The BERKELEY EUDEMONIA Legacy (relocating to the SFSU Dojo thread!)

I guess I’ll post some findings too then from the time spent with Zaku and DKL.

General:
-Command throws are like SNK, you can combo into them while your enemy is in hit stun! I was able to fairly consistantly hit 5b, 63214b, 46a with Troll and it combos for big damage.
-Running and super jumps allow for multiple possible trajectories on jump.
-items can be used with C+D, and each have a super that can be used with 236 C+D.

Troll:
-Charge and release D has guard point on ridiculously large sections of it, goes through mash jab for free, helps get the Troll out of pressure.
-His charge back forward move is incredibly powerful for zoning, A version is pretty safe at max range, C version has longer start up but I think is a tiny bit safer.
-SNK style command grab that you can combo after is awesome, he can hit big damage thanks to it and it has beyond good range.
-I have yet to find a good use for the mash move.
-His supers seem pretty pathetic, depending on your item item supers may end up being better for him, or spending the gauge on assists.
-His 28 hop attacks can get quite some range, didn’t get to experiment with them enough.
-At the moment he’s hard countered by rifle dwarf with no good ways to move forward.

Ramda:
-Hold select while choosing him and he will put on more clothing.
-He is easy mode.
-63214 attack moves you various amounts depending on the button, he can use it to hop over a lot of things and punish including some of the rifle dwarf’s horizontal shots, mashing seemed to get a follow up hit.
-Comboing into special into super is easy for him.
-He has high damage good hit box normals.
-His 623 C wins most clashes since the second hit comes so quickly after the first.

Orc:
-Easy high damage combos.
-9C, / 5C, 63214D, 623B does a lot of damage.
-His 214 pseudo assist moves cover a lot of the screen, if you have time to set up 214A it pretty much covers everywhere and most characters who clash with the first arrow get hit by the second.
-2B is his launcher instead of 2C, it’s also fast and good anti air.
-The 6321463214 D super fills up the vast majority of the screen, I’m not sure if all characters have ways to dodge it or not.
-He can whiff punish from really far away with 236B, it seems to be pretty safe from max range too.

items:
-Cursehead Hammer:Big chip and multiple charges, the super is a ghetto form of shockwave or Terry’s power geyser. Makes Cursehead hurt a lot.
-Red strength amulet thing: Grants super armor for a limited time, its super is a shoryu pretty much.
-Dark book thing: Item use summons spikes from the ground, Nsidor can combo after this easily.
-Spiked Mace: Summons orcs assists randomly, in addition to the normal 3 there’s also a priest that shoots a purple cloud, its super fills a large section of the screen and seems potentially very worth the gauge.

Must figure out Cannon Dwarf >.<.

Haggar and Felicia in the Episode 4 intro are GDLK!

Edit: While browsing people I watch on youtube one of them favorited this Arcana Heart stuff, unsure if it interests you DKL, but hope it does! [media=youtube]7xN4d9XhCoQ&feature=feedf[/media]

Hey guys how are you all doing? I was in NY over the weekend and I headed over to the Chinatown arcade over there and what did I find? I found that there AE systems have Oni Akuma and Evil Ryu. I personally didn’t use either or I stuck with Honda and got to learn the match up’s pretty well (especially against evil Ryu). Any news on your guy’s end?

Now that there’s a AE cabinet in SFSU, I plan to finally give AE a try either this thursday or friday before work. Play against any of the local killers in NY?

We need to hit this shiz up Whoops! Browser Settings Incompatible!!! IT sounds potentially fun and awesome! :smiley:

So, who’s making it over here this Friday? :smiley:

I am… that said, will post more when I get done with the Arcana lab…

(am currently bodying the CPU in order to practice combos on moving targets… like what Justin Wong was talking about on the front page!)

I fucking hate Petra’s reversal: it’s like what Dudley’s cross-counter would be like if it was full body and you could go into super from it.

I’ll most likely show up sometime after 6

Amusing. I was actually going to try Petra this week. :lol:

NEW JILL AND SHUMA PICS GET HYPE Whoops! Browser Settings Incompatible

I’ll be at SFSU RnC today…jus sayin’ =P

The computer has its uses… essentially, when you bait someone’s meaty, you get a free 5,000-10,000 damage combo depending on how much meter you use.

BUT, I found a way around people who would use this: it seems like jump E is a pretty good option on your opponent’s wakeup since you can use it like Balrog’s meaty jump roundhouse (?) in SUPER.

That said, aside from Petra and Fiona (maid with the big sword) who gave me some matchup problems, the CPU is pretty free at the highest difficulty, so I’d better get a lot of games in tonight at anime club to actually learn something legit…

Like, I’m pretty sure my mind games would’ve worked on real people, but the computer seems to choose random times to block (and it mostly blocks high, so I haven’t practiced my overhead combos).

In any event, I can actually do real combos under some kind of pressure now, so this is productive.

Yes, we’re still doing that thursday game night thing at UCB; you guys should show up if interested, but it’s mostly poverty games being played…

Actually, Marcos brings his PS3, so we can probably get MVC2 going, but I’ll likely be in another room playing Loli Heart.

We could also do SUPER, but someone would need to show up with a copy of the game for the PS3.

We need to get down there and do some KOF XIII.

FUCK YEAH TENTACLES.

If you’re not playing Chaos Breaker, then you’re not playing poverty games :razzy:

Can’t make it to UCB tonight, schedule’s looking a bit tight. Hoping I can make it to Chrisis’ session, at least.

I hope you can make it Friday Sergio! It’s always a pleasure to have you here!

So what will people be able to bring on Friday? If anyone can bring another monitor it would be awesome so we have access to 3 set ups at once.

Agreed with Sergio, Chaos Breaker wins at everything. :smiley:

If only I didn’t work on Fridays, making Chrisis’ sessions would be much more possible… Maybe I can talk my way out of work one Friday to make it for the full session… (<<)(>>)

Are you guys meeting on Saturday or headed to SFSU since they have an AE machine?

I wish you the best of luck in getting Friday off we’d be happy to have you join our sessions then! :smiley:

I’m likely gonna only do 1 SUPER AE and spend most of the morning playing KOF XIII.

But, really, the main thing at SFSU is the meet… they feed us!

(you should come too! We’d love to see you and your gear out there)

But, yes, you’re always welcomed at Chrisis’s house if you can ever make it.

(I go out there after work myself)

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Okay, we got bodied at Arcana Heart 3 tonight, but I’m back in the lab trying to fix everything that went wrong…

The one thing I’ve discovered so far is that Guard Cancelling forward can be used practically: I was wondering why I was randomly getting beat out of doing this, but I’ve FINALLY figured out how to use it to punish things.

So, Thomas was doing this string of attack:

2A, 2B, 2C, sonic boom kick

SO, I initially thought that I guard cancel sonic boom kick and then try to punish him, but I kept getting blown up and here’s why:

When you guard cancel forward, you get a shield that will give you clash frames…

Essentially, when two attacks “clash” both players have two options: push buttons or block.

Pushing buttons will cancel the clash animation into the attack and if both players push a button, the person with the fastest attack will win and can go into a combo.

ANYWAY, back to my problem:

I was getting blown up when I was guard cancelling forward and, apparently, the reason for this was because I would guard cancel sonic boom kick and my clash shield only lasts for the duration of sonic boom kick’s recovery…

Meaning, that if my opponent mashes A, I will not get clash (because my shield is gone) and I will get hit during the recovery animation of my guard cancel.

SO, in order to beat blockstring pressure, what people have to do is guard cancel the move BEFORE the unsafe move (in this case: sonic boom lunge kick)… when you do this, your opponent will clash with the unsafe move and then you will have the opportunity to mash out your quickest normal…

That said, I’m not really sure whether or not your opponent can cancel the safe move into a normal attack during clash given my inability to figure out how to make the game test this.

ANYWAY, back to the lab!

yo chrisis. i think i might be free today. do you got room for one more at your place? what time do you guys start? jojo?

4 words: kamui, plant, fuck, yes.