Okay, so what if the opponent tends to crouch tech (“mash throw/option select”)? Will I get them with a frame trap like that?
I’ve been wondering about that for a while; I think this is why I’m getting hit while doing “option select”…
That said, the thing with ULTRA and COUNTER-ULTRA is confusing:
Last night, while playing the computer (only reliable way where I might get to see a scenario where I get counter-ultra… ed; I can’t set this up in training mode), I got hit out of corkscrew cross by Sakura’s ULTRA 1, but I beat out Balrog’s ULTRA 2…
Which is confusing because it says that Sakura’s U1 activates in 10 frames (since it was a reversal), but Balrog’s U2 activates in 1 frame on reversal…
LIKE, okay, so here’s the scenario:
I did f-mk, computer blocks, and then I mashed out Corkscrew Cross immediately after.
So, I get +3 since Sakura/Balrog blocked, so this means that it took 5 frames after block stun for the opponent ended for my Corkscrew Cross to come out…
Meaning, the only thing Sakura should’ve been able to throw would be something that is less 5 frames, yet I got hit with Ultra 1.
(the only reason I can think of why I would’ve been hit was because I screwed up the timing)
The puzzling thing about the Balrog scenario was that I SHOULD’VE been grabbed out of my Ultra when the computer did counter-ultra, but I wasn’t…
(the only reason I could think of for this scenario is that I was too far away to be grabbed… which sort of doesn’t make sense since Corkscrew Cross moves me forward… so I guess I must have some kind of throw invincibility during its activation?)
But, yes… let’s test this out this week during the meet; I’m very interested in knowing whether or not this plan for cheap chip damage actually works…
That said, YES, advertise the event for us!
We need to get more people from the Bay Area on board.
In any event, hope to see you at this event some time soon; people are always welcomed.