So basically correct me if I am wrong but the “main” combo system is (talking with no meter and no vgage) :
whatever > st.mk > vskill launcher xx demon flip palm -------> great oki
whatever > st.mk > vskill launcher xx lk tatsu > shoryu ------> best damage and side switch BUT it actually doesn’t side switch if they are in the corner so it’s a win win.
whatever > st.mk > vskill launcher xx lk tatsu > hk.tatsu -----> best stun and same as above. Also slightly better oki than dp.
All of these give vgage to.
Then the sweep is the second best oki tool but it’s not worth in combos where you can demon flip palm instead. So it’s good when you start from lights into lk.tatsu for example, it becomes your oki option, dp stays the damage option and hk.tatsu the stun + a bit of oki.
Tokido and momochi both use HK tatsu ender. It does 200 stun versus 150 for H DP and it gives oki against quick and backrise. It’s a solid overall choice if using tatsu linker as it only does 13 less damage than HDP but gives better oki as well.
F+hp links after mk tatsu midscreen (at Least on guile) I’m guessing it’s a juggle but it looks like an otg no reason to not be using this in meterless combos into mk tatsu which would probably be mostly combos from lights on crouchers.
Does CR.HP link into ST.MK? I believe I saw it mentioned above, but wanted to verify. Just watched a Tokido set and seemed to abuse this pretty heavily. Thanks, in advance, for replies.
BTW would just load up SF myself and check, but I’m away from home and watching videos/reading threads is having to take the place of playing for a few days