"The answer lies in the heart of battle." Ryu Video Thread

Hey guys,

I started myself a Youtube channel awhile ago to help me with my goal of competing at a higher level. I appreciate any feedback on my matches anytime good or bad. I’m looking for hard truth if i need it. The more i screw up and learn from it the better. I’m currently using Ryu to increase my understanding of the game and work on just solid gameplay in general so i figured this would be a good place to drop this.

Thanks in advance for any comment or critiques.

You need to work on your defense more than anything else. You were getting hit low after jump ins and getting thrown after cannon strikes. I only watched your match with the Decapre. At mid range you were blocking low too often. There’s really no reason to block low against her outside of low forward range unless he has charge so instead block high to make doing fireballs and anti airs easier to do. Generally what happened was you were allowing her to jump at you and then keep the pressure. You need to fix this by developing a good anti air game. Once you have that you will feel more confident in throwing fireballs and baiting jumps. Decapre really can’t do much without meter. You should be bullying her at the start of the round with fireballs and jumps when she doesn’t have charge. Her only real answer to your fireballs without meter is to jump herself or try to focus dash through them. Also, you weren’t doing enough low forward xx fireball to keep her out when she was in range.

New Fights Sub me for more ^^

Looks like a frame trap video.

25:35 They gave Ryu a Parry

I’m trying to upload videos with the YT video uploader but my connection here at my dad’s keeps tripping. ;(. I’m going to have some videos up soon. I’m able to do it now more often. Keep in mind though that I’m still getting used to making a read on my opponent in this game (& some things about the game in general); I don’t care for losing online, nor do I spam lag tactics (let alone try to). I’m playing him to play in tournaments & offline gatherings with friends & my local scene.

Wrong… You’re wrong…
Play to win, that’s all there is to it…

You play to learn before you play to win.

Loser talk. You play to win and learn from your losses if you lose…

How do you learn from your losses if you’re going to lose every time? You don’t know wtf you’re doing. First you play to learn. Learn to AA. Learn to footsies. Learn to hit confirm. Learn to block. Then you can start beating yourself up over losses and play to win. Take a noob and tell them to “play to win” and you’re just setting them up for failure.


You can ask your opponent what happened. You can review the footage. You can think about what went wrong and what went right. This is all simple shit, what are you not getting. I haven’t been new for a long time, but I’ve taught a bunch of people and its always the same. Play to win, training mode your losses…

That is all training mode shit. JDE is not a noob. Moving on…

You didn’t take advantage of the fact that chun wasn’t blocking jump ins. You also haven’t practiced your wake up games. Go to training mode learn how to safe jump when your opponent doesn’t quick rise. Also, your opponent didn’t DWU, you could have gotten free safe jumps for every sweep knockdown you had. You had decent spacing in the first round where you stayed out of hazonsho range when throwing fireballs, but you kept using sweep as a poke. Sweep is a whiff punishing tool, use it that way or in a combo. You seem to be able to put fireballs out there in such a way that its hard to jump, so you should take advantage of that sometimes and put a couple out in a row to gain some space. You also gave up a ton of space. You walk forward well, but you retreat too easily. Back and forth are not equal. You didn’t bait chuns ex bird kick. She did it everytime you tried to meaty her second round. Notice that shit and bait it out. You could have gotten a crouch something into dp, that would have given you enough meter that last time to fadc into an ultra. Also, don’t use Wltra. Use U1 until you get much better. Work on your delayed crouch teching. Finally, if your opponent has not proven that they can do something, treat them as unable to and abuse it. Use that first round to see if your opponent can actually U1 punish your fireballs while you are placing them well. Use that first round to see if you can jump in on them all day. Use it to see if getting knocked down once from your opponent equals instant death for you. Adjust as you gain that information…

Thank you for the advice. I have been in the lab training & training. I will try to have more videos up this weekend & posted onto my YouTube. I also found several combo links that I could be doing & yeah I’ve been working on punishing her Hazonsho with the DP. I’ve also been going over my footsies, spacing along with the handbook & glossary.

So, today I tried j. MK (crossup or not) > cr. LP > tick throw. The results were interesting, especially on newbies.


(Note: Only try against people who can’t anti air very well)

@Mr_Dr

I don’t see what’s interesting about doing that at all. You repeated the same sequence over and over and the other player didn’t adapt . . . how’s that interesting? Also, I don’t think that anything is particularly interesting against ‘newbies’: newbies don’t adapt, newbies struggle with basic execution, newbies don’t pay attention to what their opponent is doing because they’re trying to do the stuff they think they need to be doing in order to win.

On the other hand I’m not trying to shame you or anything, but I just don’t think that too many people on this forum are going to be interested/responsive to videos of extremely lopsided game play footage, especially when it’s not particularly new or intriguing in any useful way.

@Antiochli‌
That match, since I realized that he wasn’t that good with fundamentals, I decided to do the loop for the lulz. I was with my friends, and they were watching me.
I just did it for a good laugh, that’s all.

But yeah, I’d have to say that what you’re saying is true.

This was just a set of unfortunate circumstances. He tried different things, but being not great at the game and having lag was the end of him.

The first thing he did was try to mash out your throw, but it was not timed (mashed out) right. Then he tried to shoryuken you, but I’m almost positive he mistimed because of connection. You second jump in was going to get blasted, he was trying to heavy shoryuken you, but didn’t mash his directions fast enough. After finally realizing that he wasn’t going to be able to shoryuken you, he decided to block, the only thing he did wrong was not try to tech. The jump in that led to a dizzy was an ultra attempt, he had given up by then.

Aweigh was dynamic and experimented with his defensive options, he is teachable. Hopefully, online shittyness doesn’t discourage him from learning the game…

@Finkledoodoo‌

That’s a funny thing about this game, there’s players of all skill levels and styles that you could highlight a single round or game and make them look like they’ve been playing the game for all of an hour. I always find it funny when I get stomped on so hard during a round all I can think to say to myself is, “Wow, that couldn’t have gone worse.” This game is really, really better suited for longer set play, at least at equivalent skill levels.