All of that stuff is small, IMO.
DP’ing on wake-up isn’t hard in any game. I mean… it’s more difficult in SF2, but nobody here was ever THAT serious with SF2… and if you are, you respect reversals anyway. Good players get their reversals in any game. The complaint about reversal window was always really stupid. If you’re playing games, and making decisions based on the thought that your opponent CAN’T hit his reversal, you’re playing scrubs.
The main difference between SF4, and the last generation of games, as far as I see it, at least, is in the fluidity of the matches.
SF4 is a fairly rigid game. Both in terms of the way the game moves, and the way matches are played. The motion speaks for itself. It’s a slow game, that can be kinda clunky. Where it really comes in as an issue, to me, is that characters in SF4 are all pretty weak. In the history of SF4, there have only been a handful of complete characters, IMO. SSF4 Cammy, SSF4 Chun, SF4 Akuma, AE Yang, AE Yun, and a few others. Most characters in the series excel at a thing or two, and have at least one HUGE glaring weakness. This makes matches between characters set in fairly rigid way. Your goal in a match is to exploit the obvious weakness in your opponent, and try to keep from having your’s exposed. There are clear, defined goals in every match, and the game is a little stale, because of that, IMO. There is definitely a worthwhile mindgame that comes with playing within those parameters, and I’ve come to appreciate it more and more in my time playing SF4, but when you compare that to CvS2… a game in which characters were REALLY good, there’s a big difference.
In CvS2, you’re not attacking A-Blanka’s obvious weakness. You’re not going for C-Sagat’s soft spot. There is none.
What that means is that matches are VERY dynamic, and there is a much larger emphasis on playing the player. More options, all around… more ways to fuck your opponent up badly… but more ways to get fucked up… more shit to think about as you play.
Still, I think the more constricted style of SF4 offers a lot. It’s a game that makes you play within boundaries, and examine how you can make the most of a toolset that can be limited at times. SF4 also has big potential for creativity,by virtue of the fact that you can constrict your opponents in major ways. I think SF4 becomes a LOT more fun, the more you think about using the limits of the game, to come up with fun ways to really fuck your opponents, which is what I do all the time. There is nothing more rewarding than coming up with a set-up that is just fucking retarded, within the confines of SF4’s system.