The Akuma Combo thread

Use mk tatsu

For what?

Yes if you do exactly the same but with mk.tatsu it will be a crossup. That setup is legit and hard as hell to block.

For the setup that fatalFRAME posted. mk tatsu will cross up

This is Alioune doing both :

Btw I tried this against Ken wake up light tatsu (3f) and it does beat it so the fireballs are meaty.

So basically correct me if I am wrong but the “main” combo system is (talking with no meter and no vgage) :

whatever > st.mk > vskill launcher xx demon flip palm -------> great oki

whatever > st.mk > vskill launcher xx lk tatsu > shoryu ------> best damage and side switch BUT it actually doesn’t side switch if they are in the corner so it’s a win win.

whatever > st.mk > vskill launcher xx lk tatsu > hk.tatsu -----> best stun and same as above. Also slightly better oki than dp.

All of these give vgage to.

Then the sweep is the second best oki tool but it’s not worth in combos where you can demon flip palm instead. So it’s good when you start from lights into lk.tatsu for example, it becomes your oki option, dp stays the damage option and hk.tatsu the stun + a bit of oki.

Tokido and momochi both use HK tatsu ender. It does 200 stun versus 150 for H DP and it gives oki against quick and backrise. It’s a solid overall choice if using tatsu linker as it only does 13 less damage than HDP but gives better oki as well.

Yes, the dp seems to actually be the less worth it. Except for the kill.

You can link to lp after Divekick.

Akuma’s frame data. Thanks @LordWilliam1234

found max damage
Meterless
j.HP > s.HK xx s.HK > s.MK xx VS xx K xx LK Tatsu (whiffs) > HP DP [340/519]

Meterless with VT Activation
j.HP > c.HP > s.HP xx VT > s.MK xx HP Hado > HP DP [402/632]

Meterless in VT
j.HP > c.HP > s.MK xx LK Tatsu > HP Hado > HP DP [417/626]

1 Bar
j.HP > s.HK xx s.HK > s.MK xx MK Tatsu > EX DP [366/556]

1 Bar, Corner Only
j.HP > s.HK xx s.HK > s.MK xx EX Tatsu > HP DP [376/549]

1 Bar with VT Activation
j.HP > c.HP > c.MP xx EX Hado xx VT > dash > s.MK xx HP Hado > HP DP [408/634]

1 Bar with VT Activation, Corner Only
j.HP > c.HP > s.MK xx HP DP xx VT > HP Hado > HP DP [413/623]

1 Bar in VT
[Nothing better than meterless combo]

2 Bar
[Nothing better than 1 bar combo]

2 Bar, Corner Only
j.HP > c.HP > s.MK xx VS xx K xx Demon Flip xx EX Hado > EX DP [404/625]

2 Bar with VT Activation
[Nothing better than 1 bar combo]

2 Bar in VT
[Nothing better than meterless combo]

3 Bar
j.HP > s.HK xx s.HK > s.MK xx VS xx K xx LK Tatsu (whiffs) > HP DP (2 hits) xx CA [485/509]

3 Bar, Corner Only
j.HP > c.HP > s.MK xx HP DP (2 hits) xx CA > HP DP [524/531]

3 Bar with VT Activation
j.HP > c.HP > s.HP xx VT > s.MK xx LK Tatsu > HP Hado > HP DP xx CA [516/565]

3 Bar with VT Activation, Corner Only
j.HP > b.HP xx CA > HP DP (2 hits) xx VT > HP DP [586/536]

3 Bar in VT
j.HP > s.HK xx s.HK > s.MK xx LK Tatsu > HP Hado > HP DP xx CA [522/507]

3 Bar in VT, Corner Only
j.HP > b.HP > HP DP (2 hits) xx CA > HP DP [568/468]

You have to do s MP, QCB+LK because s MK won’t reach in s MP’s place so MP+MK,K might miss or whiff in QCB+LK’s place.
https://www.youtube.com/watch?v=Wnchr7mrH3E https://www.youtube.com/watch?v=hDm9Va1XJnI&feature=youtu.be

F+hp links after mk tatsu midscreen (at Least on guile) I’m guessing it’s a juggle but it looks like an otg no reason to not be using this in meterless combos into mk tatsu which would probably be mostly combos from lights on crouchers.

You set the CPU to back tech?

Does CR.HP link into ST.MK? I believe I saw it mentioned above, but wanted to verify. Just watched a Tokido set and seemed to abuse this pretty heavily. Thanks, in advance, for replies.

BTW would just load up SF myself and check, but I’m away from home and watching videos/reading threads is having to take the place of playing for a few days :frowning:

Yes it does.

When I discovered this I believe so but it adds to the combo counter so recovery should not affect it.

It only works if they don’t recover.