The death of fighting games… A personal journey that hopefully can help MvC:I?

It already is

Where exactly did you have your scene

LOL. Very pessimistic. However we have seen the results of not including strong solution to “player-accessibility” the results are poor.

We need to re-tool and we can do it in a manor that protects the hardcore needs, yet feeds the new players milk, and nurturing them slowly into hardcore players.

The fun you mention does not exist for people who can’t do the complex inputs. They can’t enjoy the game. Were really only addressing those people.

Because the hardcore is protected already, we know they will keep the competitive tournament needs of the game in place.

It isn’t. If I go into boxing and don’t like getting hit, I don’t go to the boxers and say “hey, wouldn’t it be great if we box but not hit each other. hitting each other takes away from the movement.”

You tried a new hobby and don’t like parts of it. Instead of being honest with yourself and going “man, I liked fighting games, but found out it wasn’t for me because of X,Y and Z,” you’d rather go “hey guys, I would love to stay if only you guys could change your games in all these different ways.”

The worst part about that is that UMvC3 did just that and you’re still complaining. XRD put in a crazy training mode and you can’t be bothered. Woshige is butchering about things that are fundamental about SF just to get you to play and you couldn’t give one single flying fuck.

So here’s the rub: there are things we want to be easier because we know they are tedious. We ragged more on SF4 for not doing what it said it would in being accessible than you can imagine. 1 frame links are nice to hit, but it is tedious to maintain that level of execution for the shittiest of BnBs. On top of that it was littered with option selects and all sorts of random crap that was bad. But you know what? That game without story mode and all sorts of features? That’s the one you fuckers ate up.

Take SF5 then. SF5 makes sure you guys, the beginners, will get gameplay that is simplified so you’ll want to play with people more often. You know what you do? You complain about arcade mode and no long involved story mode. You do that becuase you don’t really like playing people. You like the characters because you felt some emotional connection but you couldn’t give two shits about actual gameplay. You wanna have a fighting game experience but hate that to get an honest one, it involves playing other humans and, guess what? LOSING.

You know what’s the worst part of it all? The real punchline in this joke: long after your done being casual and being catered to and you get all hype becuase you went to Evo once and pretend to be part of this scene, we are still going to play these games. We are gonna get handed half assed games that continually take away important parts of the gameplay to make you happy and we are gonna get fucked for it. That’s just whats gonna keep happening because it already has.

there are places where they made great compromises. Let me fucking tell you how much False Roman Cancels sucked ass. They were hard and a pain in the ass. That was a good move. Some people like it, some don’t. But did that really make you pick up guilty gear? Nope, because you, at the end of the day, don’t really like fighting games.

Still this response falls into the same category of “if you don’t like it leave”

And the response is obtuse to the issue that no changes to the way hardcore players access the game is being suggested.

It is merely asking for more inclusion and to improve simple-mode and improve the aspects of “player-accessibility” that would benefit the entire scene. Again no changes to the way the game plays at the tournament level is being asked.

Lets be more exact.

Yes the game is already inclusive to a mild degree to casual players.

But there is always room for improvement.

ABQ the vast majority. Have also helped events in Dallas, Austin and Colorado.

I welt, this is so beautiful

OP stop being an obtuse noob and read what he wrote. He didnt say “if you dont like it leave”. Far from it.

I’ve played fighting games for over ten years and never once played online. I don’t give a fuck about your definition of a “honest fighting game experience.” Arcade Mode is the one mode that every fighting game has had since the dawn of time but you expect everyone to just buy the game without it because it caters to the tournament players. Ignoring the fact that there is nothing to do offline in SFV, where a lot of people spent most of our time in SFIV and every other fighting game in history.

Some how making the game easier to learn is “half assed” but SFV which released at least a year before it was ready with the minimum amount of characters anyone would accept and only survival mode and online isn’t half assed.

If you actually want people to buy fighting games you wouldn’t be so opposed to this. It comes across as if you think your special because you can play fighting games at a “high” level. What you don’t understand is most fighting game players don’t give a shit about EVO or the FGC.

And no I don’t think fighting games are to difficult and I don’t have any problems playing them.

Fighting games have the highest learning curve in video games. One of the problems with that is that fighting games start to become a lot more fun the more you learn how to play. If there’s less to learn and it only takes an hour for a new player to be decent as opposed to ten hours, I have no doubt more people would be playing fighting games.

I would rather see more fighting games and that won’t happen if people aren’t buying fighting games. Whether that’s because of this awful “games as a service” model or there isn’t enough content or because the games are to hard for some people or a combination, people aren’t just going to magically buy fighting games unless something changes.

Simple mode in MvC3 was a great idea and they should include something similar but perhaps even more simplified in MvC:I.

That’s a very long op to just say “I’m bad, I’ve always been bad, please make the games easier so I don’t have to try harder”

This when addressing what is a direct lift of “simple mode” from mvc2.

Please turn off your computer and never return here.

Motherfucker, Arcade Mode was there so you’d have something to do until somebody showed up to play you.

Arcade Mode is the OG story mode bullshit.

Arcade Mode is all 75% of players ever played, especially before online was a thing. Most people didn’t actually play in arcades when they were a thing here. That was always a niche. So unless you were waiting to play locally against your friend, most people were playing the computer.

“story mode bullshit”

Like story mode is a bad thing. Why are you so against content?

no

The people that dont care about evo or the fgc dont even post here; the true casual buys a fighting game, mashes out enough jump in roundhouse sweeps to beat story mode, unlocks all characters/colors, beats the trials, and gets all the trophies and is content. He puts the game down and doesnt touch it again for years except for when a equally as casual buddy comes over and goes Yo u got dat mvc3? They put the game in and have a grand ol time mashing thor vs frank west.

The scrub is the one that takes time and watches streams, cares about evo and the fgc, and whines about balance/“unfairness”/“op tactics” on forums. He is the one that capcom and the fighting game devs are listening to because there are more of him than there are people who actually play the game. The scrub hopped online got hit with AHVB and goes "MvC2 is a bad game because AHVB is a bad game design mechanic the scrubs favorite buzz phrase and never touches mvc2 again.

The scrub is a casual who wont admit to himself hes a casual. There are games coming out with tutorial modes, TRAINING MODE RECORD REPLAY SAVE STATES!!! There is the amazing amazing resource tool known as youtube tutorial videos (i learned how to play cable in mvc2 just by watching videos). Yet even with all this, the scrub still goes “fighting games arent accessible enough” without even knowing what that means.

If you ever put time into any fighting game and its scene then this should be pretty obvious to you. There are always guys who say yea i wanna learn mvc and so you show them some shit and you can tell they will never touch this game again because they dont want to lose. Its a tough pill to swallow to know ur just gonna get rekt over and over for hundreds if not thousands of matches before you accumulate enough knowledge to be even decent. No matter what tutorial mode or simple mode or one button assists or one button hypers they put it will change that fact. Casuals and scrubs will be bad until they put in the work to not be bad.

The message is not “if you dont like it leave”. The message is more like “if you really like it youll realize all that extra shit is fluff and youll put the effort in like everyone else in this scene did. You arent some special prodigy whos gonna win without putting the time in to be good”

The primary content of a fighting game is the characters and how they interact against each other while being manipulated by opponents.

This is the part you guys like the least. There’s not much we can do about that.

The problem is, these single player modes don’t really benefit the scene. Not when the people playing them don’t either A ) increase the online matchmaking pool, or B ) show up at tournaments and events.

Yes, there are ways to make the competitive aspects, of fighting games, more accessible. But modes that keep people from actually playing it aren’t the answer.

P.S. I believe that the success of Overwatch as a pure multiplayer only shooter for 40-60 bucks and now game of the year candidate shows that having good core gameplay and even better marketing is enough to get people to latch on (even with the same “if you don’t like it, leave” mentality).

So I don’t post here? I couldn’t care less about the FGC.

Most people playing the game only want to be good enough to beat Arcade Mode and mess around with their friends. I don’t 100% agree with the OP that the games need to be simplified completely but I don’t see making them easier as a bad thing. Maybe that’s because I don’t play to be competitive.

Obviously there are people who want to be good but aren’t willing to lose 100 matches to get there. I don’t know how anyone could change that or if it would even be possible. As you said there are games that do a good job of teaching you how to play but there will always be people who don’t want to put it the slightest bit of effort. That’s a shame but that doesn’t mean those tools are some how a waste, there are probably just as many people taking advantage of training mode save states as there are ignoring them.

I’m not actually what most would call part of the “scene.” As I said in my earlier post I don’t play online, ever, at all. I never have and its never appealed to me. So I don’t come across these players that you guys do which may be why I have a bit of a different stance on them.

The problem would then be catering to “scrubs” instead of “casuals.” Having enough modes and characters for the casual players to feel like the game is worth their money is probably a better approach than dumbing down the controls. I’m fine with standard fighting game controls I just want to see more games.

That is not true. Just because I don’t play online doesn’t mean I don’t enjoy the gameplay the most.

Why should offline game modes benefit the FGC? The purpose of Arcade Mode, Story Mode, etc is for people like me who enjoy the games just as much as you do but don’t have any desire to be a part of your scene.

“modes that keep people from actually playing it”

This is the attitude I don’t get. So you mean to tell me when I was playing DOA5 last night I wasn’t actually playing it cause I was in VS CPU and not online? The only thing that matters is tournaments and the online matchmaking pool?

i

So would you admit youre in the wrong place then? I mean this is a pretty heavily fgc/evo focused website. You say you dont care about the fgc but youre here, which would say the opposite

Maybe, maybe not. I don’t care about FGC stuff but I’d like to talk about fighting games. I don’t know where would be more appropriate than the most popular fighting game forum.

The purpose of “arcade” and story modes was to pad out the $60 games in the days when there wasn’t any sort of online play on consoles (XBAND doesn’t count). There was no way to replicate at home, that same arcade experience where you’d walk up to a cab, and then be able to get matches with other people. But even then, the real start of the show at home was still being able to fight against your siblings, friends, etc.

Somewhere along the way however, people forgot about this, mostly because it took so long for fighting games to get actual decent online play. The funny thing of course is that the industry is now more open towards multiplayer only offerings. Heck the game that’s going to win all the big “game of the year” awards this year is a multiplayer only shooter.