Played her a bit at WNF. She was my main in Tekken 5: DR and Tekken 6. I wasn’t by any means a beast, but I was a solid player at the arcades.
Good news: Capcom mostly kept true to her roots. In Tekken, Asuka is a very heavy yomi, prediction-based character. Her pokes were not toptier, but she had CRAZY high/low crush moves. Predict your opponent was gonna go for a low? Low crush it with B+3. Her whiff punishing was solid and she had the best counter in the game. Capcom version’s of Asuka tried to follow the same mold…she is a very “mindgame” character.
Bad news: She fucking sucks.
OK, I wouldn’t say she fucking sucks, but she is GIMICKY at best. First of all, in such a footsie heavy game, her footsies are ASS. Everyone who plays her in Tekken should know that her st. roundhouse is godlike…in this game it is absolute shit. Her light attack pokes are also very bad (she has very short limbs). Her main go-to move is probably df+mk, but in comparison to beasts like Sagat and Vega she has no chance playing footsies with the majority of the cast.
She has a pretty good anti-air off her F+LK (which is her B+3 move in Tekken). You can follow it up with a nice juggle for good damage.
Her counter (QCF+K) is decent, but not nearly as good as it was in Tekken. If the opponent is mindless rushing you down, use this to get them off.
She has a very quick overhead (F+MP) that ground bounces if you land a counterhit on the opponent (good for people who like to mash on wakeup).
Here’s what pissed me off the most. Her crush game is complete ass (she was the queen of crushing in Tekken). You guys remember her F+2 in Tekken? Godlike in that game…ass in this game. It can get beat by crouching jab. As I said before, her F+LK is pretty solid if you want to crush some moves. Her HCF+P can be used to crush high moves, but it has really slow start up and you can’t really follow up with anything…
The games throw system really hurts her too. She really relies on mixups to get her damage, so having a very shitty throw range hurts her deeply in that department.
All in all, her pokes are just way too bad to make her viable competitively. She has difficulty getting in on fireball characters (while other Tekken chars like Hwo and Kazuya just rape fireball characters). Once she gets in, she really doesn’t have much pressure to stay in. She has okay mixup, but other Tekken characters just have WAY more options.
In the end, I was just using someone good like Sagat as point, tagging in Asuka after a juggle, have her do her combo, then immediately tag out to Sagat after I knock them down lol. She seriously felt like dead weight TBH. I played other Tekken characters like King and Kazuya and they were SOOOOO much better. They do what Tekken characters are suppose to be good at:getting in and mixing your ass up.
I asked Seth Killian at the end of the night on how you’re suppose to use Asuka. I think he said it the best: “Lili is a lot better.” Lili is pretty damn good with meter haha.
If you like low tier, want to beat newbs in casuals…play Asuka. If you want to win tournaments…play someone else. Heads up: King is a fucking beast. Probably my new main haha.