2 frames?! That’s impossible, normal throws are 7 frames…
Im pretty sure no throw is two frames I think the fastest are 5? marduk and gief.
According to the guide, Marduk’s is faster at 4.
[LEFT]Okay, I was just sort of guessing I knew Marduk and Gief were the fastest so they must both be 4. Thats pretty good.[/LEFT]
What’s the best combo ender after tagging in duk after rolentos baton move
the Marduk video I’m posting tonight will show you
Some matches of my Duk in play http://www.twitch.tv/optionselect/b/311509900. I start at the 7min and 30 sec mark and then here and there at the beginning.
Fresh off the press I present: [media=youtube]JP0wsRJGVL4[/media]
Nice video! THough off of raw tag you can do st.mp x 2, cr.mp xx hp gator toss for pretty good damage post launch.
What are you guys using vs backdashes on wakeup?
st.hp and near the corner i use DLT even though it isn’t safe.
Haven’t tried that but I’ll test it. I have heard that you can do Craig Rush after the cross rush and end it in HP Gator but I haven’t actually seen anyone do it and I can’t figure out the timing.It almost seemed to me like the game will not allow you to snatch them out of the air whether you xx the gator or pause and then do it either way. But if you wanna show your video of that combo I’ll add the notation of it into my vid also, or if I get time I’ll try to record it.
Yeah I put a video in the marduk combo thread showing the optimum post launch combo.
Nice guide, It’s certainly been helpful!
What do people think of marduk as a lead? I have him and steve (and lili, not so much her) as my characters and marduk seems to have a much better time of dealing with things
Also can anyone tell me how tight the timing is on b+mp > cr.mp? i seem to do a good job of messing it up a lot, but i think that might be wifi lag at the helm :B
Marduk on point doesn’t really seem like a smart idea imho
He works much better an an anchor for the simple fact that his mixup game and ability to add damage to combos is amazing, but he has an incredibly hard time getting in (especially against any character with a shred of zoning ability).
with someone else on point doing all the work with footsies and initiating combos, you really get the most of Marduk’s game by the time you get him in there. He’s one of those characters that, once he’s in there - he’s in there for good.
I think its better to go with c.LP, c.MP,… after the backfist as its more reliable to land
I have yet to actually play anyone yet (kind of a big deal :p) but im thinkin’ im gonna run raven/marduk. The way I see the team working is that raven has a good zoning, but is no slouch either. My only complaint is that the bnb I use with raven involves his qcb p into a juggle, but it doesnt work in the corner. So I figure I would solve that by doing a launcher combo into duk and get my insert normal here into hp gator. It does about the same damage and gives me sick corner pressure and mixups with marduk. plus if the opponent rolls or escapes the corner some how i have tools like b. mp, st. hk, and st. hp to create a range game. or just raw tag if i need to. so in summary i think marduk works backing up a character who lacks huge damage, and then they could tag into marduk for high damage mind games. I’m thinking about putting Ibuki in front, but I don’t really know how she’s gonna turn out at this point.
Also, does cr. lp x 3 then jab body combo have any validity as counterhit setup? in training it seems pretty good because after the cr. lp x3 marduk is put outside of most pokes’ range, but i haven’t tested whether it wiff if lets say ryu does cr. mk at the same time of st. mp. actually i dunno if it hits crouching opponents at all
Godlike guide! It never occurred to me that you can get a j.Hk off a Tag Cancel on Patriot Circle, pretty swag. I usually tier whore in games, but I can resist yelling “MarDOOK” when I suplex someone. He’s not as brain dead as the other grapplers, for sure. But if you put in the work and master the mixups and have godly guesses, Marduk gets IN THERE.
Yeh I think of all the grapplers he is definitely going to drop down to the lower tiers because compared to say Hugo, Dooks armour move is pretty slow and doesnt cover much ground, he has a lot of trouble getting in on projectile characters. His gator slam is also not something you can throw out to actually AA because its so risky as it needs to be very precise to catch jump ins, it seems like you have to use it as a read rather than reaction because it seems quite slow. So it seems his best AA is cr HP which is also slow and seems to trade alot.
Most of the problems I think I can work around with a little practice. I moved from Raven to Nina as a point character now.
I kinda disagree, I use his gator slam as an anti air quite successfully. Unless they’re out of the hitbox region, I usually catch them every time. My problem is mostly that I do it too early and whiff it before they’re within range lol. Otherwise, front jump ins gator slam is a great anti air, reaction or read.