Asuka is so much better than she was. For whatever reason, her damage output has improved on top of everything else, which is weird since it wasn’t an issue before. More importantly, all of her major attack openings are much better. Crouching MP, crouching MP, standing MP–>F, D, DF + HK is her new good opening, and it’s totally consistent against everyone. F + MP, crouching MP, crouching MP, standing MP also works and is easy and consistent. If you’re willing to go for a 1 frame link, crouching MP x 2, crouching HP–>F, D, DF + HK also works. It’s amusing.
Crouching HP is now a way better counter hit combo starter than it was before. It was unsafe as it was, but now that it’s cancelable, you can fish for a counter hit, cancel into HCB+ HK (hold), and if it hits, cancel into a forward dash. If it’s blocked, cancel into a backdash to retreat. Easy set ups include just doing her main combo opening (crouching MP), checking if it hits, if it does, link into combo. If it doesn’t, walk up and throw or hit a super early crouching HP. It also works after crouching MP x 2, so it’s active attack range is pretty nuts.
To illustrate some of her new links, a dumb, long, impractical, new-ish combo is crouching HP (counter hit)–>HCB + HK (hold), forward dash, B + MP–>MK chain–>HCB + HK (hold), forward dash, crouching MP, crouching MP, crouching HP–>F, D, DF + HK, F + LK–>F + LP, standing HK–>HCB + HK, crouching HK. Near corners you can replace the juggle after F, D, DF + HK with standing HK–>HCB + HK, crouching HP–>F, D, DF + PP, crouching HK.