I think they are making spidey a lot more assist dependent. If the webzip frame disadvantage were true, that just means assists have to be called. And to be honest I don’t mind it, since you can just bait people into anti-airing you then web ball frame trap. I’m already thinking of L web ball xx web zip xx air dash+assist xx web ball M for my go to approach from full screen. Man I’m going crazy at all the permutations in my head!?!?! As for the launch to web throw, that does blow, but I guess bnbs just have to omit the launch and just cancel H into web throw.
I’m sure they’ll be another change to spidey before release. I am interested in breaking him down again hopefully there will be more interesting stuff than just web throw combos.
Haha, I’m flattered to hear you say that. However, I won’t be getting my hands on the game until it actually comes out into stores, seeing as that I won’t be able to travel anywhere to play the demo version. =\
Well, Karst, I’m sure you’ll be surprised at some combos I have with Spidey and Dormammu! ;D
I’ve said this before, but I feel like Spidey is sort of the “Vanilla->Super 4” Gen of MvC3. For anyone that doesn’t understand what I mean by this, Gen in Vanilla 4 actually had some stuff going for him until they took a majority of it away in Super 4. What’s odd about this is that it seems they took away things without intentionally realizing how it would affect the character. The reasoning behind this is simply because Gen was merely a lower-end, mid-tier character whose style and everything else pertaining to a character was not necessarily common to the public.
I could see that being another logical reasoning behind why Spidey is seeing some crippling nerfs. They do seem to be compensating for most of the nerfs though, so maybe they’re just attempting to make Petey a more unique character in terms of style. LOL, I get headaches from the shit that I come up with in Vanilla MvC3! XD As for a new BnB, my new universal BnB seems to have not quite been affected by the changes in UMvC3, minus Web Throw scaling:
And I will continue to keep finding new stuff everyday as I enter training mode!!! XDDDDDD
:lol: Ive created a monster
I hope so; if it’s Maximum Spider -> Stalking Flare, raw tag Spidey, repeat, or Maximum Spider -> Stalking Flare, 1D2C, I will be disappointed sir!
Indeed. My take on the whole thing is that the Web Zip frame advantage nerf isn’t so much a Spider-man nerf as it is a general nerf to rushdown. Most Dormammu players I know find Spider-man very irritating because he has a ton of air mobility and gets in on Dormammu for free with Web Zip. Capcom wants to make zoning more viable.
Then again, with Flame Carpet now disappearing when Dormammu is hit, I wonder if the hitstun caused by Web Zip will cause it to disappear. If so, might as well not use it at all against Spider-man.
I blame the fact that I was one of the primary researchers for Yoshi in a game where discoveries are hard to come by. XDDD
Edit: Karst, you have no idea then. ;D
In that case we will blame that and the tech you’re using :razz:
New video is uploading to youtube now for those who are new or are having problems connecting into maximum spider consistently after a web throw. Also demonstrates Kara canceling Spidey’s c:h: and a couple or unique ways this technique can be used for. Should be up in an hour or so if youtube doesnt crap out on me.
Won’t be watching it until the morning. =P
:lol: You know how to link into maximum spider anyways
UPDATED FOR YOUR VIEWING PLEASURE: http://www.youtube.com/watch?v=zuovHkod-2Q
Very professionally done. Lots of great information presented in a clear easy to understand way. Should be very helpful to many newer Spidey players.
but it’s … [slightly] wrong information?!?
air Maximum spider moves much faster and at a downward angle, whereas ground Max Spider is a bit slower and has that sorta upwards angle you see every time you miss web throw->ms
it doesn’t matter if your normal jump or SJ it, you can technically perform either jump but still activate special moves on the ground before you leave (S -> webthrow is from a super jump because you can only cancel launch with sj)
the thing is that you have to start the ms in the air, and both sj and normal jump will get you that . timing the ms so it activates right as you leave the ground is the part to practice. i know my MS after web throws aren’t sj’d. i’m lazy lol
You’re right but normal jump MS that low to the ground wont connect thus why you have to super jump. Along with that unless youre at the peak of your normal jump MS is going to move the same as doing it on the ground. I could test it again but if it were that easy we wouldnt need this video to begin with.
Friend sent me some jp spiderman vids, after losing my nico account pw a few times i gave up making new accounts for this site. Here are the links in case there is something of value or if someone wants to upload to youtube :>
http://www.nicovideo.jp/watch/sm15369131
http://www.nicovideo.jp/watch/sm15369645
http://www.nicovideo.jp/watch/sm15370368
If I can figure out how to download these, I’ll upload them. In the meantime, all I’m seeing is a crapton of dropped combos and an excellent use of using Spider Sting as an instant overhead.
Can you let a brother know how to watch them?
LOL, I had to guess which button was the register button, and once you get to the screen with the unnecessary bullcrap trying to explain the benefits of having some sort of premium account, I used Google Translation to help me through signing up. xDDD
Yeah That’s the Spidey BNB i’ve been using. All I did was try it on Tron then Arthur and realized that was going to be my BNB. I have a few more Web throws in there but thanks to the UMVC3 changes I guess I’ll have to cut it short like in your vid. I’m also using Wesker and Sent assist so My 100% is going to be gone
does this work outside of the corner? ive been trying to get it down and havent been able to have it connect away from the corner since the spider bite seems to knock them back slightly too far for the web throw to connect. i take it you also need to connect the spider bite at the highest possible point while also cancelling the spidersting as early as possible? timing for web throw seems very tight.
great video love the kara cancelling tutorial. may try implement this to my game.
the reason it works is because its prebuffered from the recovery of spider bite. you have to do it where the :l: web throw comes out the moment you hit the ground. thats the only way it works since web throw has too much start up