bunch of characters if you’re willing to blow a level 3. Otherwise it’s pretty spacing dependent and character specific.

i know it is, I have a thread in the doom forums on all the available dhc partners he has. Though with deadpool you can’t do the lvl 3 because they are too low to the ground and will catch. This is just to show it’s available to the characters if you are in the right position, it’s good to know all of your options.

Hi guys!!! =D

How do you feel now that the DHC GLITCH is GONE???

I guess you all wasted your time with this… Lol… I hate to say it but EVERYBODY TOLD YOU GUYS!!

Wasted time? If I remember correctly EVO is using vanilla MvC3 which has the DHC glitch…

Lol so you are going to “abuse” it before its gone huh??

Nice…

I mean, you made entire teams just for this, now that the glitch is gone, you are left with teams that are not that great, a lot of you guys are probably going to drop whatever DHC team you had because “killing” isnt easy anymore…

Bleh to me the DHC GLITCH users were living a lie the whole time, it made a lot of them rely too much in it…

I don’t even use a team that sets up the DHC glitch and I just think you’re an ass.