The Akuma Combo thread

I keep getting this combo hitting at 513 damage or so, but here it did 530. Why? Also, after the red fireball, you can get the first HP DP to hit twice, which may or may not do more damage.
https://www.youtube.com/watch?v=3zLwXL317oI&feature=youtu.be

Without seeing you perform the combo when it hits for 513, we can’t tell you why. In general I’d say check your fireball and DP strengths (L/M/H) and number of hits from DPs when performing the combo. But again, without seeing you do it, no idea.

Also perhaps Lion mane Akuma + glowing chest = bonus damage?

Well this one is the same but with s HK s HK target combo and does way less
https://www.youtube.com/watch?v=_r-GeWnW0wQ&feature=youtu.be

That’s not going to help deduce why you’re getting different damage on the first combo though. That’s what I was asking. You seem to be implying that you’re getting differing amounts of damage while supposedly doing the same combo. So, doing the same combo, we’d need to see it doing the 513 damage figure instead of the 530 to figure out what’s going on.

Yeah sorry I’ll get on that. Been just playing Casual Match.

DP hits crouchers. Opponents often crouch f+HP and QCB+LK misses crouching opponents. I also illustrate how crossup tatsu doesn’t give Akuma a c HK, so it’ll only give Akuma 70 points. But, crossup tatsu is still useful.

Basically, f+HP, s LK, DP+LP is probably the most reliable f+HP combo. DP+LP also gives better setups and damage than DP+HP. DP+HP doesn’t hit fully.
https://www.youtube.com/watch?v=dZIkO-bTlas&feature=youtu.be

Does more damage if you just jump in, b+fp, super , ho dp 2 hits, activate vt, dp

Yyoooo @RagingStormX you the same guy as from GGPO? Remember forest16 on GGPO?

I was practicing crush counter s HK, activate V Trigger, Demon. It does like 420 or 430 damage and costs all your resources. But just look at this combo. No meter, almost the same damage. And if you don’t kill with it, since it ends in V Trigger DP, you can take the option of spending super. It’s a shame that the opportunities to use and usefulness of Demon are so few in SFV. I often just spend super on anti-air DP into super, which is great.
https://www.youtube.com/watch?v=vx3N5e7-RK8

c HP, s MK, activate V Trigger, s MK, QCB+LK, QCF+LP, DP does more damage than c HP, s MK, QCB+LK, DP+MP~activate, delayed DP+HP. But the plus is that you get 3 V Trigger air fireballs afterwards instead of probably only 1. You save your V Trigger gauge for more cool stuff. In general, I use DP+MP~activate, V Trigger DP+HP often!
https://www.youtube.com/watch?v=4mU_xtB_bI4

Yup thats me.

There are a ton of opportunies to use raw demon in this game

https://www.youtube.com/watch?v=Nke_EssYa1A

Maybe max max damage. Corner only!
https://www.youtube.com/watch?v=QvCLeS5IYoY&feature=youtu.be https://www.youtube.com/watch?v=Tzt_Fjls1JY&feature=youtu.be

I finally understand maximizing Akuma’s combos. You need to frontload the combos with big hits to avoid scaling to do max. Here are possibly max damage s HK crush counter mid stage combos without V Trigger but with Super. Feel free to give your thoughts. After all, Akuma is all about the Killing Intent, giving your opponent no chance with big combos!
https://www.youtube.com/watch?v=n3M7nUlVyMw

Honestly, that’s pretty much how it always works in fighting games with scaling. Frontload it with bigger hits (stronger buttons) when possible for maximum damage, start with “lesser” hits when necessary for the sake of playing safe and/or abusing certain “special” properties. Caveat being sometimes a “lesser” button can lead to higher combo damage if it’s a multi-hitting move depending on damage per hit and cancellation properties.

It’s a good thing to realize all the same though. It’ll help you understand how to maximize your combo damage going forward throughout other fighting games.

I remember dropping a combo video with Akuma in MvC3 to kill sentinel off one touch back when Sentinel had 1.3 million health. About 3 days later, they gave in to the bitching and nerfed his health -_- Anywho… it was the same principle there. Chaining as many big hits as possible.

I see lots of Akumas using this important combo.
https://www.youtube.com/watch?v=CPTJRy0O-ZI

Maybe you guys are doing this already, but i noticed tokido going for st.mk xx ex red fireball into whatever ender, i tried it and i noticed that when you activate ex red fireball close to the opponent it has the same effect as sim’s trigger, which will turn the opponent lifebar orange and give him white life, dont know if this is the most optimized corner option but it is still quite dmging and looks pretty cool.

https://www.youtube.com/watch?v=bbDsE_PllF4

[quote=“forest31, post:77, topic:181669”]

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vtc the second shoryu and do shoryu again for extra dmg

So much Lord Akumer! Guess it makes sense because Ryu is weak. I can’t believe Samurai did DP.
https://www.youtube.com/watch?v=r2YU_llzy2c

You can omit the c MP and do s LP, activate, s MK, QCB+LK, etc.
https://www.youtube.com/watch?v=jdOzXl_meMQ

Even in a small combo like this, combos like f+HP, DP+LP, Super do MORE damage than if Akuma could have comboed a QCB+LK! So omit the QCB+LK in your combos, Akuma players! Although a MP+MK,K does build some V gauge.
https://www.youtube.com/watch?v=f8swyrm5jwI