The DHC Trick - Damage & Hit-Stun Scaling Reset

I have no problems with Viper in Marvel, in SF4 though, she’s just one giant gimmick. But Viper is nothing like Eddie, closer to Sol and Jam in general game play. Although Guilty Gear is a great example of what execution should get you. You have a game where the characters are functional, and if you up your execution game up they become even more awesome versions of themselves. Viper in SSF4 goes from shitty to mid tier and gimmicks.

Viper’s akin to Eddie in the fact that the developers balanced amazingly over powered tools by giving a high execution barrier to compensate, not thinking that people could consistently use some options which top players still ended up using.

Nah she’d be balanced then. 50% of the cast can kill off 1 starting gauge, and they have an easier time getting that hit compared to her. Viper’s execution barrier would actually make sense if it gave her something over the rest of the cast.

She can get a kill off 1 starting gauge, and can hit very easily, it just takes execution to mix up correctly.

Viper is good with execution but not comparable at all to Eddie with execution. Even a year or 2 from now I doubt she’ll be the beasting that was Eddie in GG. She could very well be an eventual top 10 though. There’s really nothing she can’t do barring execution but there’s also a lot of characters that can do a lot of shit with less execution so it’s relative I guess. From what I’m hearing about what she’ll eventually be able to do she defintely sounds like a top 10 character. She excels in all areas of the screen.

The Skullgirls article on the front page is pretty interesting. Mike Z discusses inputs, 1 button special moves, how complex moves inherently take longer to execute for a reason etc.

I think it’s pretty pertinent to what we were discussing a while ago:

Mammon Machine: Skulls for Girls, Part 1

Hi guys dont mind if i ask,
Why do u guys prefer doing dhc trick while non of the super hits
Just for the reset? Wouldnt it be a waste of 2 bar?
Thanks in advance guys

Its because you get more damage for two bar than u would if u just connected with two hypers. Of course this is a little situationally specific though, as u need to optimize those combos.

IE, if you had storm, u could do the hail storm canceled into thor lightning shit. Probably do 400,000 damage at best.

With dhc glitch, u can easily do combo, elemental rage, dhc into thor, combo, build 1 meter of bar and do mighty thornado or whatever and kill the entire cast.

this video shows a very simple example. (shameless plug) [media=youtube]-taW2S6D_w0[/media]

I use thor hyper grab cancel into sphere flame. does 500,000 damage roughly. i do same thing with dhc glitch instead, does over 600,000 and i dont even optimize the combo

Ahhh okay,
But i see some of them that just dhc the first super even before it hits, or just use powerups then only dhc
Is it because if they land their super, the opponent would be too far to combo in after dhc trick?
Just kinda feel tiny bit of a waste to use it that way

they do it because thatis how the trick works.
Maybe you are referring to someone like magneto who does some ridiculous combo and then hyper grave dhc into magnetic tempest. in this case, as teh combo meter gets high, the hit stun is really deteriorated. in order to extend the combo, they dhc into magnetic tempest, and glitch it into something else, like wolverine berserker charge. Now, the hit stun and damage are both reset, and wolverine can do a crazy combo that will tack on good damage. IF the hit stun did not reset, then the opponent would automatically tech out of the combo. the glitch allows you the ability to do extended combos with extended damage that you wouldn’t be able to do. and it only works if said hypers whiff.

Not to nitpick, but I’m pretty sure you didn’t activate the DHC glitch in that vid. You have to hit them with a physical attack before initiating the throw to get it to work. The hits from the Doom combo scaled normally as though they started from the 3rd hit.

What i meant was why not just let tempest hit then only dhc into berserker etc after it almost finish hitting even if the dmg was scaled , better than wasting the tempest?

From what i read on first page only the super u dhc into cannot hit/ whiff right?
Sry i wasnt too clear

It’s the Hyper Grav that begins the DHC Trick, not the tempest. You whiff tempest so you can DHC into the next hyper. If the Tempest hits, you get no reset.

The reset is the purpose of the DHC Trick, it is getting 2 full combos in with only needing to land 1 hit. Magneto hits you and he gets a combo and then DHC tricks let’s character 2 get a full combo without needing to land that first hit. For 2 meters, you’re getting 2 full damage combos from 1 hit.

Ohh! But that means u can whiff tempest and dhc into any hyper that hits then? Since its already reset
1 more example is the dante trigger into berserker, is it the same concept? Ill try go find the vid,
Think is the first dhc trick vid trag16 posted

Some hitting hypers will whiff and get you the reset but if you mean something like Hyper Grav xx Tempest (whiff) DHC into something that WILL hit (ex. Task Legion Arrows), it defeats the purpose of getting a unscaled 2nd combo, not sure if that 2nd hyper will be unscaled anyway. That’s why the 2nd one whiffs or is non hitting and then they go into combo or OTG combo.

By right, the 2nd hyper shouldnt be scaled since its reset aint it
But people still prefer to dhc power up then combo, n finish it with hyper using the meter build up from combo
Rather than dhc into hitting hyper N no more combo
eventhough its resetted cos it deals lesser dmg than the powerup+combo+hyper dhc amirite?
Sry fr hogging ur time guys

Not sure on the specifics of what causes the reset so it may or may not.
DHC Trick -> Combo is better. DHC Trick can net you 1mil+ damage easy before ending the 2nd characters combo.


Like in this vid, dante does the pulling in special then dante trigger n dhc into wesker
Is this the same as magnetos case? Where when enemy is pulled in , its considered grabbed state therefore followed by non hitting
Hyper then dhc.

Yep.

Awesome thanks again