Ohhhhhhhhhhhhhhh…
Okay, I get it now…
Is it possible to extract the focus attack data from just looking at the character frame data?
(though, all things considering, that’s too much work and I’d rather just print out the link you posted and bring it to next week’s meet)
That said, I’ve doing a bunch of neat things in training mode:
I have an opponent character crouch jab and that takes 3 frames… so like I’m trying to figure out what I can throw out in order to stuff moves in a scenario where people would mash jabs (I think this is called a frame trap?)
Apparently, I can toss out f-mk and then standing heavy punch and my heavy punch comes out faster than the crouching jab since:
f-mk on hit is +5
If the opponent’s jab takes 3 frames to start up, that means I can toss out ANYTHING that takes less than 8 frames (it takes 5 frames after f-mk hits before the opponent can do anything… and then it takes 3 frames for a mashed jab to come out… so, I have 8 frames to do whatever I want, assuming that the opponent doesn’t block after the initial 5 frames from being hit by f-mk) and my heavy punch will connect to the opponent before jab can come back out…
So, if I hit the opponent with f-mk, I can either combo (which I should), or I can throw out standing heavy punch and it’ll hit the opponent (assuming that he/she is mashing jab) since Dudley’s heavy punch takes 6 frames to start…
That’s really cool.
Amusingly, I can also toss out CORKSCREW CROSS and it comes out the same time as the opponent’s jab; I think this would work extremely well during the times where I’m fishing for game-winning chip damage (which essentially means I’m going to throw it all the time now since I can essentially “hit confirm” from f-mk (as long as the initial f-mk hit is blocked, I will almost SURELY land Corkscrew Cross and get chip damage); RANDOM ULTRAS FTW).
EDIT: No wait, I’m not sure this plan will work; fffffffffffffffff–
So it’s +3 on block, but it takes 8 to activate (but doesn’t the animation start in 1 and you can’t actually hit me out of it?.. unless you counter ultra? Actually, why does ultra say 1+7? What does that mean?)
God damn it…
EDIT EDIT: Yes, the computer counter-ultra me…
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That said, f-mk is only +3 on block, so the safest thing I can think of to do to keep pressure (assuming that the opponent blocks in 3 frames) is crouching medium punch (which activates in 4 frames [meaning that the opponent can’t toss anything out unless there’s something that comes out in 1 frame] and is nice since it has some decent range) into machine gun blow, which is only -2 on block and this means that I can safely block after its execution (and, from what I can remember, it puts me out of throw range, which is neat)…
But, who knows? Something like that…
In any event, I feel like knowing this stuff will help me deal with some moves that gives me trouble (but, overall, you’re not supposed to hinge your game on this stuff, from what I remember being talked about).
ANYWAY, yes… this was productive; thanks a lot Tao! I would’ve never figured this stuff out without your help.
Actually, now that I’m thinking about it, it’d be really cool if training mode had an option where a character BLOCKS the first hit, then tosses out a move immediately after block stun… that would’ve been ridiculous.
That said, I want to share this Makoto video:
[media=youtube]7E0uXVRyMHo]YouTube - [SSF4[/media]
It was incredible.
EDIT:
Also, yeah, SUPER Chun-li is pretty out there; her pokes are ridiculous.