In order to reduce the amount of identical threads started here, I think it’s time to start a new one summarizing the state of the art of knowledge on the subject of PCBs (mainly electrical characteristics, but maybe we can add others in the mix, at a later date).
XBOX360
Madcatz fightpad (the one with the 3x2 button layout and SF4 artwork on it)
Common ground, easy to solder to
Toodles posted the following:“The turbo led and four player leds are all common anode and connected to the DBVCC line each with a 350 ohm resistor in series. DBVCC is not directly connected to the USB VCC, but it does provide 5ish volts to the daughterboard. The slider and turbo buttons are all common ground setup, so high if the button is not pressed/slider not on that number, and low if is pressed/is on that number. ( but I think the pull up resistors for them are on the main board and not on the daughterboard.)”
Hori V3
probably NOT Common ground PCB (can anyone confirm ?) Close-up of PCB
Paewang Revolution
Common ground. Works on PS3 and Xbox360
Big Ben Interactive
NOT common ground but directions have a track in common, so a 5-pin connector (as found on Sanwa JLF) can be soldered to this PCB
Komodo Wired USB Controller for PC/PS3
According to Frank Castle Arizona, it’s a common high PCB (not common ground). Just wanted to add this here before that topic gets lost in the void.
Reference topic: What do we know about these controllers?
HRAP3
Common ground. The HOME signal can be tricky to solder to since the area is already used by rubber buttons (ugh)
**DualShock ** (PS1)
Common ground, large tracks, very easy to solder to, excellent converter compatibility
Big Ben Interactive (PS2)
Common ground - ref of pad is PSX2PADVIDBASS
SoulCalibur 2 Arcade stick (PS2)
Very large PCB, NOT common ground, and directions don’t have a common (can’t easily adapt a 5-pin JLF connector)
Dual Shock 2 (PS2)
Not common ground. Some versions of the PCB need to fit a resistor (value between 1KOhm and 10 KOhm) if you want to remove the ribbon.
Madcatz Dual Force I (PS2)
NOT common ground. Fairly easy to padhack though.
Madcatz Dual Force II (PS2)
Common ground. Easy to padhack. My personal favorite for having translucent colored wires.
Intec Mini Controller (PS2)
Common line(?). Basically is common ground if it’s a standalone padhack. Can’t be used for dual modding. Someone told me something about it being “common line”. Needs confirming. It has a nice and tiny PCB.
Saulabi SPS-1000 (PS2)
Common ground. The PCB can be trimmed a lot so that it takes much less space inside the case.
Namco arcade stick (PS2)
Common ground. Here’s a close-up for the directions
You definitely don’t need 5 posts for this as many of the systems won’t have that many controllers people are interested in. Also, if you were just spacing the posts to reduce clutter, you could always use the Spoiler function.
Not common ground. Needs 4.7 Ohm Resistor between ground & VCC if ribbon is removed.
*** Madcatz Dual Force I **
Not common ground. Fairly easy to padhack though.
*** Madcatz Dual Force II **
Common ground. Easy to padhack. My personal favorite for having translucent colored wires.
*** Intec Mini Controller **
Common line(?). Basically is common ground if it’s a standalone padhack. Can’t be used for dual modding. Someone told me something about it being “common line”. Needs confirming. It has a nice and tiny PCB.
PS3
*** Komodo Wired USB Controller for PC/PS3**
According to Frank Castle Arizona, it’s a common ground PCB. Just wanted to add this here before that topic gets lost in the void.
@jdm: You’re right, the diagram I posted the link to IS common ground, but the Madcatz pad I bought in July definitely had its triggers inverted (the rest of the button is common ground)
@riotblade: Updated posts with info supplied, thanks !