I personally am partial to CapCom… but then again I don’t use either Cyc or Cable - ever.
I agree with you from an objective standpoint… that Cyc would be overall better than Capcom in most cases (especially for that team). Simply because Cyc is a much better character in general than Capcom. And if he gets snapped in he’s gonna fare better than CapCom anyday.
The one thing Capcom has going for him as assist is the fact that it creates that wall and goes clear to the top of the screen instantly.
On a number scale I’d say it’d be a 9 too. Ranking 27,720 teams on a scale of 1 to 10 kinda puts a lot of teams on the same ranking.
imo cable/bh/cap would do better although the bh/cyc infinite is pretty good its also mashable unless u do it enough so the glich catches on. And when cyclops hits Cable is owning.
But aaa wise cap will knock out cyc most of the time doing so cable can shoot cyclops with his ass in the air if u don’t protect him right.
About 3 years ago 4 of the top players of Austin played Bh/cable/cyc untill one chose to choose capcom instead and from then on no one has came back to cyc.
BH/Commando can annoy people but, facts are facts, coming out of the gate no one is really scared of Blackheart, especially if they have Cable on the side. BH/Cyclops, on the other hand, can pin for days, and because of that it generally doesn’t matter if you get a clean hit or not, you are building oodles of meter which allows you to use it to chip more liberally. Not to mention if BH/Cyke scores a clean hit, they lose a character. (Infinite into tag into shooty shoot shoot).
Cable/BH/Commando, on the other hand, is a way better turtle team vs. certain other teams (Sent/Cable/Commando comes to mind) as long as you: a) play your cards right, b) don’t take too many hits, and c) are playing someone who doesn’t know how to be offensive. It’s Team Anti-Scrub in the strictest sense of the word (ie. it only counters scrubs who use Team Scrub). You just wall up and if you get to hit something (assist usually), just hit it with Commando. Cyclops is a more offensive assist that doesn’t really scare anyone into not calling assists and superjumping their way to you.
I like BH/Sent… I play Sent/BH/guile. It’s anti rush down and a cable killing team… at least for me it’s been that way. And it gives flyin storms some odd issues and allows for sent to covor all kinds of fun ground on them lil’ people.
That’s a modified Team Watts. Slightly different angled AA that’s harder to fool than Commando, and Guile’s slightly stronger vs Cable than Commando is IMO [meaning it’s holes are way smaller]
Dude, I’m sorry but Cable should tear that team apart. Cable (on paper) OWNS BH and Sentinel and the guile assist isn’t going to stop cable from doing anything, if anything guile’s assist will get murdered on assist.
Again I should reiterate this is a Cable with a good assist and of equal skill level to the Bh/sent/guile player.
Sentinel would probably lose to this team simply because of the varying anti airs on the team and his in ability to fly due to Guile. Storm would have issues also because of Guile… but Sent needs to be on point to make that work out. And Magneto… well… whatever.
Guile would have the best chance in this team vs Cable of the 3 members [aside maybe from Sent]. He’d have to be the one that fights Cable [and if he screws up your AA is done].
I’m somewhat inclined to agree with you. Still, how would you out of 10 rate this team? [IMO it’s probably around a 7].
Wierd things tend to happen on point sometimes and perhaps he has ways of manipulating the match vs Cable that we are unaware of. This is the weakness of people that restrict themselves soley to top tier end up with in that they leave this ability underdeveloped. It also kills the community.
Probably around a 6… And that high only because Sentinel is on the team. This simply because there are better options than Guile… like: Cammy, Capcom, Cyclops, even Psylocke… And all of those characters vs Cable are better than Guile both on point and on assist. Hell, I’d even venture to say possibly even Tron or Doom - but don’t quote me on those two.
Thinking back, I was giving him the benefit of the doubt. I was thinking 6 on the low end. I guess it’d really be 6/10 then 6.5 on the high end.
How would you [and everyone else] rate…
Mags, BH, Cyclops
There’s a reason why I’m posting so many teams BTW…
1]It may stimulate the imagination of players
2]It may stop me and others from making errors they shouldn’t
3]It keeps the thread interesting as polite rebuttals will occur [which is what I’m looking for].
So far this is one of the best threads I’ve seen recently.
I personally think this team kinda sucks. BUT! I have seen someone use this team (a guy from Canada I believe) he came to MWC and this was his team (in that order). And that team is actually surprisingly good. Mags can us Cyke’s assist great as can BH but Mags can also use BH’s assist better than one would think he could. Mag’s can generally do the “unmashable tempest” combo off of anybody’s assist, but off of BH’s seeing it done is really quite nice!
So on paper this team does suck and would probably get like a 5 out of me… but seeing it in real life I give it a 7.
The biggest problem I see with it is that this team owns no one. And all of top tier beat it pretty thoroughly.
1]That player was Tao Xie from Vancouver BC [ATM SpiderTAO]
2]That unmashable is retardedly easy. Launch + BH, hp somewhat late in sj, slight pause, Tempest. Hold forwards throughout the entire air series. That’s how I do it anyways.
3]That unmashable is retardedly powerful.
If you do it this way you can do 43 hits and upto 104 damage.
4]That unmashable is easy to combo off of.
lp,lk,mp,mk, airdash, lp,lk,mp,mk, Tempest [whiffed] DHC Armageddon. This if all goes just right is a kill combo BTW…
4]I agree 100 with your ranking. The only reason I know this is because I was so highly successful with it when I tried it the first time [despite the fact I couldn’t use Magneto very well…] that it spawned me BH, Storm, Cyc.
This one’s tough for me to rate… Hell, I’ll be honest. Any team with Magneto on it is tough for me to rate. Magneto’s just so random that at any given moment… he could own or be owned by anybody. So I’m tempted to give this a not so good rating due to the fact that Mags doesn’t have a good anti air here. Good meaning (Cyc,Psy,Cammy, or even Capcom or Tron).
Then there’s the fact that I truly believe that Sent on any team with most assists in the game give the team an automatic 6 at least.
So… let’s go with how they fare against top tier.
Against Storm: Storm owns this. BH’s assist is too slow to prevent rush down and Sent’'s assist is only of minor issue. Storm can run a bit, would only run into opposition with Sent w/ BH assist.
Against Mags… Mags would beat himself on that team then die to Sent/BH
Cable… Good ole’ Cable… Well… here’s where randomness comes into play. Mags should take care of Cable if he mixes up the use of Sent and BH assists. But Mag’s is random enough that he might just get one of Sent or BH killed on Assist all the while taking heavy damage himself. I call this a stale mate match… probably more in Mag’s favor.
Against Sent. Sent wins.
So losing to Sent and Storm, Stalemating Cable, and beating Mag… I’d give it about a 6.
*Others… feel free to disagree with this, but I don’t like that particular team at all.
Thanks for the rate. But since you mentioned Sent/BH…:evil:
I’ve always considered Blackheart to be a trapper since he can control the air quite well (given the priority on (s)j.jp and (s)j.sk, the space control and pinning of (s)j.fp) and then there are his specials and supers that each practically seal off a section of the screen. And, of course, the infamously icy Inferno assist. So, any traps involving Blackheart that anyone wants to share? The only trap I use is that old Sent/BH (c.fp and sk drones while calling BH, dash back as needed) and I’m looking to expand my offensive turtling power:lol:
gosh sorry i cant type in technical terms as u. but Cable/Bh Trap cand be done by calling out bh aaa, and jumping up gernade , gun, beam. only works on a few people and its gotta be consistant.
or the doom/bh trap Doom doing his daily photons and bh assist. i hate this one alot. cause i don’t rush down and once this team is rushed down by anything it loses is value really quick.
Mag/sent/Bh?
hmm depends on which assist for sent and in which order. i would play Bh/sent/mag… but thats only cause my Mag sucks. Dunno how to rate it but i’ll give it a 6 for having mag/sent
Anyone ever tried Mag/Bh/Cyc? its a double infinite team hehe.
Actually, I’ve tried that team. It isn’t a double infinite team. It’s a TRIPLE infinite team. It was also used by ATM Spider Tao. You need to scroll up to see it’s rating.
I used it about 10 times [vs players]. Only lost once [Controller wouldn’t let me triangle jump and I can only do basic Magneto…].
I listed some scary shit in the above post I made earlier.
I’ve been messing around a bit with BH/Doom/IM-b (another triple infinite team ) and was wondering what you thought of it. Also, would it be better to start BH or Doom?
I myself admit that I’m not very good with IM. I’ll assume you are.
Start Doom, build 2-3 levels by running, and try to land a frame cancell DHC into IM for free damage. Then run for the rest of the match. If he approaches and he MUST if he’s behind, set him up and use the IM 300% [Triple infinite]. People do lots of stupid things if they fall behind trying to get their lead back sometimes.
Another option would be to start IM and see how well you do. This team is well equipped for him. It’s gonna have Sentinel problems [what team doesen’t ] though.
If you want a triple infinite team, try BH, IM, Cyc. All 3 guys can infinite mid-screen while Doom can only infinite in corners. Cyc sets it up too [Doom’s rocks are unstable]. One hit and your entire game goes down the shitter.
Lightning storm, how would you rate these 2 teams?
Doom, IM, BH [best assist scheme, his team]
BH, IM, Cyc