The BERKELEY EUDEMONIA Legacy (relocating to the SFSU Dojo thread!)

TAO, quick question:

I notice that you bring your TE in a bag; how do you transport it in a way that doesn’t screw it up?

Yeah, I’m kinda tired dragging those boxes around.

EDIT:

Also, I’m going to download the I-Phone app as soon as I stop being lazy…

Ach, damn, I won’t be there until 6pm; I’m gonna be at a friend’s house before the session starts.

Sorry about that man (unless someone in here can show up early tomorrow).

But, yes, I’mma show up at 6pm, unfortunately…

Can I get an address for tom plz?

Oh, sorry about that:

That being said, I am concurrently doing my LSAT drills right now…

I’m about to throw my computer out the window; FML.

EDIT:

OH SNAP, you do Blazblue?

Are you picking the sequel up soon?

I wanna do that and SUPER at the same time during the meets, but I’m not quite sure how to get it done… we need to run 4 X-BOX accounts in order to get 2 setups…

EDIT EDIT:

WHICH REMINDS ME…

If people are coming tomorrow and they’re new, make sure to have a regular playing SUPER STREET FIGHTER REFER you to the front counter where you make an account; they get 2 free hours if they land a referral, which is awesome.

Yeah I play Bluzblue and GG. I plan on snatching The new Bluzblue soon.

I’ll be there tonight at 6
I’ll bring my stick and my fightpad. Oh and I’ll refer radicalreactor when I get there

glares at crushing4fame :lol:

heading to eudemonia in the next hour…see yall there!

We don’t usually get there until 6pm…

Woooooooooooooooooooooo; tonight was a SUCCESS.

Good stuff guys; thanks to everyone who came out.

That said, we are doing it the usual time next week; I’m contemplating whether or not to show up earlier next week, but let’s see some discussion first (I am free at around 2PM on Saturdays from my terrible class and can just get a day pass which is only 16$; I’d save $4 from the “8 hour” deal).

ANYWAY, the only concern I have right now is the issue of how many people need to be logged in…

I wanna do BLAZBLUE and STREET FIGHTER at the same time and the best way to get this done is having FOUR people logged in, which will get us 2 X-Boxes.

That said, as for etiquette in general, I think it’d be best that if anyone from on here makes it out to EUDEMONIA, they should log in…

I think this is mainly because I’m scared that the shop will kick us out if we abuse the service (by the end of today’s session, only 2 people were logged in, despite the fact that we had 3 X-Boxes running).

So, anyway, yes… as much as possible, when playing, please log in, so that we can get random people jumping on as well.

All things considering the prices aren’t terrible:

$12 will get a person through the weekly 4 HOUR session (from 6PM-10PM)

$20 will get a person enough to get through 2 weeks (8 hours: 2 6-10PM sessions)

And $16 will get a person a “day pass”, which lets you stay in the shop and Street Fight until closing (1am on Saturdays… I think Snake and Funkie might actually still be out there right now)… I suggest this if you intend to stay more than 8 hours in one day.

ANYWAY, yeah… sorry to be fussy about this… I just really don’t want us to get kicked out, especially now that it seems like we can really get it going (I think that DUSTLOOP is going to get in on this; I’mma head out there soon and make an account and post in the forums).

TALKING ABOUT BLAZBLUE… what’s happening is that when the new game comes out, I’ll be bringing my copy of the game and my hard drive to the shop, which means that we’ll be able to use the DLC characters since I intend on getting them ASAP.

Uh, what else???

Yeah, that’s all for now:

-Blazblue CS in two weeks
-Support the weekly meets by LOGGING IN… so that the shop won’t ban us from the shop (and make sure that, if you’re new, have a regular person refer you so they can score 2 free gaming hours on their account)…

LET’S HAVE FUN NEXT WEEK GAIS; OMFG.

ALSO…

Pics from today’s meet when I stop being lazy (lemme just go play some Miles Edgeworth first).

EDIT:

OH YES, which reminds me:

When people are done for the night, remember to LOG OUT at the front counter; don’t want to use your hours up over nothing, so be sure to log out at the end of a session every week.

PICTURE BOMB… I HOPE THE IMG TAG WORKS:

EDIT: fffffffffffffffffffffffffff–

Be back in a minute.

EDIT EDIT:

Getting pictures from the I-Phone is ridiculous; ENJOY:

(why can’t we post images here???)

EDIT EDIT EDIT:

I just tried registering for DUSTLOOP (the popular Arksys fighting games board) and I can’t register because I’ve apparently been banned…

Which doesn’t make sense since I’ve never registered for the place; hope to get it resolved soon or I create another e-mail address…

It’ll probably be best if we can go ‘Dutch’ somehow with the logins. For example, if we need four logins for 2 setups, that’s $48 total (we had 3 setups this time). If six people wanna play, it should be about $8 each. The more people show up EARLY the cheaper the night can be for everyone. It’s Another good reason to get a headcount prior to starting a session, so we can allocate setups and figure out the ‘nightly dues’. This is all speculation though, but I think it’s win-win for us and EU.

We peaked at about 10-12 people tonight, I think. Woohoo! GGs everyone.

Yeah, the lady we talked to was all: “HEY, as long as you have two accounts logged in per X-Box, you’re okay to roll”…

I’ll take her word for it.

As goodwill to everyone, I will be taking on the burden of my own login every week (which costs me 16-20$, but I don’t mind since I’m either doing this or watching a movie in SF (which I can’t do anymore because of my shitty LSAT classes; FML… I don’t know when I’ll have time to see the new Christopher Nolan flick [Inception])).

So, it’s up to you guys how you will go about the remaining 3 logins (so that gets it down to $6 a person if 6 people show up).

That said, is anyone registered at DUSTLOOP?

I need someone to try and do some early pimping to the ARKSYS crowd for our EU event (as we are edging closer to the new BLazblue’s release)…

At least until the hullabaloo with my e-mail address is settled; I’m still very puzzled how it could be banned from a place I’ve never even been to.

Next week ill get login… I bought 8hours while I was there so we should be good to go

Awesome meeting you guys and i look forward to next weekend.
GG’s everyone

yeah lastnight was sick…I had a blast (posting late since i made some detours on the way home) i will try to make it to next weeks meet, nice to match up faces to the ppl who post here, GG guys!

Yeah, good stuff; thanks for making it all the way down from Alameda.

Next week for sure.

Yeah man, hope to see you next week; good stuff.

THAT SAID, I have acquired another TE stick (the Marvel vs. Capcom 2 one)… I just got done testing it and it seems to be working just fine.

Also, I like that the shop I went to gave me a discount…

I don’t know if it’s because the box was all messed up (I suspect that this was maybe dropped?) or if it’s because the dude in the shop dropped a Tatsunoko vs. Campcom fighting stick on my left hand, but that’s cool.

Uh, that said, I’m going to be cutting it close… hopefully, I can figure out how to scrounge around for some money before Blazblue: Continuum Shift comes out…

I think I’mma go finish No More Heroes 2 right now and trade it in (along with my copy of Pokemon, maybe?)…

THAT SAID, continuing on our frame data discussion earlier:

Tao, remember how much trouble Chun’s Focus Attack was giving me yesterday (I couldn’t punish it with anything, even on block; WTF)?

So, I’m looking at her data here:

Chun-Li (SSFIV) - Shoryuken Wiki

And it says she’s -16 if I block level 2 focus attack…

So, I have 16 frames before she can block or do anything relevant, yet I couldn’t do anything yesterday; am I just screwing up or is there something I’m not understanding here?

Looking at Dudley’s Data, I just have to pick something that starts faster than 16 frames to get her (like jab), right?

ANYWAY, despite the confusion I shall understand this one day, maybe…

Super Street Fighter IV - Shoryuken Wiki

Check the second table down, it contains all the frame info for a dash-canceled focus attack. In Chun’s case, she’s +1 after a blocked lv1 focus; putting you at a disadvantage. Seems like the best way to deal with it is to get a feel of the guy’s rhythm and blow through the focus during it’s startup, so maybe a light MGB from Dudley might disrupt it. Or if you’re confident in your read, Rolling Thunder dat ass!

I’ll have to find some better Chun’s to spar with on PSN, if I’m going to give that guy a run for his money. Right now, I can only get anything going when he accidentally puts himself in the corner. :coffee:

Inception’s worth seeing BTW. Saw it Friday night; the first half is garbage but turns itself around and became amazing (loved the ending!).

What, that’s so confusing: are focus attack properties the only case where it’s this confusing?

(I can’t seem to understand the inconsistency between the data in the FADC wiki and the data in Chun’s page)

Like, for example, here’s Dudley’s thingy:

http://shoryuken.com/wiki/index.php/Dudley_(SSFIV)

It says that Forward-MK is +3 on block…

Is it simply +3, or is there something else I should be considering when looking at that number? (as is the case with the Focus Attack?)

Like, I hit the dude with Forward-MK and there’s that +3 on block thingy in the frame data… do I read it as is? Or is there more to it than that?

So, let’s take an example… I throw out forward-mk while you’re blocking, it takes 3 frames before you can push anything and if you push, say, Cammy’s jab, it takes 3 frames to come out…

Which means that it takes a total of 6 frames for your jab to come out from the time that my f-mk comes out (assuming I didn’t do anything else)?

That said, Chun-Li’s Air-to-Air is ridiculous; I got hit out of everything.

Seems like you understand it more or less (spot-on about the f+MK example).

The confusing thing is that the character frame charts only count focus attacks by themselves with no dashing of any sort. So -16 on block is for when you charge and release the focus attack on a defending opponent and don’t do anything else. Then, you’ll see how wide open you are since you wont be able to block/reversal for quite a while; hence -16.

If you think SUPER Chun Li is annoying. Be glad you never fought 3rd Strike Chun Li! :lol:

Ohhhhhhhhhhhhhhh…

Okay, I get it now…

Is it possible to extract the focus attack data from just looking at the character frame data?

(though, all things considering, that’s too much work and I’d rather just print out the link you posted and bring it to next week’s meet)

That said, I’ve doing a bunch of neat things in training mode:

I have an opponent character crouch jab and that takes 3 frames… so like I’m trying to figure out what I can throw out in order to stuff moves in a scenario where people would mash jabs (I think this is called a frame trap?)

Apparently, I can toss out f-mk and then standing heavy punch and my heavy punch comes out faster than the crouching jab since:

f-mk on hit is +5

If the opponent’s jab takes 3 frames to start up, that means I can toss out ANYTHING that takes less than 8 frames (it takes 5 frames after f-mk hits before the opponent can do anything… and then it takes 3 frames for a mashed jab to come out… so, I have 8 frames to do whatever I want, assuming that the opponent doesn’t block after the initial 5 frames from being hit by f-mk) and my heavy punch will connect to the opponent before jab can come back out…

So, if I hit the opponent with f-mk, I can either combo (which I should), or I can throw out standing heavy punch and it’ll hit the opponent (assuming that he/she is mashing jab) since Dudley’s heavy punch takes 6 frames to start…

That’s really cool.

Amusingly, I can also toss out CORKSCREW CROSS and it comes out the same time as the opponent’s jab; I think this would work extremely well during the times where I’m fishing for game-winning chip damage (which essentially means I’m going to throw it all the time now since I can essentially “hit confirm” from f-mk (as long as the initial f-mk hit is blocked, I will almost SURELY land Corkscrew Cross and get chip damage); RANDOM ULTRAS FTW).

EDIT: No wait, I’m not sure this plan will work; fffffffffffffffff–

So it’s +3 on block, but it takes 8 to activate (but doesn’t the animation start in 1 and you can’t actually hit me out of it?.. unless you counter ultra? Actually, why does ultra say 1+7? What does that mean?)

God damn it…

EDIT EDIT: Yes, the computer counter-ultra me…

===================

That said, f-mk is only +3 on block, so the safest thing I can think of to do to keep pressure (assuming that the opponent blocks in 3 frames) is crouching medium punch (which activates in 4 frames [meaning that the opponent can’t toss anything out unless there’s something that comes out in 1 frame] and is nice since it has some decent range) into machine gun blow, which is only -2 on block and this means that I can safely block after its execution (and, from what I can remember, it puts me out of throw range, which is neat)…

But, who knows? Something like that…

In any event, I feel like knowing this stuff will help me deal with some moves that gives me trouble (but, overall, you’re not supposed to hinge your game on this stuff, from what I remember being talked about).

ANYWAY, yes… this was productive; thanks a lot Tao! I would’ve never figured this stuff out without your help.

Actually, now that I’m thinking about it, it’d be really cool if training mode had an option where a character BLOCKS the first hit, then tosses out a move immediately after block stun… that would’ve been ridiculous.

That said, I want to share this Makoto video:

[media=youtube]7E0uXVRyMHo]YouTube - [SSF4[/media]

It was incredible.

EDIT:

Also, yeah, SUPER Chun-li is pretty out there; her pokes are ridiculous.

couldnt make it last week but ill definitely put in a good word for you when i get the chance serg.