The Daigo Theory

Glad someone made a post about this. I was intrigued by this statement, too. I know that the Japanese are big on “play against the character, not the player” type approaches, but being the yomi master, I would not have expected Daigo to take such a strong stance against reading your human opponent.

After some thought, though, I think I know what he is trying to say in that excerpt, and my interpretation is similar to what a couple of other people have already described (and like others have said I think that reading the rest of the book or that chapter or whatever would shed a lot of light). Basically, what I think he’s warning against is not only waiting on your opponent to make mistakes but also relying on guessing or prediction in order to win. Obviously, Daigo does use prediction/guessing to win sometimes. A whole lot of what happens in a match of any SF game is at least partly a guess - even something like sticking out a cr. mk that is safe on block is a guess that your opponent is not going to “randomly” SRK or super/ultra at the exact moment you press the button. I believe Daigo’s point, though, is that you can never count on guessing to win any particular game because a guess is always just that - a guess. Plus, the best players playing at their highest possible level are going to be essentially impossible to read and will not have flaws to exploit because they will constantly mix-up the way they attack/defend and will exhibit such strong fundamentals and knowledge of their character and the match-up that they won’t repeat the same mistakes.

His point is probably also related to efficiency in learning and improvement. Say, hypothetically, you’re playing against an opponent who is extremely skilled at SF4 or 3S or whatever but after a few rounds, you realize that his throw game is non-existent. He never goes for throws in obvious situations, he never crouch techs, every time you do a tick throw or dash in and throw or empty jump throw, it’s successful. Daigo would probably say that even though you could beat him down and win if not every game then close to it by throwing constantly and never worrying about the threat of him throwing you, he would advise against taking such an approach, because if you rely on exploiting this weakness, you are wasting an opportunity to learn more about your character and to improve on things that you should be working on (footsies, anti air, hit confirms, combos, meter management… anything) because you’re using strategies that you know won’t usually work and therefore setting yourself up to fail later on.

My Little Daigo: Friendship is Magic

A lot of tournament matches, maybe the majority anywhere below the very top levels, are decided by one player figuring out an exploitable flaw in the opponent’s play style - DPing too much, meatying too much, using a specific move too much at a specific range, etc. - and riding that to victory. All he’s saying is don’t rely on that strategy because sooner or later you’ll come up against a player who doesn’t give anything away. You have to know how to force your opponent into - and capitalise on - situations where you come out the winner even if they play well. Take the win, don’t rely on the other guy to hand it to you. That doesn’t mean you shouldn’t exploit opponents who make bad decisions but realise there’s more to the game than that.

Basically what Seth says here: So, you want to be a Dominator

Then I’m screwed…

Daigo, the nerdy version of Mr. Miyagi.

makes perfect sense :slight_smile:

I strongly agree with the Friends Circle. Because if your beating your friends 40 matches storng is it fair to ask the question: What are you learning? Vs Going on rank when you play a person or in SF X Tekken a team equals in increasing your reading ability…in turn which it could be something that Daigo is saying in the quote.