The Basics Thread - Primer on YouTube!

I have a question about meter building. Do you gain meter based on damage or based on a separate modifyer? For example, do you gain more meter when using a strong Baroque, or less meter when your opponent has Guts?

Neither Baroque nor Life remaining has any impact on the meter you gain. The length of your combo has a slight factor though.

With Ryu I did a simple :snkb: :d::snkb: :snkc: :d::snkc:. If all 4 hits comboed I gained just under half a meter bar (doing it twice required me to press a whiffed :snka: to get that extra little bit to fill the meter exactly). If I performed the same 4 moves but paused a brief moment between the 2nd and 3rd hit (so I got 2 2hit combos instead), I gained just over a half of meter bar. (The difference between the 2 were just a couple of whiffed jabs). So other than “stronger attacks give more meter”, I didn’t find anything else that would affect it.

That’s basically saying the Meter Scales. Which I believe was mentioned in a different thread.

I don’t really understand Variable Hyper Combos. How do you choose which super your partner uses?

Also, what level1 supers can be used to do a normal VHC and which ones can’t?

You don’t choose. While you have control over the one your main player does (since you entered the command and hit the Partner button to have them jump in too), it’s fixed as far as which one your partner does.

Not exactly sure which you mean by your second question. Which ones can you bring your partner in so you’re both doing it at the same time (as far as I’ve seen, all can be used) or the Delayed Hyper Combo where you’re interrupting yours with your partners (and possibly back to yours again).

Ok, what I meant was that some level 1 supers cannot be used to start a Variable Hyper Combo while others can.

I just wanted to know which ones. For example, Polymer’s drill can be used in a VHC, but his hurricane grab cannot.

And I’m not talking about Delayed Hyper Combos.

Oh you mean which ones you get when you call your partner along. (Pardon me if the names aren’t completely correct.)

Ryu - Shinkuu Hadouken
Chun-Li - Kikou-Shou
Morrigan - Finishing Shower
Alex - Boomerang Raid
Batsu - Zenkai Kiaidan (big fireball)
Rock - Machine Gun Sweep
Soki - Joukaken
Roll - Turbo Roll Sweep
Saki - Positron Storm
Viewtiful Joe - Six Machine Cannon
Ken the Eagle - Kagaku Ninpou Bird Smash
Jun the Swan - Scratch Burst (the yo-yo super)
Casshern - Brutal Axe (the geyser)
Tekkaman - Daikaiten Tech Lancer (optic blast!)
Hurricane Polymer - Henshin Polymer Drill (the car super)
Yatterman-1 - Tokkoutai Yatter Wan (the machine running across the screen)
Karas - Zaneijin
Doronjo - Zen Tehakokokara (big ball drop)
Hakusho Daimao - Honka Kutekini (punch super)
Ippatsuman - Ippatsu Gakuten Homerun

Your main character can do any L1 Super though not merely what’s on the list. So Roll could heal while Ryu jumps in with the Shinkuu Hadouken.

Thanks a lot. That’s exacty what I wanted to know.

It will come in handy for the megaman VHC/DHC thread I’m making over on the Rock board.

just a little name correction

on polymar is Henshin (transformation) nor Tenshin (something related to the sky I guess)

and yatterman its Yatter-wan(the dog-mecha) , not one. (Wan its bark in japanese)

Fixed. Thanks.

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it looks like baroque allows you to assist again in the same combo.(from the polymar thread.)

I dont think so. Its a bit hard to see but just before he calls out Ryu the “Assist Ready” message in blue pops up. Basically Polymer’s combo was long enough to allow Ryu assist to come out again.

I wonder if thats like corner specific, because I cant seem to do a midscreen polymar combo thats long enought to have my assist back (Jun).

I dont know if you can do this mid-screen:

with polymar: combo into :snkc:, Baroque, Air dash :snkc: and continue. Ive only seen that in the corner, dunno if its posible to perform that mid-screen

I thought that assist ready would not normally pop up until you dropped the combo.
EDIT: After studying the video, I’m pretty sure that assist is reset by baroque. Notice that after a relatively short time, Ryu’s portrait turns from static to to “assist ok”. (as if he had dropped the combo) , almost immediately after the baroque. Then after the second assist a much longer time passes, but Ryu’s portrait stays static(probably because there is no second baroque). until he drops the combo for the reset. Needs testing for sure but its worth noting.

Can anyone confirm that you gain a second Baroque after a Mega Crash mid combo?

ill try it right now for you. one second

doesnt appear to be letting me. im trying it with chun. the system keeps you in a baroque state the whole time, and even mega crashing doesnt reset it, because in chuns case, i can still combo and it connects after megacrashing with her in her air combo. so as long as my window to combo is open, im stuck in the baroque state until the combo ends, and i tried calling out ryu as an assist to see if it would cancel it, but it didnt. so short of something we dont know about yet, like a glitch or something, it seems the answer is no.

ill keep messing around with it though

That’s what I thought… I remember people theorising it, makes sense but I couldn’t get it to work either…

The thing is when you BBQ then Mega Crash, the crash counts towards your combo counter, so you’d have to wait for a half second or less to let your combo meter fade. But if I recall correctly, Mega Crash has okay hitstun, so could probably Mega Crash and wait and attack again while your opponent is in hitstun.

Yeah you can, I was just wondering if you can combo even more afterwards lol…