1: Intro
I’ve made this thread so that Catwoman players can share tech, strategies, tips and just a general place for discussion. I will try to keep this thread up to date and will add and credit anything you guys give me to add into the OP, especially on MU strategies as I’m a nub and there will be better players out there who know way more than I do!
Catwoman summary:
Intractable Type: Gadget
She likes whips and leather. (to be expanded)
Notation:
(Shamelessly taken from the Nightwing Thread)
1= Light Attack
2 = Medium Attack
3 = Hard Attack
4 = Character Trait
MB = Meter Burn
j = jump
b = back
f= forward
d = down
u = up
db = down to back (quarter circle back in SF inputs/Alt Controls)
df = down to forward (quarter circle forward in alt)
bf = back to forward (half circle forward in alt)
fb = forward to back (half circle back in alt)
dd = down down
xx = special cancel
~ = Trait Cancel
High = High attack, hits standing, whiffs on crouchers.
Mid = Mid attack, hits both standing and crouching opponents
Low = Low attack, Hits Standing and crouching, must be blocked low.
Overhead/OH = Overhead Attack, hits standing and crouching, must be blocked standing
2. Moveset
Details
[details=Spoiler]Discussion of Normals, Strings and Specials. WIP
Normals:
Quick Claw: Inputs = 1
Hits High, 2% Damage
Start Up: 6 Recovery: 20
On Hit: +15 On Block: -2
Forward Paw: Inputs = 2
Hits Mid, 5% Damage
Start Up: 15 Recovery: 24
On Hit: +8 On Block: -3
Kashmir Kick: Inputs = 3
Hits Mid, 5.85% Damage
Start Up: 13 Recovery: 39
On Hit: +1 On Block: -9
Tabby Tap: Inputs = b1
Hits Low, 2% Damage
Start Up: 14 Recovery: 18
On Hit: +5 On Block: -2
Balinese Boot: Inputs = b2
Hits Overhead, 9% Damage
Start Up: 23 Recovery: 23
On Hit: +46 On Block: 0
Notes: Causes ground bounce.
Tail Spin: Inputs = b3
Hits Mid, 11% Damage
Start Up: 23 Recovery: 34
On Hit: +46 On Block: -3
*
Notes: Hold 3 to charge, can burn meter for armor, can be cancelled by dashing.
Causes wall bounce, transitions and can be chained into f3*
Calico Cut: Inputs = f1
Hits Overhead, 3% Damage
Start Up: 16 Recovery: 14
On Hit: +19 On Block: +2
Pole Cat: Inputs = f2
Hits Mid, 7% Damage
Start Up: 15 Recovery: 24
On Hit: +8 On Block: -6
Siamese Slam: Inputs = f3
Hits Overhead 13.85% Damage (Two hits)
Start Up: 16 Recovery: 34
On Hit: +59 On Block: -1
Notes: Hold 3 to charge, can burn meter for armor, can be cancelled by dashing.
Causes ground bounce, can chain into itself or a juggle.
Whip Trip: Inputs = df3
Hits Low, 7% Damage
Start Up: 25 Recovery: 42
On Hit: +16 On Block: -33
*
Notes: Sweep with huge range, can hit from straight whip range.*
Sphynx Slice: Inputs = d1
Hits Mid, 2% Damage
Start Up: 7 Recovery: 13
On Hit: +13 On Block: +1
Mad Manx: Inputs = d2
Hits Mid, 5% Damage
Start Up: 14 Recovery: 24
On Hit: +54 On Block: -9
Notes: Knocks up, can anti-air and punish with a combo
Persian Pounce: Inputs = d3
Hits low, 7% Damage
Start Up: 10 Recovery: 27
On Hit: +7 On Block: -11
Kitty Kicker: Inputs = j1
Hits Overhead, 5% Damage
Start Up: 5 Recovery: 10
On Hit: +5 On Block: +21(What???)
Air Whip: Inputs = j2
Hits Overhead, 7% Damage
Start Up: 11 Recovery: 26
On Hit: +13 On Block: -8
*
Notes: Ranged air attack*
Kill Claws: Inputs = j3
Hits Overhead, 11% Damage
Start Up: 10 Recovery: 26
On Hit: +51 On Block: -4
Power:
Catwoman’s power is essentially a second meter that she can burn, it gives her a free combo that’s best used as an ender to her combos:
All of her attacks have a chance to grant her one scratch, up to a max of 5 which do the following damage (value in brackets is the damage each additional one gives on the previous value):
1 scratch: 5%
2 scratch 13% (+8%)
3 scratch: 17% (+4%)
4 scratch: 21% (+4%)
5 scratch: 23% (+2%)
[/details]
3. Combos
Details
Spoiler
Right now I’m using the following strings to hit-confirm into combos:
f112: 3 hits, 8% damage, overhead and causes knockdown if not cancelled
b12 d3: 3 hits, 11% hits low
j/jf 1, 33: 3 hits, 14% hits overhead and jf1 can crossup
f2 d3 1: 3 hits, 14% hits low, knocks up
From my time in the lab, the best way (most damage) that I know of to combo out of the first three strings without meter or power is:
any of the first 3 strings xx bf2 -> b3 -> f3 -> 33 xx dd3 (cat stance cancel) 3
The hardest part of this string is hitting the f3 after the b3, you need the opponent to be hit by your back so that f3 only gets one hit and doesn’t knock down so you can continue the 33 juggle (will record a combo video that illustrates this)
Also b3 cannot be used in the corner as it will either transition or wallbounce too early, in this situation I just cut the b3 out so we get:
any of the first 3 strings xx bf2 -> f3 -> 33 xx dd3 (cat stance cancel) 3
This gives us the following combos:
F 112 xx BF 2 -> F3 -> 33 xx DD3 -> 3 = 31%
F 112 xx BF 2 -> B3 -> F3 -> 33 xx DD3 -> 3 = 34%
B 12 D 3 xx BF 2 -> F3 -> 33 xx DD3 -> 3 = 34%
B 12 D 3 xx BF 2 -> B3 -> F3 -> 33 xx DD3 -> A = 38%
J1, 33 xx BF 2 -> F3 -> 33 xx DD3 -> 3 = 35%
J1, 33 xx BF Y -> BA -> FA -> AA xx DDA -> A = 38%
FY DA X -> FA -> AA xx DDA -> A = 34%
Metered combos:
1 Bar:
F 112 xx BF 2 -> BF 2 (burn) -> F3 -> 3 -xx DDA -> 3 = 33%
(More to be added)
Super Combos:
F XXY xx BF Y -> FA -> AA xx Super = 39%
F XXY xx BF Y -> BA -> FA -> AA xx Super = 43%
B XY D A xx BF Y -> FA -> AA xx Super = 43%
B XY D A xx BF Y -> -> BA -> FA -> AA xx Super = 46%
JX, A, A xx BF Y -> FA -> AA xx Super = 43%
JX, A, A xx BF Y -> -> BA -> FA -> AA xx Super = 46%
FY DA X -> FA -> AA xx Super = 44%
Interactable Combos:
(to be added)
[spoiler=Details]A note on combo enders:[/details]
I tested the values for ending combos after the F3 -> AA and got:
(these are the values for just these strings, these values will be scaled down at the end of a combo)
F3 -> 333 = 23%
F3 -> 33 xx BF 1 = 24% (Meter Burn for 27%)
F3 -> 33 xx DDA 3 = 28%
F3 -> 33 xx 3 Point power = 30%
F3 -> 33 xx 4 Point = 33%
F3 -> 33 xx 5 Point = 34%
F3 -> 33 xx Super = 41%
4. Match-ups
Details
Spoiler
To be Added.
5. Videos & Channels
Details
Spoiler
http://www.youtube.com/watch?v=NAWcPLRAwso
balinese boot tech by ArkticDark
http://www.youtube.com/watch?v=GazMjdZpQRA
Will add videos and channels as they are given to me
6. Contributors & Revision History
Thanks to the following members:
will add as people post
Details
Spoiler
(dates are in Euro format)
10/06/2013: Thread created
13/06/2013: Added normals