The Bison Thread

Fyi bison doesn’t have a 3f low short anymore. It’s 4f, +5 on hit and +1 on block

Very few people have 3f lows. So it’s still among the faster low moves.

C.MP,c.mk,c.lp are all +1 on block.

Lk Scissor kick -2 on block, mk -5, hk -7, 11/17/21 starting.

Lp psycho -7 on block, MP -13, hp -16
15 start. Ex one absorb.

His standing normals range from 4 to 8f on start up. Far s.HP is 8 frame.
Roundhouse still 6 frame

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To be blunt. Really not enjoying this game. It’s not Bison it just feels kinda scrubby/broke like MAHVEL BABY. But, only it’s not marvel, thus is the suck. I don’t think I’m going to enter tounries with it like I do with SSF4.

Nah, it’s just a different game. You’re only feeling like that because they reuse the models. The game still looks and plays fine. Just adjustments to make with all the extra mechanics.

Look at it this way, Bison isn’t boned the engine’s mechanics. The amount of things you can do in SF4 is low and effective in their own rights but when people shut it down the chance to come back dwindles down. In here, if you dominate, you dominate.

Hate to stir up hopes but he does feel more like ST/CVS2 Bison in some respect haha.

get my sf x tk today, and test run Bison.

I am kind of surprise that his close range attack become so scary now, the chain combo is easy, if put damage gem he is gonna hurt you like crazy.
I like defense gem better overall depend on who to team up with…

input is not as crazy as MvC2, but is very tight, no tapping because you gonna active some crap if you check it and input it…

his spacing game still ok, but need to learn so much crap from tekken side, and all MESHma family have some broken sht that scary too.
AND EASY INPUT GEM? WTF? and some character have some free get in move (maybe don’t know how to punish it yet…)

I running 2 attack and 1 onslaught gem for now, Bison damage is actually very very good in this game…
my 1st day feeling:

  1. Anti air gonna be a lot harder, jump in getting harder to punish, the sky limit is lower than SSF4 (Viper super jump? not here)
  2. Time out is good, but pandora is the crap if you are heavy mix up character…I get that from some orge…(that character is like seth no kidding)
  3. I am running Bison/Guile now, I think is gonna be turtle game in the most part, but tekken side of character cause so much problem because
    we know so little about them, and for tekken player, they don’t know about SF character…
  4. Bison footsie is gdlk…st.mk into anything, jab into anything, dash is good…but his walk back seems not as good now…
  5. crazy combo, and heavy scissor can combo cr.mp into psycho, cr.mp into fierce into psycho, cr.mp st.fierce Nightmare boosta, and
    LP/HK combo are nice and smooth too.

I agree with most people above my lv saying this gonna be an epic game, is so complicated and yet no one find out what is really going on.

prediction?
Bison might be high tier…even light scissor is not safe on block, he is almost totally different character from AE.

Bison/Guile
Bison/Dalhsim
Bison/Akuma
Bison/Honda(DLC maybe??)

sadly his ex move damage is not that much…but his chain combo is so useful.
in st.mk range he is god.

yeah CvS2 Bison…

scissor gets unsafe on block, but adding more potential into combo, so he do become true turtle character that seek the mistake and punish big.
in AE he punish weak…

I run attack gem sometime on Bison, it work well, and some of ON BLOCK gem is also work well.
if you turtle him and put him 2nd after landing first combo, and teleport back and switch back 1st character, it puts a lot of pressure to other side.
before they die, land a cross art and switch Bison back…

funny I feel if run defense gem people shows 0 respect, when I still play the same but put speed gem and attack gem, they stop attack me brainlessly.

Don’t know how this gonna go, I am still suck in SF…

LK Scissor is safe… nothing’s punishing it.

Even spinning pile drivers are 5 frames in this game.

I’m not really sure how I feel about Bison in this game. Mind you I never really played SF2 or CvS2 so I don’t know how he was like in those games.
Too early to tell and I just have to be willing to play him differently. I’ll judge after I use him for a long while, but I won’t drop the dictator any time soon.

Also, Team Stalin was genius.

Lol!!

http://upload.offensivex.com/images/beesonkek.jpg

I’ve been going on a rampage online with Dictator. I mean total destruction, I love him so far BUT

Can someone answer some system mechanic questions for me?

I’m confused on juggles.

After an ABC launch into dictator, you would assume he can do a normal xx medium or heavy scissors for juggling, but for some reason I can’t follow any of those up. The only thing that works for me is standing fierce xx LIGHT scissors, crouching strong xx Crusher.

I can’t connect anything after the light scissors but crouching strong, EVEN IN THE CORNER. In the corner what I do after landing a medium strength scissor kick is to do a jab to juggle a bit, then do standing close fierce xx crusher or scissors. For some reason this doesn’t work at all after launcher into bison. No clue why but even a JAB won’t connect after the light scissor kick juggle, only thing that works is crouching strong…

so can someone explain to me why this is so? Its kind of annoying you’d think bison could be tagged in after an ABC against a cornered opponent and do fierce xx heavy scissors, crouching jab, standing fierce xx scissors just like off of a normal hit confirmed bnb but it don’t work…a bug possibly or am I not understanding juggle mechanics in this game correctly?

well heres my issues… stand hk is making me tear my hair out because the AA is so weird… the timing with cr lk is different when i swapped back to ssf4 i had to spend a good 20 mins to get it back and the strict scissor kick motion is pissing me off. Also his godamn crossup is garb, wtf is he suppose to do.

oh and some characters with fast long pokes like vega and even another bison can punish block stand hk. No deal.

I need to work on his bnb bad. I’m having some issues getting his 2 jabs into cr.mk - mk sk’s down to start his bnb. best I can do is cr.mk - mk sk and then thats it. character is to far to really try to juggle them again. I haven’t tried anything else though. cr.HK’s start up is to slow for it to connect as well. :frowning:

Bison’s BNB is this:

crouching jab, standing short, crouching forward xx medium scissors (character is now juggled), crouching strong xx fierce crusher

easier than what youre trying. The crouching strong after medium scissors is probably like a 1 frame link. Just keep practicing and it will start getting burned into your muscle memory.

THIS!!!

In a game where ABC Launch is chimp simple so even Zangief can be a combo threat, and Rufus can launch off of cHP (and doesn’t even need to worry about cLK cHP challenge, and can just cLP, cMP, cFP and not worry about range and still launch), and where characters can tag in or just flat out be standing around, and chain special moves together with random normals, and cLK x 3, SK is now fucking HARDER??? Holy shit, I really think Ono was born in a village decimated by a man named M Bison.

Yeah, except everybody else has a bunch of easy safe moves, and everybody can chain cLP/cLK into a deadly ass tag combo.

I learned something right quick. SF4 BnB’s will not help you here. I dont care how good cLK, cLP, cMK scissors worked or helped you. sMK into eventual launcher seems to be the thing to do.

I dunno if it’s a spacing issue or what. Seems certain times launches dont launch the same distance away, and I miss a lot of stuff. Either way, with bison, best I am doing is cMP, cMP into PC or SK. Works super easy, and lands easier than cMP, cMK.

IMPORTANT

Posted it elsewhere but oh well…If the best we can hope for as Bisons is a lame 3 hit combo and maybe supes tagged on at the end, we are doomed as a valid option. As it stands now, Bison seems to be #1 on the list of characters who will see a boost soon, rather than a nerf, or anything other than a miracle.

c.LK, c.LK, c.LK xx LK Scissors is a new timing. You have to leave SF4 Bison behind. A lot of the things don’t apply here anymore. Properties are all different.

Word. This is a fraud Bison in the game. Do not want.

I think he’s just a different animal now. Too early to say what his strengths will be yet. I know we’ve lost some of the shit that made us all fall in love in Vanilla and Super but this is an entirely different game with entirely different dynamics & strategies. We’re just yet to work them out, it’s only week 1 remember guys, give our overlord time.

oh i totally agree. I am not writing him off yet. As stated earlier, he DOES have some different tools. HS seems to track a little better, although both DR and HS seem slower. Also, his DR seems to not have the same range.

His sHK isn’t as good an AA, but now has better range, but we now have a really good jMK and njMK.

Like I said, I need more options after he is tagged in for me to take him serious though.

Is anyone else having troubles with charge buffering his scissors? In SF4, I would charge back, press forward, hold back and then press a kick button. In this game holding back seems to either cancel the move or not make it come out at all. I’m also having problems jumping forward - when I jump forward I like to hold back as early as possible so I can use his specials when I land. It seems holding back right as he jumps off the ground makes him jump straight up. I’m sure it’s just user error but it is annoying.

Yes mate, that’s been quite a common problem. There’s no input leniency on Scissors in this game so when you hit forward it must be forward, not down forward. You need to let the forward motion run for a bit after you do it rather than hit back immediately. (Difficult to explain but try doing it without the subsequent holding back on the stick to get a fee of how to do it). Also SK can be dash cancelled so when you hit forward then back immediately and hit a kick then the game registers it as a backdash cancel out of the scissors.

Gonna take some getting used to but so does every new thing. I remember doing combos over and over and over in training mode in SFIV and I expect I’ll be camped out in training for the next couple of weeks in this.