The DHC Trick - Damage & Hit-Stun Scaling Reset

I also don’t really think the glitch helps character variety. That’s actually my biggest concern with the glitch, so just patch it IMO.

btw
I use the glitch, and i’ll continue to incase it doesn’t get patched.

  1. Does it freeze the game? Y/N
  2. Does it cause any graphical errors (floating characters, frame-rate slowdown, etc.)? Y/N
  3. Does it cause any command errors (i.e. freezes inputs either temporarily or permanently)? Y/N

The answer to all three of those potential issues with regards to the DHC trick is ‘No’ so I would say leave it alone. I would elaborate on why beyond the fact that it doesn’t actually render the game non-functional with two more thoughts.

  1. This one is more speculation but I would imagine that in the quest for big easy damage that if the DHC trick is removed that players will turn to teams that can really abuse Aerial Exchange combos (which if I had to guess would utilize characters who hit hard and have good range on their air normals). Personally given the choice between dealing with DHC based teams or AE based teams I’d take the former every day because it is less random.

  2. Thought #2 is based on how Capcom handled the Zero Snapback glitch (FYI they handled it in the laziest possible way). I have to imagine that if Capcom decided that the DHC trick was a problem that their solution would be something along the lines of eliminating the ability to DHC out of the offending hyper moves; which in many/most cases would be a huge slew of nerfs to the characters than can do the trick.

^ lol worthy post

DHC glitch should go. It just puts us that much closer to the days of five or six playable characters, because even among chars who can do DHC glitch some are far better than others. Why use X-23 for one touch kills when you could do the same with Dante or Magneto?

I still don’t get the “handled the zero snapback gitch in laziest way possible” arguement. They simple made the zero clone work the exact same way as the morrigan clone. Pre patch if morrigan did a snapback her clone disappeared, I don’t see why zero’s should have been different to begin with. Second its a glitch meaning it should be removed. Also most(if we just randomly picked 3) teams can’t ToD characters, and thats the reason no one plays with those numerous character combos, in this day and age with super fast characters that can relatively easily open someone up and 1 touch kill you. Sure you need synergy and all but no matter how much synergy you get with say Iron man, he will never 1 shot anyone or at least anyone over lest say 850 or 900k(without lvl 3 or XFC), so why play him over storm?

You should feel pretty dumb.

Your logic is flawed.

now try fitting in cap americas infinite to that logic and see where this is going…

this X 1 million

With that mentality you can apply the same thing when the glitch goes away. Why use X23 over Dante or Magneto when Dante has bigger longer normals and will most likely still have better damage output and Magneto can shoot disruptah disruptah and can fly and blah blah.

All taking out the DHC glitch is going to do is lower the damage from other people. Most characters can die already with Aerial Exchanges and multiple DHCs All the glitch does is give characters extra option to other characters that can start and end it. Besides the tiers a chunk of a character’s tier has NOTHING to do with his ability to do the DHC glitch. Wesker, Ammy, Magneto and Dante will continue fucking people up regardless of whether or not you take away the DHC glitch from the other characters.

God damn, what the fuck is it with you new players being unable to just play what you have? The game is now 2 months old and people want more stuff removed. Give the damn game some more time to grow before you start asking for stuff being removed.

The problem with that is Storm+Wesker/Amaterasu/Sentinel/Wolverine kills everyone with one hit confirm and only one or one and a half meter by abusing both aerial exchange AND the DHC trick. Besides the execution of the combo, there is no skill in this and it’s the lamest way to kill every character in the game off of one touch. At the moment, it seems like only me and Nannie are abusing it at the moment but wait until tourney players start winning tournaments with it.

All the other things you said are in-line with the game. Everyone can Aerial Exchange into Super and DHC and the top tier characters are still top tier, only because they are great at what they do, NOT because they can abuse the DHC trick to loop their supers over and over. That’s why the DHC trick has to be dealt with. Sorry but before the loops it was tolerable but I can see the DHC looping seriously imbalance the game.

To be honest, in terms of one-hit-killing guys, like others have said, it’s just going to lower the damage output of the characters who can’t one-hit-kill without the DHC glitch(disregarding X-Factor) and give people even less of an incentive to use them. And then you’re just gonna see the ones who can one-hit-kill the most efficiently and have really good options on top played all the time really.

So by this logic, 2-in-1s/special cancellable moves shouldn’t be a staple in fighting games?

Leaving the glitch because “X-23 (or whoever else) needs it to be good” is bad as leaving Cap America’s infinite.
Remove the glitch and buff the weak characters. (and nerf the OP ones.)

Of course it should be removed. Why is this even a question?

And how is my logic flawed oh great troll-sama?

What character can’t use the dhc glitch and sucks?

As far as the way the game works now it wont really change much IMO. You still have to understand matchups and just because you know DHC glitch doesn’t mean it’s a free pass to wins at tournaments. Sometimes you’ll probably end up conserving the meter just because it’s better to stack up more meter to kill a character with a mix up instead of blowing the 2 on the DHC glitch. Especially characters with low health if they have Wesker coming up after. You dont want to blow 2 meters on killing Magneto so Wesker can run around all day blowing you up until you get 2 meters again…

Very few. Most characters can take advantage of it but so far the only character that comes to the top of my head that is like sub par and can’t take any part in the glitch is probably Chun Li. Though the problems with Chun Li dont even stem from the DHC glitch. She’s just too one dimensional and only really good for meter build which plenty of other characters can do. Even then the priority and frame advantage of her lightning legs still can’t be slept on entirely.

Captain America is probably another one but I still think Captain is better than Chun Li. LOL. He can also one touch kill low health characters easily (which tend to be higher on the tier list any way) with just standard DHC combos.

It’s true that you need to know the matchups but let’s take my team for example, Wesker/Storm/Amaterasu, they are already so good at hit confirming that it doesn’t really matter who you go up against. Land a hit and they die. Other character jumps in, land a hit and they die. Easy peasy.

What do you need to conserve meter for when you aerial exchange into Elemental Gaia and DHC out damn near infinitely? That meter is free.

Your logic is that if it’s not technically broken, then it’s balanced. That is very very flawed. Captain America infinite as well as every other infinite is unbalanced as well as technically broken because it’s an unintended combo.

Just because something wasn’t intended doesn’t mean it’s broken. Roll Cancelling in CVS2 and Unblockable set ups for Urien in 3S weren’t intended but were they broken? No…as a matter of fact Urien would be one of the worst in 3S without the unblockable. RC’s in CVS2 made a lot more characters viable once everyone learned the ways around it. Pretty much everything we use strategically in fighting games is based on unintended stuff. Combos weren’t even intended in SF2.

Aerial exchange into DHC is solid but eventually people will start catching on and figuring that you’re most likely going to be going for an aerial exchange which builds meter so that you can start it again. If you already killed one character with DHC glitch and you hit the next opponent early they will most likely be safe just guessing between forward or down tag. Sure if you get it you win but if you dont you lose momentum and put yourself in a situation where you can get hurt or killed for landing a combo.

In the tournament I was in, we had a guy that told everyone how to jump out of it but people still got caught. You only have a 33% chance to get out of it if the AE’s are mixed up properly. In the event that they successfully kick out, you summon an assist or super jump and then restart your mixups. No different than starting the match fresh. I recommend that you take it to Xanadu, try it out and see how you do with it.

I don’t see anything wrong with the mentality :lol: I think a lot of us are fooling ourselves with which chars are and aren’t viable. Without DHC glitch, Dante is top tier. With DHC glitch and the knowledge Dante can build two bars in one combo and do 750k easily before bringing in Wesker, Dante is even more top tier. X-23… nobody can say for sure but in ten years I really don’t think anybody will be playing as her anymore. Maybe not even in one year… Dante though? He might be on every other team.

X-23 gets buffed because of her 1 hit kill potential, but she can’t build two bars in one combo like Dante can (reducing the opportunities for her to land DHC glitch), she doesn’t have anywhere near as many options aside from a more potent left/right mixup, she has no non-hyper invincible moves at all whereas Dante has stuff like the Hammer, and so on.

The gap between X-23 and Dante is already pretty big, DHC glitch ignored. Add DHC glitch combos in and the gap between them gets much bigger, not smaller.