you really are something syxx. next time you want to take this snob approach, you better back it up with some substance besides “i hold on to antonio c’s pocket all day”
its ok… whenever that tournament finals is san fran is… what next month? Then people will have a change of heart <3
good stuff man, keep it coming
honestly, I hope you’re right cuz you’re hyping up this Antonio C to be a Tekken god. I mean the “thomas edison of Tekken”? really? Did he ever place at EVO? considering Heihachi wasn’t banned at EVO and they played Tekken 5.0 he should have wrecked everyone, right? jus saying, hope HE can back up YOUR talk.
IMO, someone from Cali is taking this
He’s not been to evo AFAIK but been to nats 3 times… going on 4. And has won several majors over the years so ya… And if they happen to not face each other in the tournament cuz I know RIP will be in it since he won the exhibition… which frankly i thought was awesome because I’m a pad player as well… so he’s entered into the finals automatically. And if they happen to not face off in the tournament top 8 or whatever, MMs against Rip and MYK will definitely be going down.
Like I’ve said, these guys know how to beat people, that is a cold hard fact that they are the top players in the country, but when it comes to the DEEP ins and outs of this game there’s still some things that they still need to learn. Of course NOW it looks bad because several comments were deleted on the videos so it looks like we just kinda went in there and commented but a lot of it were rebuttals to comments that were posted. Anyway I’m done talking about this because actions speak louder than words, and after this I think you’ll have a very different opinion on the matter. Egos are going to get crushed and I’m looking forward to it after viewing the disrespectful attitude that the WC has shown over the past year or so… first it was SF now it’s going to be T6.
Tell Antonio C. that I am going to destroy him like I do in EVERY Tekken tournament. :lol:
conk out,
not a super vulcan, just…
ANTONIO CARMONA!!!
I’ve played Antonio many times. The guy is good, very smart. I like this hype. Midwest Tekken osu!!!
If you posted your corrections to SRK or TZ they would not be deleted. Why you would come out and criticize a video for not teaching beginners the system of the game correctly…but then fail to actually help the community yourself by posting the correction?
How can you come down so hard on those tutorial videos yet refuse to offer concrete evidence of what is wrong with those videos? If you are so knowledgeable in T6BR then why not help everyone out and tell us what is wrong in those videos?
The defense of ‘they deleted my YouTube comments’ is juvenile. You have a forum here where your comments will not be deleted. So why not use it?
YouTube comments are limited to a few hundred characters anyways. It’s not like you could have typed that much. Why don’t you step up for everyone who is a beginner and put people on the right track? We have the people who made the video posting in this thread saying that they’ll make corrections. So post those corrections, and if they are right, I’m sure everyone here at SRK or TZ or wherever will back you up.
It’s great that somebody else is creating Tutorial vids.
Anyways, it won’t stop me from creating mines.
Variety is good.
Tekken 6: The Art Of Standing Properly
NeoRussell
Oh I randomly found that video on YouTube the other day. It helped me out a lot, man. I try to show it to all my friends too. I appreciate you making that video. Good stuff.
I wonder why nobody ever bothered to do anything like this a long time ago for the previous Tekken games, lol.
nice vid man :tup:
Added to first post. Good shit.
Wow, I didn’t know you could buffer like that. That’ll make things a lot easier. I’m going to practice now. Thanks, man.
any tips for fast back dash cancels with a stick?
Just started tryign out online, and I don’t get the wakeup game. I mean I know what buttons does what type of wakeup after watching the videos. It’s just I get my ass handed to me to moment I get knocked down by anyone remotely decent. Is there something that’ll tell me what beats what?
http://www.tekkenzaibatsu.com/forums/showthread.php?postid=3891631#post3891631
In short:
Tech Roll:
-wins against: linear ground attacks(such as stomps)
-loses against: Tech traps, tech mixups(gotta guess), cross ups
-advice: This is the most common type of wake up, but you will at least always have to guess when tech rolling next to someone. Most useful after getting hit with something that knocks you back.
Back Roll:
-wins against: linear ground attacks, tech setups and traps(will whiff more than likely)
-loses against: up close mids(will re-float you allowing another juggle)
-advice: The most dangerous type of wakeup, since you can get rejuggled for free. Do if mostly after attacks that have auto backroll properties.
Kip Tech:
-wins against: may go over lows with good timing, may interrupt mids if fast enough
-loses against: whiff(leaves you open for launchers)
-advice: This is most useful if used rarely and if the opponent is spaced out from you a bit, since it tends to interrupt alot of attacks on startup. Its safe on block and gives a small advantage on hit.
Kip up Attack:b+3+4
-wins against: lows(hops over them)
-loses against: blocking, SW, mids during the beginning frames.
-advice: This is really hard to beat during it’s active frames as it’s range would stuff almost everything, but it’s at least -10 on block. It’s also sidewalkable. There are different versions of this depending of the character that are safer or they rise differently(this info is for the basic Kip up Attack).
Diving Attack:f+1+2_b,f+1+2
-wins against: most attacks done at the same time
-loses against: SW
-advice: Diving attacks are mostly for repositioning purposes after a knockdown and as a (poor) mixup after a forward or backroll. If you make them block the attack late in the animation you will get advantage, but if not it’s punishable. It’s hard to counter after the move comes out, but the fact that you have to forward or back roll first to use it puts you at a huge risk.
Ankle Kick:d+4 when FUFT
-wins against: highs, most mids
-loses against: blocking, SS, hopkicks
-advice: This is the fastest attack you have to wakeup with, but on block you will get punished(possibly launched). You’re even on hit though and you can wake up safely.
Mid kick:
-wins against: low crouch, slow attacks
-loses against: whiff, block
-advice:around -12 on block. You will get launched on whiff. Knocks down.
Low kick:
-wins against: highs, most mids
-loses against: whiff, block, hopkicks
-advice: Allows juggle on CH. Around -12 on block. You will get launched on whiff lol.
In general just be real cafeful about get up kicking. You won’t get terribly hurt on block. but you will lose 40% on whiff.
Standing up:
-wins against: Non guaranteed oki(stomps, etc)
-loses against: certain attacks will cause juggle state.
-advice: This is one of the safest options that you have since it can avoid alot of oki options and allow you to block a direction after standing, but you can get juggled with attacks during certain frames of the standing. Plus it hard for you to switch your block in reaction to an attack until you completely recover. Lets say, if you stand up and Julia is spacing you with 4~2,1 and you hold d/b to block it during the animation, if she swiches to f,f+3 you won’t be able to block it if they time it right IIRC.
make sure to tap 2 during quickstand to recover quicker
Lay down:
-wins against: attempted tech traps, refloats, etc.
-loses against: grounded attacks
-advice: This is the safest option you have to wake up in Tekken. While you do open yourself to strong ground attacks like stomps, you aren’t at risk to eat anything more damaging and you can usually tech roll safely afterwards. If they whiff something then just quickstand.
Side Roll
-wins against: most ground attacks if done early
-loses against: Bad guessing
-advice: This is also another safe way to get up(although slower), especially when you’re near the wall. The bad thing is that after the roll you end up in a worse defensive position(I think you end up face down if you were face up before), so if you guess wrong and they see the roll, then can oki you and make it generally harder to get up.
I might have gotten some of that stuff a little wrong, but that should get you going imo.
Wow, really big and informative post, thank you Shin
Ryeyoo: This video should help
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Everybody seems to be getting in to this game.
While that’s good, I seem to notice that most of them are lacking in the basics department.
Basics are important, which is the reason why I create these videos to help you achieve greatness.
T6 Basics: Art Of Low Parry
Practice Leads To Greatness
NeoRussell
Quick correction to the front page
Hwoarang’s stances are:
LFF - Left foot forward
RFF - Right foot forward
LFS - Left flamingo stance
RFS - Right flamingo stance
there’s a few common moves between the flamingo stances but they’re mostly different.