Since I’ve just started playing, I can get the first part of the combo but not the double palm attack at the end:
5A/2A, 5B, 2b, 2c, 6d, 9623b - bnb, the secret to this combo is to jump cancel 6d then RIGHT AWAY do the fire punch, so the jump itself gets cancelled with the special move. Can also be done with 6239b. For more info, check out the execution thread!
I think its the jump cancel part, which would be 9. I guess I’m having trouble with the motion. Any pointers? I’ve tried plenty of times but maybe got it once or twice, in the corner.
Yeah, Furinkazan is tough. A few things have worked for me though, that I’ll share.
Sounds weird, but try to play it safe. ONLY do it when you have means to barrier block. You can still punish them if they throw out something laggy.
If I play against a character without a good long range option, sometimes I’ll 4-Dash out of my block string looking for a whiffed grab or super. Seems to work initially.
A really ghetto trick you can do with the throw is hold 3 as it activates, Bang will 3 Dash immediately after reappearing and you can just do the FRZ B&B for more damage. It’s also pretty flashy, since he just flies in like he’s superman and starts his combo.
Don’t always go for the jumping Cs and stuff, mix in grabs too. I’m pretty sure the 5a 5b 2b blockstring is good spacing for a dash and grab.
Oh and heres something else some people might not know, i know i didnt, you can auto guard curse clouds to get rid of them. Not something you should do consistently because arakune can bait and punish you severly but its a good tool to have.
That thread has alot of information in it. Watch the videos in the first post, it’s good info. Instant blocking > FRKZ > 6d punishing etc. How to A nail glide if you want to run away etc. And a hell of a lot of combos are listed in the second post with visual references.
as i just recently picked up on Bang, been trying out this 4 seal combo but can’t seem to get it properly:
2d, j.d, 236c, j.d, 236c, 5d
seen Dora doing this plenty of times in some of his videos and thought it was pretty cool :china: i always fail after 2d, j.d though… somehow the net shuriken just doesnt seem to come out no matter how i try to time the 236c after j.d hits =/
As cool/good/flashy as the Four Seal combo is, it’s not terribly practical.
I mean, personally, unless your really good with FRKZ, your better off going with something that’s gonna put your opponent OTG after the last web nail as to keep your opponent where you want them so you can mix them up with 2a’s, C/j.D overheads/5B’s ect.
I’m saying don’t learn the combo, it’s good to know, I’m just sayin’ don’t spend all your time on it, you’d rather be a good player who doesn’t know the Four Seal combo than a bad player who can do the Four Seal combo with his eyes closed.
I’m pretty sure you need to do a 2369c instead of 236c, and even then you have to try to delay it as much as you can so you can hit the next j.d before they can tech.
the more i mess with bang in trainning mode more he looks like akuma on Xmen:cota
i dont know if this is new or not but here it is anyway:
easy-daifunka= 263214C(tap 2 then hcb+C) it can be done as 2624Ctoo
I couldn’t find it in this topic, which surprised me, but I need to ask this again anyway:
How in the name of love, justice and dreams, do I pull of his terrible Astral Finish?!!
He’s the first one of whom I unlocked the Astral Finish and immediatley the most impossible up till now (I have Rachel’s, Ragna’s and Litchi’s AFs).
I tried it in training with a chracter with less than 20% life and 100% heat guage.
I know: 8 to 63214 x two -> C but I did that uncountable times and all I get is that fire move of his!