Some more testing…
I did these ones off of the following:
St.:hp: > :lk: Tatsu > Cr.:hk:
Back Throw
Dudley
You can make all of his Jet Uppers with an auto-correct DF > Divekick with the right timing as well as screw up his st.:mk: anti-air.
He can use his ‘Ducking’ Move ( :hcb: or is it :hcf: + :k: ? ) to get out of your mix-up but you can subsitute this for the palm to land in time and catch him during his recovery.
Lili
Man putting the secondary on blast here!!!
Auto-correct DF > Divekick makes her anti-airs whiff. Including Andante, cr.:hp: , EX Angel Knee as well as EX Feisty Rabbit as well as st.:mk: (the timing must be varied in order to beat st.:mk: )
The Palm is better against Lili though because you can stuff her EX Rabbit as well as make her EX Angel Knee whiff
CAUTION!!! (and this applies to both characters)
These two characters are very good in the air against you so you’ll find that some will want to air to air you out of the demon flip so that they can land a full combo on you.
Do either of the following:
:hk: Demon Flip to get out of the way.
Charge the Demon Flip whilst they are recovering to bait the jump and then punish with an :mp: SRK or even a Demon for style points as they have to do their air to airs early to beat you.
That said, don’t get me wrong, auto-correct demon flip is good against the Lili players who believe that Andante is the way forward when it comes to solid anti-air though just watch out for that counter and subsitute the ‘Throw’ option in place of dive-kick/ palm if she does it.
EDIT: Forgot Dudley also has a counter as well, just subsitute the throw for him as well.