The Chainsaw Incident (new 2d horror fighting game)

Shame, I was kind of hype for this but the recent video was rather lackluster and seems like the team has no idea what makes a fighter what it is. Distractions on the screen, no sense of a high/low/OH/Mix-up game. Supers or something that seem to practically instant kill. Hell did they ever jump and do jumping attacks or cross-ups? No don’t believe so.

Real shame…

lol, nice Mario Party-style clash mechanics. I think I’ve lost my interest in this one.

Until now I have tried to not talk badly about other fighting games in development because you know, we should get it right first before being allowed to talk, but…

Unlockable movesets?

UNLOCKABLE MOVESETS?

“McClard: I was a common player in the Japan arcade scene over the past 17 years, my big favorites being Street Fighter II Turbo edition, Marvel Superheroes, the VS series, SNK’s Fatal Fury, Samurai Spirits, and King of Fighters series. Over the past years in gaming I always wanted to do a new fighter, and being close to the fighting game companies in Japan, Amer and I decided we wanted to do something that stood out.”

looooooooooooooooooooooooooooooool

WAIT…

LOOOOOOOOOOOOOOOOOOOOOL.

art looks good.
theme looks strong.

the skullgirlsy stuff i don’t like (loading screen; think happy thoughts)

gameplay:
i was watching the gameplay video with the sound off.
the ui didn’t look terrible, but the flames and the skulls are definitely distracting, and should be reworked if not removed.

i was surprised when the first round ended, because there isn’t a big enough difference between hitting and blocking.
there needs to be bigger hit/blocksparks, maybe some more hitstop.
i didn’t even look at the life bars til the second round.

Regarding the zoom: I think it’s okay, but the game doesn’t say its equivalent of Start! I don’t mind it visually but the timing is a problem.

The third round ended pretty unexpectedly as well. balance/pacing issue, i need to know when something hits.
the lifebars need to be more noticeable.

I don’t think milda jumped the entire time, and I couldn’t see what was hitting and what wasn’t. There was barely any movement - if i recall, no side switches. were there any knockdowns?
I don’t think it’s fair to say what’s wrong with the fighting game mechanics yet because that wasn’t a very good display of any mechanics (barely any jump attacks, no throws, and i couldn’t really tell what the characters were trying to do) but it definitely looks like there is a lack of stuff to do in this game lol.

definitely needs more polish. i want hits to feel like hits. probably need more blockstun too.


regarding unlockable movesets; as a free to play game, this isn’t too far fetched and there’s no real precedent. It is a bit outside of a normal fighting game comfort zone though; it might be better off utilized as a “clone character” . . . but it might be more work to change the sprites?

the game has some cool ideas, but a lot of bad ones.

The art looks pretty sweet, but it was so hard to tell when somebody was actually getting hit or not I had to keep glancing at the lifebars.

There needs to be hitstop, period. From the video, it looks like there isn’t any.

EDIT: Weird, I just noticed that Onogu (former Tekken and VF dev as well as the guy behind the EF-12 engine) is involved. Hopefully he brings some sense into this thing.

They said the game is “story-driven”.

I’d be more convinced if they said it would be “gameplay-driven”.

:confused:

Who wants to play a story driven fighting game? It doesn’t even look fun to play like Red Earth/Warzard is, so you’re basically making a singleplayer fighting game with bad singleplayer gameplay.

I think its pretty safe to say the people making this game dont have a good foundation nor do they read real critiques from FG forums like SRK so their blind development will lead to a disastrous end product.

Oh, and theyre definitely not going to raise a million dollars for a kickstarter

As I said, it’s kind of weird when one of the guys supposedly helping them out is Onoguchi-san who’s worked for both the Tekken team (he designed Yoshimitsu) and AM2.

I’ve said this before and I’ll say it again, franchises and fighting games need fan input and support more than any other genres/games.

You cant even DREAM to have a successful game without the approval of the FGC. Unless you want your shit to be niche and last as long as an eye blink. Theres an OVER saturation of fighters right now, and the ones that arent top notch just wont cut the cake.

The Kickstarter has him listed as a technical director, which to me sounds like he’s just working on the engine. I’d like for more clarification, but as I read it he’s not developing the game mechanically.

I said it on Dustloop, and I’ll say it here. There is no way in hell that that’s “gameplay” in the trailer, that has to be an animation made in a video editing program

Didn’t he have an SRK account? Maybe we can summon him to post on the thread.

Seems that Chainsaw creators have been listening, they update kickstarter now.

Greetings Shoryuken! Wow there are so many things to comment on in this forum, and we want to be able to be active and answer any questions you might have to The Chainsaw Incident team, as we love reading your feedback and even your flak!

One thing we wanted to emphasize The Chainsaw Incident is a very early project, we have only been working on it now for about 15 weeks, and the footage shown is purely to pitch to you the concept, and not meant to be taken as final product. The funding goal was set higher than most projects for our kickstarter, and we realize that we made some mistakes on the campaign, and we are fixing those up now. We aim to be as transparent as possible with this project, and we want the community involved. Shoryuken has been a huge support helping our team prepare for Kickstarter, and turn our part time passion project into a full time commitment.

Our project will be ongoing even if we only make the lowest tier, and all parts will be delivered, however times will vary depending on our budget. We didn’t want to ask for something unrealistic, and give false hope. We could of easily asked for less, or sold for less, but now as you see with the new tiers, its takes ten’s and thousands of people to even make the lowest tier at lower prices.

As for the engine and system, we built the initial product on an older engine internally, but we have recently been transitioning to something stronger, and trying to get networking in earlier than later as we know that is essential for you all.

We have a lot of amazing things planned with Onoguchi-san and team, but we need your support. So I ask please bring your constructive criticism’s to our facebook page https://www.facebook.com/thechainsawincident, and even if you hate the game, back a dollar as it all adds up.

We started out knowing this was a huge risk, but we really believe in the concept. We are making this game for you as we feel you guys deserve the best.

The team looks forward to reading your questions and replies.

Thanks for your time!

Well from the pitch video I can see there are some very basic 2D fighting game mechanics that are missing. I’ll wait to see actual footage of the game.

Looking more and more Kusoge.

Alexisdabomb: How does it look bad? Tell us your reasons.
Zinac: Please lay out what you see is missing, remember this is clearly a pitch. The gameplay system is being worked on a veteran team, that has worked on almost every large franchise fighting game.
Thanks again for any feedback.