Man I dont know why you worried bout that :lol: day one vids still have more view than my three videos combined :lol: anyways as soon as this first set of matches processes it’ll be up to view. I’m telling yall now I’m hella rusty so please critique away so I know where I should focus on the most. Right now I see my defense is off and I’m dropping combos but part of that is due to lag
Xero, you gotta use things that are more reliable. Like don’t even use c. to link the start of your combos. Use c.:l:, c. H as starting links to your combo. Don’t do any of that fancy shit like trying to dash in after j.S to land c..
For example watch some pro Doom players. They never use c. as part of their ground links. The always use c.:l:, c. H. Same goes for spidey. Trust me you’ll find it a lot better than having to dash in and land c.. Stick to things that are more reliable and easier to pull off I say.
People complain how about how spidey’s c. is so shit. Well cut out the middle man! c.:l:, c. H still easily links and you’ll find you’ll whiff less.
You can’t call it fancy though. It works. The reason Doom players cut out the is because he cant dash like everyone else. Because of spidey’s momentum youre suppose to dash in after tri jumps etc. If I omit the c:m: my jump rep changes the later end of my combos.
The dashing part works yes but that’s an extra measure you have to input when you really don’t have to therefore that’s one extra measure you have a chance at fucking up randomly - which happened a lot in your vid. c.:l:, c. H, is easier, spacing of the link is irrelevant seeing as c.H will never whiff after c.:l: hits and also you don’t have to dash (even with the momentum of j.S from air dash) therefore you have less chance of fucking it up. Also correct me if I’m wrong but if they block the j.S can they not interrupt your dash? I mean j.S seriously can not be that many plus frames after block.
I don’t understand what you mean by jump rep. Anyway the way I see it there is no point in having c. as part of your grounded links ever, period.
Also I think you’re wrong with Doom. I think most people do it is because c.:l:, c. H links easily no matter the spacing and less random bullshit of c. whiffing.
I went to test it out and other than the fact that I lose 20 to 40K damage, depending on the combo, I wouldnt be able to finish my combos involving jump reps. Plus using c:m: you build more meter. As for the dash in part, if the j:s: is blocked you could always dash jump ioh :l:,, or tk web swing. It’s all circumstantial.
anyway; wow, you nutted on everyone. in the last game, you threw magneto like 10 times; if Spiderman could do easier followups after throw, if only if only.
anyway, looks like Tron fire is pretty great. I’m sticking to Spidey (web ball for now?), Dante (jam), Doom (missiles) and it’ll play similarly but I have to be slightly more wary of throwing out my assists good stuff.
for both spidey and doom, I think we should do c.L cH. skip the cM, which has less range than both cL and cH. I’m still working on changing this habit with spidey but I’ve got it with doom, heheh. so yeah basically im agreeing with tikomike. if it’s for your combo though then ehh idk
It’s not much of task for me to dash in I did it in mvc2 when I played mags storm cable sent cykes iron man spidey and venom and anyone else that relied on overheads. I just have to get back in the habit of doing it.
haha only if you have god like reflexes. I highly doubt I would see you or anyone do that in a match on reaction.
Anyway, losing 20k to 40k damage isn’t worth whiffing the c and losing 700k-800k damage or of course 1.2 mill damage with the right assists.
I mean if you really want the little tiny incy wincy bit added to your meter and have that tiny incy wincy bit added to your damage then go ahead. Not worth it IMO.
I know you’re stubborn Xero, you don’t like change or like to admit you’re wrong but seriously c:m: is shit and should never be part of your grounded links.
whoa now man you dont know me like that. I dont mind change at wrong and I’m the first to tell you if I’m wrong. This one aint much of a right or wrong situation its more so preference. I prefer to go for more meter and max damage. Which I land more times than not. As for this whole gospel thing youre on I dont know where you got that idea from especially off of a debate about using c:m: or not but I’m trying to break him down all the way to the nitty gritty. More for understanding than anything else. ON THE OTHER HAND THOUGH I havent been anywhere to legitimately play anyone offline, which I’m very vocal about, so everything I ‘test’ in practice is very laggy and not normal. That’s why when I upload vids I ask for input. The c:l: c:h: input still holds weight dont get me wrong but it also sits under ‘work on landing your combos better’ category in my book which is also very valid
I’d say it’s more beneficial in the long run to get in the habit of dashing/hit confirming j:s: when playing offline. Online, not so much, but hey, it’s online. Depends on how much time you want to invest in pursuing the ‘ideal’ set ups or going for what gets the job done. At the end of the day it’s a matter of preference.
Agreed. I was just talking with my boy about the same thing. Pretty much he says if I’m gonna show all this tech with spidey I need to start using it for other Spidey players to take it serious
Wouldn’t the dash be preferred anyways if the pushblock your j.:s:? I hate using :l: anyways because I feel that the one time I start a combo with it, my DHC won’t kill Wolvie. =\
Hello there, I play offline and our MvC3 scene here is pretty busy with atleast 1 tourny a month and Wednesday casuals at a lan center.
I use Spidy(ball) Wesker(l.shot) Doom(missiles), but one thing I’m having trouble with is webzip combos and how double webswing combos work, I’m wondering if they’re character specific or just strict with timing. Another thing I’m wondering about is about the weball>UWT set up is if someone like sentinel can harddrive out of it before UWT hits. A simple link or a few words will help.
Right now my main combo is (once i confirm in corner) c.:l:c.:h: [:l:webswing] j. :s: s. :h: [:h: spiderting>bite] c:h:/doom missles :s: TK[:h:webthrow] [:l:webthrow] :h: [:h:spidersting>bite] [wesker l.shot] [:l:webball] UWT>DHC Wesker coutner super [l.shot] s.:l::h::s: j.:h::s: [l.shot] team super.
it does: 742,000 + 744,200(team super lvl 1) roughly.
Check out airborne’s channel. He has a double webswing universal BnBthat works on that bitch Tron who falls out of all my combos. I’m sure you can modify it to your needs. As for those who can escape UWT, just webthrow them again into tk maximum spider, it should be enough to touch of death with or without DHCs
yes sentinel can get out with hard drive. a lot of characters have escapes actually.
you don’t need to use the meter after UWT to dhc to wesker to continue the combo, you can call wesker again and he’ll hit them off the ground for you
basically a double webswing combo needs the second web swing to be H webswing as at that amount of hits. it is the only one that has enough hitstun
it gets trickier the more hits are in a combo but the timing is still just something you have to practice over and over
ya i been subbed to xero18 for awhile and recently airbourne once i figured i can goto spiderman thread to ask questtions i seen him, i completely forgot about srk lol
Damn, I wish I had this much appreciation back in other communities! XD I don’t think I’ve actually provided nearly as much anywhere else as I have to the Spidey boards though.
But yeah, the double Web Swing combo is a bitch to be able to perform on every character because of how drastic the timing is for the air normals that follow it up. The fatter the character is, the sooner you have to land the j.:s: after the j.:h: or j. j.. Words cannot express how much Tron and She-Hulk piss me off, and that is why I ventured off to find a new BnB that worked on universally everyone… Consequently, it’s the hardest fucking BnB I have ever attempted!!! XD
DESPITE THAT, it may be the one high damaging BnB that we can keep when transitioning into Ultimate, seeing as that all the others rely on us to Launch->Web Throw. It just won’t do as much damage since Web Throw will scale. =P