Alisa Solo Combos
Midscreen
0-bar
c.lp > c.lp > c.mk xx QCB+k > FS.hp xx QCF+p with k follow up = 299 DMG
s.lp > Cs.mp > C.lp > C.mk xx QCB + k > FS.hp xx QCF+p with k follow up = 315 DMG
Skipping the first S.lp turns the damage up to 329
s.hk > c.lp > c.mk xx QCB+k > FS.hp xx Qcf+p -k = 359 DMG
Punish combo.
1-bar
Alisa Doesn’t really gain much damage from using meter to make it worthwhile.
C.lp > CS.mp > C.lp > c.mk xx QCF+KK-p , S.hk > C.hp xx QCF+p-k = 324 DMG
Skipping the first C.lp turns the damage up to 345.
c.lp > c.lp > c.mk xx DP tag = 213 DMG before tag, depending on you partner Dmg can go to 400 +.
2-bar
s.hk > c.lp > c.mk xx QCB+k > c.mk xx super = 433 DMG
Unless it will kill, i haven’t seen a use for the super. **
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Corner
0-bar
c.lp > CS.mp> c.lp > c.mk xx QCB+k > CS.mp > CS.mp > C.mk > QCF+p-k = 312 DMG
Skipping the first C.lp turns the damage up to 335 dmg
c.lp > CS.mp> c.lp > c.mk xx QCB+k > CS.hp xx CADC > CS.mp > C.mk > QCF+p-k = 338 DMG
The link between QCB+k and CS.hp is pretty tight. probably not worth it for just a little bit of DMG.
1-bar
I didn’t find any worthwhile corner combos for one bar, feel free to post some, ill add them in.
Team Combos
0-bar
low launch > CS.mk Mp follow up(quick access)<C.hp xx Qcf +p -k = 347 DMG
High launch into alisa > CS.mp > CS/FS.mp > c.mk xx QCF+p-k = 340
High launch into alisa > cs.hp xx CADC, cs.mp, cr.mk xx QCF+p -k = 370 DMG
1-bar
DP tag into alisa > CS.mp > CS/FS.mp > C.mk xx QCF+p-k = 400 DMG
DP tag into alisa > CS.hp xx CADC > CS.mp > c.mk xx QCF+p-k = 430 DMG
Tested with Julia’s hk.DP (160 DMG)
Ryu C.HPxx L.tatsu tag > c.lp > FS.mp > C.mk xx QCF+p-k = 337 DMg.
These are just a few examples from moves that are tag cancelled quite often. There is bound to be better character specific combo’s, feel free to post them.