Question. In this game does it actually matter what group you have or can you just choose any 2 characters.
What I mean is. In MVC2 Iron Man doesent really work well with CapCom because of CapComs assist. Do the assists not matter where you can just use two characters you like? Or do you have to make sure the two characters work well together?
That’s up to you. There are a lot of creative ways you can use various assists with various characters, but obviously there are certain combinations that will work better than others. It all comes down to what characters you feel the best using. I know people who do very will with teams that have very little synergy in the way of DHCs or assist combos, but they do well with them because they do very well with each character individually, and they use the assists creatively.
It just has to do with the hit stun of the character’s aerial move and how much it alters their position in the air on the vertical axis. It’s a lot of trial and error work since it’s different for each character, but actually most characters can do some variation of this if you work on it.
Generally you should think about which character’s assist will help your main (or point) character the most, and also their DHC options.
Characters like Ryu, Morrigan, Jun and Ken can work well with anyone. Their assists cause stun and allow you to double your ground combos, which almost every character can benefit from. Stagger state characters like Karas are good for combos that are going to involve slow but powerful attacks like Casshern’s unblockable or some supers that you might want to hit raw without much proration.
Then you have some DHC combination tactics that are really useful if you can build up the meter (such as Roll/Yatterman otg super combo and the like) but if you’re playing a powerful solo character like Karas then you usually shouldn’t be worrying too much about your partner.
I dunno, I’d reccomend not getting too worried about who your “point” is. My problem for a long time was that I was really good with roll, and shitty with Casshern. You have to think about the team, not just one person.
Yes, you can do that. Throws are kinda WTF (in the bad sense) in JP TvC you need to know the exact timing when you can throw them…and still is kinda weird
I’m having a pretty hard time easing into TvC so far. Maybe it’s my team (Cas/Frank) but it seems pretty difficult to find a reliable poke to get in an begin comboing with. Especially with Cas, since all his normals strike so short. I’m finding myself playing pretty darn defensively so far, while all my opponents seem to be slamming into my guard with combo after combo.