MadCatz has already expressed interest in making a stick for GG. And Hori already has a 3rd party pad that works on both PS3 and PS4.
Also, all of Arc’s recent output have all come out with sticks of their own, BlazBlue, Persona even the digital release of Accent Core (that even came with Sanwa’s silent buttons).
Gorgeous - Gorgeous is the embodiment of fanfare for Lenore. Fond memories of old Japanese movies and over the top anime. She aids Lenore in her mission, and has no other real purposes in her existence but to make Lenore laugh.
DJ Death
Reaper of souls. He has come to NEVERMORE to take LENORE’S soul to hell, no matter the cost, however his plans are thwarted as her imagination has come to life and is slowing down his mission.
I too would like to see some proper gameplay, but let’s be real, people won’t play a good game if the graphics aren’t what they want (see Arcana Heart). I am loving the designs so far, so I hope the gameplay lives up to the art.
Fighting games didn’t hit big on the last generation of consoles (PS3/XBox 360) until March/April 2009 when SF IV was released. That was over 2 years after the PS3 launch and over 3 years after the 360 launch… I don’t expect the situation to be much different this new generation of consoles.
The floodgate of arcade sticks sure didn’t pop up until AFTER the release of SF IV. PS2 was the bread-and-butter of fighting games well into the lifecycles of succeeding consoles.
Sure, there were a few big name fighters available before SF IV – Tekken 5: DR, Tekken 6, and Soul Calibur IV, Virtua Fighter 5 original edition – but they didn’t sell that well and didn’t encourage joystick sales like SF IV did.
There were quite a few joystick releases before 2009 – but mainly in Japan and a lot of those were HRAP variant joysticks (I like to call them “HRAP-lite”) that had character art that was themed towards specific games like Arcana Heart 1, Fate: Unlimited Codes, etc. Those were primarily limited-edition PS2 joysticks with pushbuttons soldered directly into PCB boards… luckily the majority of these joysticks at least used JLF control levers. Prior to 2009, there were only a very few joysticks specific to the PS3 and XBox 360 but some of the best joysticks released for the past generation of systems were released late 2007/2008. These would have included the Hori HRAP 3 SA and Sega Virtua Stick High Grade Hardware releases for the PS3 and a few decent 360 joysticks (primarily for shooting games released exclusive to that system). Joystick sales for PS3/360 still didn’t become dominant until AFTER SF IV – an important distinction to remember.
Guilty Gear may be big enough for a “launch” PS4 joystick but I would predict joystick hardware sales IN GENERAL for PS4 and XBox 1 won’t be as significant until the next big Capcom game release – if that even causes much of a ripple. (I get a general sense of desperation about the new console cycle and not great confidence despite some good moves to make the PS4 and X1 easier to develop for… No one’s absolutely sure there WON’T be a general videogame industry crash like there has been in the past.) I doubt a “novel” third party fighting game (unless it’s a surprise hit) is going to cause the sensation that SF IV did. Tekken 6 and Soul Calibur IV/V barely did anything for joystick sales in general from what I gather and those are the biggest original poly series that have been around since the mid/late-1990s. People were also very satisfied playing those game on standard system pads, too, unlike the SF games. I think GG and BlazBlue have made their mark but I gather their developer has also kept production costs lower (to recoup their costs and make some small profit) than what Capcom or Namco have spent on the new installments in their legacy franchises. It’s sad to think that Capcom doesn’t believe sales of old, emulated arcade code weren’t good enough to go forward with new installments of Darkstalkers or even bother to re-license and extend DLC content for Marvel vs Capcom 3 let alone keep MvC2 available on PSN and XBox Live but that’s the situation now…
The software sales definitely have their impact on controller hardware development and releases. As expensive as joysticks are to produce, Mad Catz and Hori are NOT going to flood the market with a ton of controllers that won’t sell when the system-selling software simply isn’t there yet… That’s a good way to go out of business!
Those two aren’t really mutually exclusive you know, or are you talking about vector graphics? I highly doubt its flash though, its probably a unity game.
This “help us financially make a game you may or may not want” trend is starting to take off.
That aside, lol @ the trailer being 40% of the title screen, somebody dicking around the title screen and going over the blacked out character select screen. What? activate anti-hype
As far as the gameplay is concerned, the zoom in after the round has already started is weaksauce. Get rid of it. And the flames n shit in front of the bottom of the screen are a distraction. This team needs to get on the ball and really buckle down if they are making a fighting game. The whole thing looks one dimensional, no mechanics, the attacks look flat…I dont get it
The game looks sloppy. Hits don’t feel right, they look as if the sprites are just overlapping with no impact whatsoever. Jumps look and feel weird. The graphical presentation is distracting, it looks well done but it seems that no thought was put into it actually being functional. There’s not enough contrast in the lifebar. The fire effects on the stage cover the fighters. All in all, looks like a game made by folks who don’t understand the genre at a competitive level.