I was trying it against Akuma (we both play him and we were in the online training mode), I’ll test it and see if I can catch any of the other characters.
Do it the way the guy said. His way works. No sense arguing when the solution is right there.
At worst it is a 2 frame grab at point blank since you can’t jump it.
ok, so I seem to have been wrong. It randomly can jump, but majority of the time I can kara demon now. Every once in a while the dummy can jump it. But it may have just been the fact that we were online.
OH HO HO AKUMA IS SO SATISFYING.
Get a knockdown in the corner. Anticipate a forward roll and dash back raging demon point blank.
I don’t care if it does ass damage for the meter, it is so satisfying to do.
yessir, you can do same side whiffs into demon or cross up ones.
Yep Hwoarang is gonna eat that Raging Demon like it´s a buffé. For years playing Tekken my friend beat the living crap out of me with Hwoarang. Now. It´s pay back time. Going to feel so satisfying.
Has anyone tried Akuma out in scramble mode?
How reliable is this to do without the quick combo messing it up?
This was a major trick for me landing Demons in SF4. I don’t want to have to deal with it demanding a frame gap between LK and HP. If I get it just a little off I waste a meter and get crushed with a punish? **** that!
Akuma is a monster near the corner really high damage from 1 stock, Now is it me or Demon Flip Dive doesn’t have frame advantage on block. Oh someone mentioned in the thread that c.mp only combo with cr.rh on counter hit or chain, actually that’s not true. Akuma can now link cr.mp into knockdown cr.rh just like Ryu.
Does Akuma have a normal that crumbles after charge cancel like Ken’s Standing RH ?
I found a cool damaging combo with Akuma in the corner (3 Stocks-590 dmg).
Jump Rh, St.Fierce, EX Tatsu, St.Rh (2hits), Stand MP, Misogi.
Sadly the vanilla sf4 loop doesn’t work. You can link far hk into st.lp, but then when you chain back into far hk it appears to have less hitstun so you can’t link anything else off it. Smart thinking capcom…
Speaking of standing rh, when you boost into it, its hit advantagie disappears. I was let down when I did cr.jab>cr.strong>fs.rh but couldn’t follow up with bnb.
i am liking akuma in this game although i am having a hella of time trying to open people up right now. i am going to need some videos of people playing him. also what do you guys think of akuma/sagat team or sagat/akuma.
That is actually a sick fucking combo. The last 3 or 4 trials are pretty as hell lol.
Im currently at a 65% win ratio with akuma/ken. I honestly just turtle/roll+teleport till people get pissed off and start to make mistakes. The gems I use are (forgot the proper names) meter building on 4 blocks (red fireball counts for 3 plus one air fireball) Defense on block, and vitality. Once they all activate via block im a little safer to jump in and make something happen. Im very agressive with ken so it offsets kumas turtle and throws my opponent out of wack and at that point I have a flow and an advantage. Dont underestimate cr.hp in this game its super effective and it you time it right you can get a sweep in before he hits the ground for a combo.
My question is can anyone combo off overhead mp? I havent been to the lab yet, just going on raw sf skills and utilizing the sfxtekken engine for tag combos and stuff.
ps, raging demon seems like shit to me. I have been using tag supers since its just a doken mp+mk. One wiff and hes dead.
I think akuma should always be first since you can safly tag off his hk. You can also jump away and throw an air fireball and tag safely if you know hes blocking it. He also has low health so assuming hes hurt he should be tagged out. The use sagat as your anchor via his strenght/health.
I guess you mean as an anti air. Is it Sakuras c.hp good? Or just as good as in SF4?
Getting a sweep after hit sound awesome. Gonna learn that timing.
Ya i mean as AA. Since a sweep works does that mean cr.mk will work too? I havent had much luck in a match yet but I havent been to the lab yet.
No, I think it’s too far for cr.MK after the anti air.
What is the most dammaging combo after akuma is dagged in with just 1 meter?
Yo can’t do it in this game. With the increased block stun, this trick won’t work any more. The only real way I know to land demons are to option select them on your opponent’s wake up (will catch back dashes/special moves that get them away from you i.e abel’s roll, haven’t tested to catch rolls yet), or to kara them via overhead/other normal.
Also I have been trying to effectively get AA demons in this game. While it is much harder to time, it can still be done quite easily. using sweep or low forward to lower your hitbox is really good in this game and makes a lot of air attacks whiff. The only real issue is inputting the demon correctly and not accidently getting the stupid quick combo.
The way I input it is like in 3S, but I have a friend who can’t consistently do that input. What he does is (cr. med kick/RH + jab) X2, forward light kick, Fierce. you have to make sure to avoid the quick combo input, but it can be used correctly. Only thing that sucks is the lack of damage for it and how difficult it can be since your timing must be spot on.
A few changes I’ve noticed:
-Shanku hadouken seems faster on start-up? I was DOMINATING Guile in fireball wars.
-Demon flip and palm are slower. DF Throw has different timing.
-CR. MP has great blockstun.
Have you guys figured out any safe-jumps? Is there even a point to safe-jump? I figure to bait reversals and have your opponent waste meter.