The Basics Thread - Primer on YouTube!

Question. In this game does it actually matter what group you have or can you just choose any 2 characters.

What I mean is. In MVC2 Iron Man doesent really work well with CapCom because of CapComs assist. Do the assists not matter where you can just use two characters you like? Or do you have to make sure the two characters work well together?

That’s up to you. There are a lot of creative ways you can use various assists with various characters, but obviously there are certain combinations that will work better than others. It all comes down to what characters you feel the best using. I know people who do very will with teams that have very little synergy in the way of DHCs or assist combos, but they do well with them because they do very well with each character individually, and they use the assists creatively.

Some characters do not have the ability to re-combo after a re-jump combo. I’m not sure what the criteria is, sorry man.

Ken the Eagle, Casshern, and Tekkaman can all do re-jump combos, as far as I know.

It just has to do with the hit stun of the character’s aerial move and how much it alters their position in the air on the vertical axis. It’s a lot of trial and error work since it’s different for each character, but actually most characters can do some variation of this if you work on it.

Alright awesome, looks like I will just be messing around with the combinations.

Generally you should think about which character’s assist will help your main (or point) character the most, and also their DHC options.

Characters like Ryu, Morrigan, Jun and Ken can work well with anyone. Their assists cause stun and allow you to double your ground combos, which almost every character can benefit from. Stagger state characters like Karas are good for combos that are going to involve slow but powerful attacks like Casshern’s unblockable or some supers that you might want to hit raw without much proration.

Then you have some DHC combination tactics that are really useful if you can build up the meter (such as Roll/Yatterman otg super combo and the like) but if you’re playing a powerful solo character like Karas then you usually shouldn’t be worrying too much about your partner.

I dunno, I’d reccomend not getting too worried about who your “point” is. My problem for a long time was that I was really good with roll, and shitty with Casshern. You have to think about the team, not just one person.

Very quick question - can you throw crouching foes?

Almost 90% sure you can. Like if they are turtling in the corner.

Yes, you can do that. Throws are kinda WTF (in the bad sense) in JP TvC you need to know the exact timing when you can throw them…and still is kinda weird

What about command throws?

I play Ken/Tekkaman, and I have trouble calling the Tekkaman assist after I have completed an air combo.

I would assume that you can only call assists on the ground, but I know that is wrong.

You can’t do it during a super jump, only during a regular jump, that’s probably your problem.

So if I launch and pursue, that keeps me from calling my assist?

Yup. If you want to call Tekkaman after an air combo, this is what I usually do.

623A > BBQ > j.b > j.b > jump > j.b > j.b > 62314B > assist

or 623A low to the ground > j.b > land and jump > j.b so on…

So that’s how it works. Thanks a bunch, chief.

thanks very useful information

I’m having a pretty hard time easing into TvC so far. Maybe it’s my team (Cas/Frank) but it seems pretty difficult to find a reliable poke to get in an begin comboing with. Especially with Cas, since all his normals strike so short. I’m finding myself playing pretty darn defensively so far, while all my opponents seem to be slamming into my guard with combo after combo.

You chose an intermediate/advanced and an advanced character to start with.

Start simple. Play Ryu, Chun, Ken, Batsu, or Zero

the topic title says updated, but none of the information is updated. is that a mistake?