Credits:
Credits to Karsticles and his amazing Dormammu Guidefor the format/layout as I’m practically copying (practically stealing I guess lol) his exact layout coz I find it very organized and informative. I do appreciate all his hard work so i want to make it clear from the start so there’s no confusion.
and of course credits go to BradyGames’ Guide as there’s alot of info from there.
with that out of the way lets get to the actual thread stuff =D
A Word:
This will be a one-stop thread for all everything regarding Asuka. Feel free to post any info/suggestions here or by PMs. Please do not hesitate to contribute! This is a community effort not just one person’s, if you have any info share it with everyone and Lets all level up together =D
A brief overview of what is contained in each section:
•The Basics: General character information, such as her dash and health values, along with the legend for notation that will be used throughout the guide. Each move is listed, along with the frame data for that move as well as how to make effective use of that move in a various situations. If you are looking for strategies on how to make one of Asuka’s normals, specials, or her super useful in a variety of situations, read the “Discussion” portion of that move’s section.
•Strategy: First, a general overview of what it means to play Asuka. Then, a breakdown of general methods of approach, zoning, creating mixups, and meter usage, etc. is provided. This section is purely with regard to Asuka, and does not involve considerations of team functionality.
•Team Building: I have presented a general overview of what it means to make a team in Street Fighter X Tekken. This is followed by a section for each character in the game Asuka can pair with, along with the various synergistic abilities between Asuka and the given character. As often as possible, I will include videos of any claims made.
•Matchups: A specific section exists for each potential opponent in the game; within these sections I will try to list effective strategies against each character in the game, especially options Asuka has to directly counter specific abilities each character has. Be sure to read the Legend so the information is intelligible to you.
•Gameplay and Combo Vidoes: Here contains an archive of videos showing excellent Asuka gameplay or concepts, and hopefully videos of all her Mixups and tricks. If you would like to contribute to this section, please be sure to read the rules for video submission. This section does not deal with team-based combos. If you want to see what Asuka can do with a particular teammate, consult that teammate’s section in the Team Building part of the guide.
Breakdown of the normals, specials, strings etc and their uses and have all the extra info about them here
•Gem Selection: Seeing as this is part of the game too I’ll have all the good/beneficial setups in here. Those will depend on you in the very end and who you’re teaming Asuka with, but this will be organized by playstyles (rushdown, poke/hit-and-run, defensive etc) and position on the team. I still dont know much about the chaos emeralds as of now so I could use some help in this…
General Statistics:
Vitality: 950
Forward dash duration: 17 frames
Backdash duration: 26 frames (8f invulnerability, 10f airborne, 8f grounded)
Pre-jump frames: 4 frames
Jump duration: 35 frames
Legend::lp: - Light Punch
:mp: - Medium Punch
:hp: - Heavy Punch
:lk: - Light Kick
:mk: - Medium Kick
:hk: - Heavy Kick
(Launch) - Launcher ( :hp:+:hk:)
:qcf:- Quarter Circle Forward Motion
:qcb:- Quarter Circle Back Motion
:dp: - Dragon Punch Motion
:hcb:- Half Circle Back Motion
c. - Crouching
s. - Standing
j. - Airborne
sj. - Airborne Via Superjump (Character Specific)
> - link into the next move
~ - Chain into the next move
xx - Cancel into the next move
W! - Wallbounce
B! - Groundbounce
[TC] - Tag Cancel
[CC]/[CADC] - Charge Cancel
(C.A) - Cross Art ( :qcf::mp::mk:)
(CH) - Counter Hit
(Air) - Performable While Airborne
(Low) - This Move Must Be Blocked Low
(High) - This Move Must be Blocked High
Exo - Exocisor
FR - Falling Rain
UpKicks/Cancan - Double Lift Kicks
Counter - Attack Reversal
SwT - Sweep Throw
Oniku/Oni - Onikubigari
Normals:
Standing :lp:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Standing :mp:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Standing :hp:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Standing :lk: (far)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Standing :lk: (close)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Standing :mk:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Standing :hk:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Crouching :lp:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Crouching :mp:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Crouching :hp:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Crouching :lk:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Crouching :mk:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Crouching :hk:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Aerial :lp:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Aerial :mp:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Aerial :hp:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Aerial :lk:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Aerial :mk:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Aerial :hk:
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Throw ( /:f:+:lp::lk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Launcher ( :hp::hk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Cross Cancel ( :f::hp::hk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
**Command Normals/Unique Attacks: **
Demon Slayer ( :f::lp:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Twusabaki ( :f::mp:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Thunder Fall Kick ( :f::hk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Tekken Strings:
I’ll list every String on its on and its follow-up hits will have their own spoiler inside the spoiler (inception?) to keep things tidy, I tried having them all with seperate spoilers and it looked messy as hell
Dragon Wheel Kick ( :f::lk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
=====
Demon Slayer ( :f::lk:~ :f::lp:)
[SPOILER=Details]
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Leg Cutter ( :f::lk:~ :df::hk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
[/details]
Jab Uppercut ( :mp:~ :lp:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
=====
Jab Low Kick ( :mp:~:lk:)
[SPOILER=Details]
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
[/details]
Lunging Mist Thrust ( :mp:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
======
Whiplash to Toekick ( :mp:~:mk:)
[SPOILER=Details]
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Whiplash Sacred Blade ( :mp:~:d::mk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
[/details]
Heron Dance ( :f::mk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
====
Heron Dance Follow-up ( :f::mk:~:mp:)
[SPOILER=Details]
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Heron Dance> Whiplash Sacred Blade ( :f::mk:~ :d::mk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
[/details]
Leg Cutter ( :df::hk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
=====
Leg Cutter 2nd hit ( :df::hk:~:df::hk:)
[SPOILER=Details]
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Leg Cutter 3rd hit ( :df::hk:~:df::hk:~:df::hk:)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
Karaishi Shiranui ( :hk: during any of the Leg Cutter follow ups)
Details
Spoiler
Attack Data:
•Hits:
•Damage:
•Cancelable:
Frame Data:
•Startup Frames:
•Active Frames:
•Recovery Frames:
•Frame Advantage on Hit:
•Frame Advantage on Block:
Discussion:
[/details]