The death of fighting games… A personal journey that hopefully can help MvC:I?

Because I don’t have any desire to play online (in any game not just fighting games) I somehow have an issue with fighting games? It has nothing to do with difficulty and everything to do with growing up without it and never seeing the need to go online.

You guys have your heads stuck so far up your asses you don’t realize your fighting game “skills” aren’t impressing any one.

You still don’t get it. We don’t want to learn how to play the game like you.

Mega Man and Castlevania aren’t fighting games so of course Boss Rush doesn’t make them fighting games. Single player modes in fighting games still have fighting game gameplay, because playing a single player mode in a fighting game is playing a fighting game.

Then how do I have thousands of hours playing fighting games against the computer. You guys are incredibly immature. I don’t play the game how you play it so somehow I’m not playing it at all. I don’t count because I don’t play online. Your like a child covering their ears because they don’t want to hear the truth.

I am just as much of a fighting game player as you.

I don’t know about, @Chingachgook but I don’t care about bringing players to your scene. I care about fighting games selling so they can get sequels.

No they were the game on home consoles. Period. People played against friends too but how many people have friends over every time they want to play? Not that many.

This. End of Thread.

I’m not really sure what the OP’s message even is here.

I’m pretty sure no one is really against having an optional simple control mode or more vs CPU content for people that want it. Perhaps the developers are not catering to this group as well as they could, but what does that have to do with the community?

Why are you here? This is a site that focuses on the competitive aspect of the game. There are guys here that don’t touch online since they don’t need it because they have active scenes in their areas. It isn’t all about online. There’s Capcom Unity, Gamefaqs, and some other places beating on the CPU is better for you than human competition.

You’re really stupid at this point if you think simplifying gets a TON of more people in. It doesn’t. SFV found a pretty good middle ground to get people in without completely removing execution and tech and that’s about how far it’ll go.

The other reasons why fighting games are popular or not as popular have to do with things outside of how easy they are. They’re not making sports much easier to play, no reason to think that easier is going to work for fighters.

Rock paper scissors is easier to play and has legitimate tournaments with prize pools, but I don’t wanna play that shit.

I wrongly assumed you guys wouldn’t act like there’s only one way to play fighting games.

I’ll gladly show myself out.

Peace

I’m always be amazed at how disrespectful people are to this community and how they convince themselves that they took the high road. Dont think i’ve seen any other place where you can come in, tell the people there you dont give a shit about what they do, and then act like you have the moral ground if they get offended.

You fuckers are the worse.

If you dont care about playing the game the way the competetive scene plays it…you dont care about the fgc or evo…how the hell do you expect to know how to tell us how to grow he damb scene

Im trying to not rage so I dont get banned

Just wait 10 years bro and you’ll get your wish, I promise you that

There’s no 'act". Different sites appeal to different groups. This site appeals to those who are interested in the competitive nature of fighting games. Shoryuken didn’t just adapt this mentality yesterday.

Talk about how to punch and kick good or GTFO

I tried teaching a friend to do charge inputs and DPs w/ SF4 Guile and Ryu respectively.

He ended up understanding the concept of holding db, then fwd/up + P/K for Sonic Booms and Flash Kicks and f, d, df + punch for DPs. He soon then gave up playing after a few hours. After I asked him why, he said it wasn’t because of how the inputs were hard, but because he couldn’t stop getting his ass beat both online and by me and hated losing so much.

Of course, this could just be an outlier if anything, but I think it just goes to show that the biggest reason why people stop playing FG’s isn’t because casuals finding the inputs too hard, but because they keep on losing, feel bad about it, then give up without trying to figure out what they did wrong and improving on it.

This is something I find is going to be inevitable, no matter how hard Infinite’s dev team try to make the game accessible for the casual player. The most dedicated players are going to eventually crack this game wide open and get results. The casuals who give up an hour or two into playing the game, aka, those who also can’t handle their losses and figure out what they did wrong so they can improve are going to move on almost immediately from the game.

No matter how much they try, attitudes like this can’t be fixed by the game devs.

But the players who really want to get into the genre will stick around, because they have sense enough to know that you don’t just pick something up and instantly become good, especially something competitive; it takes work. You wouldn’t expect to play Chess for the first time and beat veteran players (barring some weird Bobby Fischer scenario). Similarly, you can’t expect to jump in to fighters and instantly do work. This is just common sense tbh…

So let me see if I got this right… OP wants to be the King or have other people be able to become the King but doesn’t want to put in the effort? It’s not the inputs are too complicated. It’s not the game isn’t accessible enough. Everything has been tried but few realize what the problem is. It’s not that games lack tutorials. Some games come with them and even if they don’t they are countless YT videos to teach you made for free. You have an nigh limitless player base to tap into if you want to improve. You can find players of a similar skill level or even more experienced players more than willing to use characters they are not as good with to help you out. It’s not the cause of a lack of single player content. It’s not the online isn’t good. I see a lot of this “it’s not me, it’s [insert]”.

And damn near every damn company save for Namco is doing what they can to cater to these complaints and it’s not working. It’s time people realize what the issue is. It’s YOU the player. The consumer. Casual. Scrub. Whatever. Fighting games take effort. You are shit. You are nobody. It’s not going to matter how simple the controls are, or how much offline single player content there is. It doesn’t matter how good the tutorial mode is. The game could have the best online mode of all time. This is what the issue always ends up being. It’s people losing because they lack the knowledge, the experience. No matter what happens, you cannot dumb a game down so much that a newbie can take out a pro. Nothing you do can make a newbie even take down a casual player. That is what discourages people. DEFEAT. This is the accessibility people like the OP keep complaining about.

You cannot force a game to make an even field between those without experience and those with. Shit, I suck at SFV. I bodied this shitty Ryu player with a perfect with my shitty Nash. Why? I am the superior player. I have more experience. This is the ultimate issue. Many players jump into a FG and then realize they don’t know what to do and being defeated or barely winning isn’t cutting it. Rather than realizing, “Oh shit, I have to keep learning and sucking up my losses to improve”, the quit, complain, and demand the game become more accessible. Ask anyone who grew up with the SNES, arcades, Genesis, and they will tell you. You don’t know how good you have it now. If after all these changes in gameplay, the advancement of technology granting us great internet connections and you still can’t make the cut, it’s not the game. IT’S YOU. It’s not the community. IT’S YOU.

**Unless you’re playing some obscure FG like KoF MIRA. With practically no one around you to play with anywhere.

It’s not a universal want. That is your first mistake.

I 100% agree, it really is just a matter of common sense.

Which is why I think the ‘simple mode’ thing OP was proposing after skimming the thread won’t do jack squat to reel casual players and keep them in.

The people who are going to be infinitely (heh) more better at the game are still going to beat the casual players using a ‘simple mode’ free, simply because they are the better players.

TL;DR:

No. And I recall that some developers have have even admitted to this fact.

Oh well…

I was happy to see 1-frame links go though. It wasn’t a mechanic that promoted good timing, it was a mechanic that promoted learning to p-link, which gave an advantage to stick users over pad users. P-linking itself wasn’t a skillful technique, so I don’t see how 1-frame links added any sort of depth to the game(at least, not the ones where you could p-link).