The directional control system in this game doesn’t make much sense to me.
Firstly, there’s the fact that it doesn’t properly process diagonal inputs. So moving the stick (using a MadCatz TE) from D to DF, counts as D,F. I can’t stress how annoying this is when you’re trying to get an uppercut and your character does a special move that requires a QCF or QCB motion, without you actually having put that in.
Next, the game seems to allow you to execute a special move by pressing the attack button first, THEN putting in the required directions.
For example: Nightwolf’s command grab is D,F,BP. You can input BP,D,F and nightwolf punches and then cancels into his grab (without another press of BP).
This is specially annoying while trying to combo. With nightwolf for example, I was trying to do:
FP, BP, BP, D, F, FP : So a 3 hit punch combo ending in his axe uppercut
Now if you input that fast, the game ignores the last FP input and just reads:
FP, BP, BP, D, F : A 2 punch combo, cancelling into his grab (the game interprets BP, D, F as his grab motion)
The only way you can get hte axe to come out is if you delay the D, F, FP input. Makes comboing so much harder, when your pressing the buttons in the right order, but the game thinks “oh, you must’ve meant to grab and put the buttons in wrong, let me fix that for you…”